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[(BG1, BGEE) BUG ] Some dialogue/script fixes

CamDawgCamDawg Member, Developer Posts: 3,394
edited August 2012 in Fixed
edit: this was originally a bug roundup. Kieres issue and fix is still here, but the rest have been broken into independent threads: Captain Kieres (already noted by @Balquo in this thread)

Current Behavior

Captain Kieres goes hostile and his crew delays slightly before attacking the party.

Desired Behavior

The Merhcant League guards should go hostile via Kieres' dialog (kieres.dlg) but instead have to wait for Kieres' Shout(99) via shout.bcs. The crew[1-7] DVs referenced in Kieres' dialogue file are incorrect and should be leaggu[1-7].

Post edited by Bhryaen on


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