Skulltrap firing too late or not at all
HugoRune
Member Posts: 47
Skulltraps work fine for me when used like a fireball, i.e. fired into a group of mobs. They'll go off and damage everybody around them. However, when I place them as traps they often just won't fire or at least fire with so much delay that the enemies are long past them when they go off. I tried that extensively yesterday in the Black Pits fight with the fire giant where I tried to place a skulltrap in his way when he first advances towards you. It just never worked, the skull would just float there while the giant slowly lumbers past, still floating there at the end of the fight. Has anyone else encountered this problem?
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EDIT: The in-game description says range is 20 yards (60 feet), area of effect 30 feet, so I guess the range *has* been increased?