Mod Request - NPC Addition, I would pay for this
nptitim
Member Posts: 111
I am not sure how easy is to mod BGEE at the moment but I have a mod request that I don't know how to do myself. I would be willing to pay someone for their time if they are able to set this up.
I have always wanted to have an animal companion NPC that levels up with the PC, so it starts at level 1 and is level 10 or whatever by end (and hopefully could move on to BG2EE and continue to scale). This companion in specific would be a hell hound. I don't care if the computer "thinks" it is a human or whatever, as long as it's looks and acts like a hell hound. No dialogue is necessary although some cool sound sets like snarling or howling or something would be extra cool but not mandatory.
I have lots of ideas as how to start it off at level 1 and then have it and its powers (breath weapon, etc) scale up but I will save those details for whomever wants to work on the project.
If you are interested and able to do a good job just let me know either here or email me at NPTITim@aol.com
Thanks for your time
I have always wanted to have an animal companion NPC that levels up with the PC, so it starts at level 1 and is level 10 or whatever by end (and hopefully could move on to BG2EE and continue to scale). This companion in specific would be a hell hound. I don't care if the computer "thinks" it is a human or whatever, as long as it's looks and acts like a hell hound. No dialogue is necessary although some cool sound sets like snarling or howling or something would be extra cool but not mandatory.
I have lots of ideas as how to start it off at level 1 and then have it and its powers (breath weapon, etc) scale up but I will save those details for whomever wants to work on the project.
If you are interested and able to do a good job just let me know either here or email me at NPTITim@aol.com
Thanks for your time
2
Comments
It would probably require a spot in the party, though, I think that would be the easiest way to do it. I think treating it like a special summon would be the only other way and then I believe you would have to make a different version of it for every level.
Every few PC levels would have an improved version (new versions could occur at 1, 3, 6, 9, 12, 15, 18, 21, 25, 30, & 40, that's 10 "levelled" Companion entries) and by using Summon Animal Companion you could then unsummon the old Animal Companion at the same time as resummoning the new, levelled variant complete with new abilities.
The "Familiar" sort of counts as a party member, without being a party member, can't use equipment, has a few particular abilities inherent to its type, and has built in, largely one-way, interactions with the PC.
Could have a start on this to upload before the end of the weekend provided there are no unforeseen obstacles, you can send me the ideas you have if you are still interested.
It would take a bit of work, but it might be worth it.
This is what I was thinking about for the stats:
Base stats:
14 str
17 dex
14 con
6 int
11 wis
11 cha
I think it should get +1 to attribute every other level, stopping at level 30, although I can "cheat" that in if necessary.
Hell hounds have a breath weapon. I think 1d2 per level is good. I don't think it is necessary to limit it to 3 times per day. The visual effect of Ag. Scorcher (2nd level mage spell) would work.
It would be cool if the hell hound could wear armor (at least one kind), rings, amulets, bracers - whatever one could logically tie around a dog.
It needs a bite that scales. If possible this is what I was thinking
Level 1-5: 1d6 + str damage
Level 6-10: 1d8 + str damage, counts as a + 1 weapon, 1.5 attacks per round
level 11-15: 1d10+str damage, counts as a +2 weapon, 2 attacks per round
Level 16-20: 1d12+str damage, counts as a +3 weapon, 2.5 attacks per round
Level 21+: 3d6+str damage, counts as a +4 weapon, 3 attacks per round
Bite damage should either be piercing or blunt (blunt is probably better for the game)
It isn't crucial but hell hounds can see invisible creatures (base stat was 50% of the time) and are hard to surprise (find traps might be a cool bonus to throw in) and should be able to 'see' in the dark.
It should be immune or highly resistant to fire.
If you need a specific name as a NPC the hell hound's name in my game is Torat
It sound increase hp by d8 per level. I wasn't sure what class to use for level progression? Fighter, mage, thief all looked pretty good. Not a paladin or druid. If possible it shouldn't peak HP at level 9 and then just get +3 or whatever, it is a monster so it should get 1d8 all the way up.
If possible its movement speed should be faster than a person, I was thinking equal to a hasted person would be good.
Alignment is usually lawful evil although true neutral or lawful neutral would work as well.
Those were my ideas, I am not sure how feasible those things are to put into the build of something.
I am attaching the portrait picture I mentioned earlier. Not married to it but it works fine
If you (or anyone who works on this) need anything else let me know
The only thing that might be troubling is the item restriction, but I will look into it and let you know
Also when you say +1 to attribute every other level do you mean every attribute? Because at that rate I imagine it will become quite overpowered, I don't mind doing it, it may just be less fun to play.
With the breath weapon, I was thinking either burning hands or aganazzars schorcher, will have a play around.
I'm currently using the ranger class with a custom kit, will upload a couple of screenshots later of it in action.
I don't care a ton for a back story but I am open to whatever.
I would want something where no matter what the reputation is of the character it is loyal anyway (ie I wouldn't want it leaving or complaining if I got too good or too evil). A reasonably high morale check would be good too if that is something to consider (ie I don't want it getting scared easily but that doesn't mean it has to be immune to fear).
Thanks
Fixed an exploit where stat increases stacked cumulatively with spells and potions.
May now only wear up to studded leather armour.
Fixed some typos.
Hopefully fixed a bug where weapons disappear.
--------------------------------------Common Issues--------------------------
Some people have reported that they have an install issue where weidu say it needs 26 things to append to 25STWEAP.2da but has only been given 23 things. This is due to an error I made with my kitpack mod which has since been fixed, but to solve this problem permanently just follow the steps below.
1. Delete the 25stweap.2da file from your override folder.
2. Reinstall the most recent versions of the BGEE Kitpack and Torat mods
3. Enjoy your game
----------------------------------------------------------------------------------
You can find Torat just behind the wall opposite to where you start in candlekeep (in the gardens). I have included the portraits in a seperate zip, there is information on the forum about how to get them working.
http://www47.zippyshare.com/v/30809636/file.html - The actual NPC mod files v0.35
http://www29.zippyshare.com/v/83949349/file.html - The portraits
Give it a go and see what you think.
If you aren't set up for a weidu install then the topic here explains it pretty well.
When I open the command window to get Weidu to work, do I have to be in a certain folder? For example should the heading when I open up the command window just say's Baldur's Gate or do I need to be data/00766 section? I think I am in the later.
Second question - now when I open up BG/Data/00766 I see the hellhound folder (I couldn't zip it directly to that so I opened it up and pasted it there). There were some additional files you sent not in the folder itself (hellhound.tp2) and the setup-hellhound application file. Do those 2 files need to go in the hell hound folder or can I put them in the general 00766 folder? At the moment I have those files in the general folder.
I ran the setup application and got this error:
"can not set column wise because there are 23 lines in 2TSDWEAP.2DA but I was only given 26 things to append"
Any help you can provide would be great. Thanks
http://www10.zippyshare.com/v/5944362/file.html - this is the one you want (torat v0.33.zip)
Delete all of the old files you downloaded, then put the new files in the same place the way you did with the old, hopefully this time when you choose install it should work straight away, but let me know if it doesn't
It worked! That is so awesome. I just did a super fast test (he joined me, followed me around), I will create my guy and start a new playthrough soon, if anything comes up I will let you know.
2 Quick questions:
If I wanted to make him available in the black pits is that a giant pain in the ass or is that something I can do myself (can I just spawn him with some code like other monsters?)
The paper doll looks good as is. If at some point I wanted to change that is that just a one file swap or is that also a big pain in the butt? I know there are hell hounds in BG2 so the doll already exists for one but I don't think it is available yet for use in BGEE so I was just thinking down the road.
But this is super exciting, I have been hoping to do this for a long time. I said I would pay you for your efforts and that was sincere, what can I do to say thanks?
I appreciate it,
Tim
I will look into the paperdoll, not certain what the deal is with that but a change should be possible.
If you want him in the black pits his creature code is hellhoun (no d on the end) although I can't guarantee he will work properly as it has had literally zero testing with black pits and bg2.
Let me know if you find any bugs, I think I've got the worst ones but I'm sure there are some I haven't found.
Enjoy
Thank You for creating my new favorite follower npc in BG series and Mr Nptitim for asking for it I hope i can count on him to be in bg2EE too \o/
Any chance to upgrade it further with some side quest or additional banters with npcs? And can you expand it to BG2 along with some side quest and banters? *.*
Bhaalspawn clearing the way to the throne with loyal hellhound by his side. perfect.
Image by Azany ( azany.deviantart.com )
download link: http://www.mediafire.com/?7babs10vp63o7e7
Nice portrait btw, will have a better look when I get home and don't have to look on my phone.
If you are able to look at that it would be great. I was also hoping his strength damage would be added to his bite once his strength was high enough. The breath weapon seems to be working well.
Thanks - Tim
If you are using v0.33 then I can't seem to reproduce this, I have tried levelling him through each weapon change a few times and it seems to be working fine for me, if you can let me know anything else I can look into it further, i.e. is this in the black pits. Sorry it's not working properly for you.