Romance system.
Bastion72
Member Posts: 60
My opinion is that a new romance system will be a good addition. Something similiar to the dragon age origins romance system. The current romance system is not bad but its too buggy in my opinion. Please make a better romance system for the EE or just fully fix the old one.
6
Comments
I prefer Baldur's Gate's version of romances. The new influence/ally and rival/like systems in those games make it feel too numerical. Instead of wondering 'what would I say' I think 'what gets me the most points', which really isn't a good basis for a relationship. It's turned a romance into a numbers game with statistical bonusses (+4 magic power if you do the naughty with Morrigan!), instead of being a part of your character's development.
Keep the current system and for all I'm concerned, remove all statistics from future RPG romances as well.
I also have problem with Viconia. When i save her i tell her that i m going on a mission to kill Irenicus.She agrees and joins my party. After about 3 days of gametime and 2 quests she doesnt start any dialogues. From what i read she must ask me ''what brings me to this land (or whatever it was)'' just a little after i save her and that the romance can begin. But it doesnt.... (my character here is human fighter,lawful neutral).
I dont have any active romances when i try to romance viconia (and i kicked Aerie and Jaheira so that i can be sure)
Also,i dnt use any mods.
This I must agree whit. Com on folks, you must see the charm and fun in getting this wondering fealing on what to say, as whit viconia. It shall be alittle hard to romance her!
You can see in my previous comment what bugs i encountered.
As @Drugar said, getting bonuses for completing romances...
Seeing charts about the romance progression? I think there is a very distorted idea about this. Romances are/should be extras and only if you get the npc personality. If you dont, well try again, or not. It's not like romances are THE game anyway.
Or perhapse an indicator as in the Shadow Keeper where as there are 3 stages you can be in telling you only that you are "Just friends", "Courting", or "Commited" something like that, though preferably better worded then i have done =p. I just wouldn't want an actual numerical system telling me how many points i got towards a relationship.
Also seeing romances start from the first BG would be pretty amazing as well, even if it was just more dialogue like in BG2 with random party members. It would let us get to know more about Kivan, dynaheir, Khalid, and the others that were left behind for whatever reason.
I'm sure you see my point right?
The problem with the modern romances by comparison is that it tells you EVERYTHING. There is no balance. its just (as many others have said before me) a numerical system where you are just watching a bar move up or down, or numbers rise or fall. It takes the FEELING out of it. The visible change is there, but its too much.
Apart from that I like it if the romance is a challenge and you have to do special (and not always obvious) things for it to continue. And at least BG2 had that.
Another very important point (at least in my eyes) is the amount of 'Love talks'. In BG2+TOB there were over 60!!! for Aerie. In comparison, KOTOR had just 12 (or so) for Bastila. That's not enough in my opinion. A romance has to build up slowly to be believable/convincing!
The point is: in films you can't avoid it. In the mentioned dating simulators you can't, either. In BG2 (and other Bioware games), you can (see above).
Romances are an important part of the human life and can generate big emotions. That's why many games (and nearly all RPGs) can an do benefit from it. Romance = Emotion = Immersion = Potentially better game
But before this thread goes totally off topic: I like the romance system as it is (aprt from the bugs)