Kagain HP Regeneration
Antignition
Member Posts: 23
I've noticed on two separate occasions now that sometimes during area transitions (i.e. an interior to an exterior location on the same map) Kagain will fully recover his health. I was in the firewine dungeon, he was at about 10 HP, after walking up to the surface he was unharmed.
Current Behavior: HP recovers to full after area transitions
Expected Behavior: HP regenerates at his normal rate
Current Behavior: HP recovers to full after area transitions
Expected Behavior: HP regenerates at his normal rate
0
Comments
Read my post here:
http://forum.baldursgate.com/discussion/7354/should-consitution-regeneration-be-fixed/p1
Basically what's happening is that during normal gameplay regeneration uses real time, but in transit it uses in game time. So, in game time is 10x faster than real time, then regeneration is compounded again on top of that another 6x.
That said, even though you are traveling between two area's, many hours in game are passing. When you consider what I pointed out above, enough time passes to fully regenerate.
The chance of this being changed (fixed) is highly unlikely.
I'll play with it a bit more, if nothing else so I know I'm not losing my mind here.
*goes to make bug report*