Game Freezes when Albert and Ruffie Reunite
I keep having a problem when I complete the Albert/Ruffie quest. I find the dog and he follows me back, but when Albert talks to me and transforms, the screen freezes and the game locks up. I'm assuming there is some sort of animation because the side and bottom windows disappear and the whole screen is taken up with the main adventure screen. I can see him transform and then it locks up.
Anyone else having this issue?
Anyone else having this issue?
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Is there a way to email the company or is the only way to report bugs through this forum?
I've actually emailed the company and got a response fairly quickly. They asked me to send them my dxdiag results, which I did, and they said from that info that it was not a hardware issue and that they were giving the situation over to a scripter to look at. Now I'm just waiting for them to get back to me again.... Here's hoping. In the meantime I've moved on to do other quests and have been having no other issues with the game.
I tried to reproduce it in many places but they always poofed away and the cutscene ended safely.
Anyone else experiences this in the 1.0.2011 (or newer) release?
If you don't have the console enabled then see this thread to enable it:
http://forum.baldursgate.com/discussion/8317/how-to-manually-customize-your-game/p1
I now tend to believe that it is indeed a hard freeze because of the demon animation. So please try to follow his advice, i think he is on the right track.
If it is indeed a crash for the animation, maybe a full redownload would fix it.
Another question: do you have any mods (especially something that would deal with the animations)?
I inserted the lines in the ini file to get the CLUAconsole in the game. However, when I went to start the game, instead of the play button it was a status bar that said "checking files". This got about two thirds of the way through and would hang. After that happening a few times I uninstalled the game (back up my save files first) and went to re-install it. The download process went fine through beamdog and then the button came up to play it in the beamdog interface and everything worked. I'm not going to question it and just continue playing through the beamdog interface. I was able to finish the Albert/Ruffie quest and the fight with Simmeon in the city of Baldur's Gate. Again, thank you to everyone for taking your time to help me out with this issue.