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Is this a cheesy way to heal?

I used a potion of absorbtion and boots of grounding to get my electricity resistance up to 127%. Any thing over 100% actually does negative damage (healing).
I then found a tight corner in Durlag's Tower and used a wand of lightening on myself. The back and forth ricochet went through me about 20 times. Healed about 60hp in 5 seconds. Better value than a potion of regeneration, I'd say.

Comments

  • karnor00karnor00 Member Posts: 680
    Seems like a lot of effort compared to just resting.
  • atcDaveatcDave Member Posts: 2,420
    Very cheesy, but very funny. I like it!
  • leeho730leeho730 Member Posts: 285
    It reminds me of getting 127% fire resistance and fighting Phoenix warriors...
  • jcdenton11jcdenton11 Member Posts: 20
    Might be considered cheesy, but I think it is a clever and hilarious way to utlize the rule system in the game. IIRC doesn't 3rd edition work in a similar way with immunities or am I mixed up with another game system?
  • ErgErg Member Posts: 1,756
    Another borderline cheesy way to heal is to polymorph then change back in human form. It doesn't work for all the shapes though. A mage with polymorph self, for example, can do that repeatedly, for the duration of the spell, until fully healed.
  • moopymoopy Member Posts: 938
    I like to raise my fire resistance above 100% on my Fighter / Mage and purposefully stay inside the range of a fireball to kill enemies while healing.
  • JonelethIrenicusJonelethIrenicus Member Posts: 157
    Didn't know that immunities worked like that.. Got to try that when I get home
  • MadhaxMadhax Member Posts: 1,416
    In IWD, there's a huge fight at the start of the HoW expansion area against a massive group of powerful zombies with a few Wailing Virgins backing them up. I got my fighter/druid over 100% Fire AND Slashing resistance (The zombies dealt slashing) through various armors and shapeshifting, then ran her into the middle of the fight. Then I dropped about a billion fireballs on top of her. It was epic.

    Whether that's cheese or clever use of game mechanics is up to the player. After all, in a CRPG, we're all our own DMs.
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  • LifatLifat Member Posts: 353
    edited January 2013
    I think there's a difference between clever use of game mechanics and abusing bugs.
    In the case of resistances it is working as intended. Walking away from a mage fight until his/her defenses run out is cheesy imo because in the "real world" the mage would follow you instead.

    All that said.... Play the game how YOU want to play it.
  • SCARY_WIZARDSCARY_WIZARD Member Posts: 1,438
    No, it's awesome. I like to sit in the fireball room of Durlag's Tower after quaffing potions of fire resistance and wearing Batalista's Passport as well as doing whatever else I need to up my fire resistance beyond 100%. I also like to pester Phoenix Guards.

    Now, if the Rings of Fire Resistance in this game worked as intended in AD&D/2E...that would be unfortunate, since there were all sorts of stipulations and stuff, and temperature limits.
  • FrecheFreche Member Posts: 473
    karnor00 said:

    Seems like a lot of effort compared to just resting.

    Ain't no rest for the wicked.
  • HowieHowie Member Posts: 136
    edited January 2013

    Might be considered cheesy, but I think it is a clever and hilarious way to utlize the rule system in the game. IIRC doesn't 3rd edition work in a similar way with immunities or am I mixed up with another game system?

    Nope, it's a bug exploit. Nothing above 100% turns to heal, under any core rules. Funny tho.

  • bbearbbear Member Posts: 1,180
    edited January 2013
    Lifat said:

    Walking away from a mage fight until his/her defenses run out is cheesy imo because in the "real world" the mage would follow you instead.

    All that said.... Play the game how YOU want to play it.

    Not cheesy if you drink a potion of invisibility/hide in shadow.
    Howie said:

    Might be considered cheesy, but I think it is a clever and hilarious way to utlize the rule system in the game. IIRC doesn't 3rd edition work in a similar way with immunities or am I mixed up with another game system?

    Nope, it's a bug exploit. Nothing above 100% turns to heal, under any core rules. Funny tho.

    In other fantasy game settings, anything above 100% does heal you. It's intuitive that way.
  • moopymoopy Member Posts: 938
    House rules
  • gunmangunman Member Posts: 215
    Wands of frost can be useful too (equip Belt of Antipode + Boots of the North on patient)
  • moopymoopy Member Posts: 938
    More like wand of healing amirit
  • mjsmjs Member Posts: 742
    if you had the belt of antipode plus over 100% fire resistances, would your healing be doubled too?
  • moopymoopy Member Posts: 938
    I have to try that now
  • MikkelMikkel Member Posts: 86
    Heh, well I think it's a funny way to go about it, even if it is sort of exploiting a glitch. Think of the lightning one as "the Quickening" in The Highlander.
  • AHFAHF Member Posts: 1,376
    mjs said:

    if you had the belt of antipode plus over 100% fire resistances, would your healing be doubled too?

    The belt sets your fire resistance at -100% so it isn't a mechanic of doubling fire resistance so much as modifying your fire resistance. Using the 2nd level cleric druid spell, the ring of fire resistance, a scroll of fire resistance and a potion of fire resistance, I got a character's resistance to 90%. You could use fireshield or some other means of getting to >100% but that wouldn't be any different than getting there by any other means. The only significant figure is where your fire resistance is set.

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