Is this a cheesy way to heal?
Ligg
Member Posts: 187
I used a potion of absorbtion and boots of grounding to get my electricity resistance up to 127%. Any thing over 100% actually does negative damage (healing).
I then found a tight corner in Durlag's Tower and used a wand of lightening on myself. The back and forth ricochet went through me about 20 times. Healed about 60hp in 5 seconds. Better value than a potion of regeneration, I'd say.
I then found a tight corner in Durlag's Tower and used a wand of lightening on myself. The back and forth ricochet went through me about 20 times. Healed about 60hp in 5 seconds. Better value than a potion of regeneration, I'd say.
13
Comments
The other one is to wear the belt of antipode (which I pronounce an-tip-ooh-dee. Is that correct?) and the boots of the north. Then find yourself a winter wolf. "The doctor will see you now, Charname."
Whether that's cheese or clever use of game mechanics is up to the player. After all, in a CRPG, we're all our own DMs.
In the case of resistances it is working as intended. Walking away from a mage fight until his/her defenses run out is cheesy imo because in the "real world" the mage would follow you instead.
All that said.... Play the game how YOU want to play it.
Now, if the Rings of Fire Resistance in this game worked as intended in AD&D/2E...that would be unfortunate, since there were all sorts of stipulations and stuff, and temperature limits.