Optimum Party Size for Power Gaming
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- Optimum Party Size for Power Gaming130 votes
- Solo  8.46%
- Two  4.62%
- Three  8.46%
- Four20.77%
- Five  5.38%
- Six28.46%
- Boo is worth at least two or three!23.85%
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Comments
As far as efficiency is concerned, 4 is about as much as I can handle with minimal pausing, personally. I favor grabbing multiclasses like Coran or Yeslick.
in BG2, four: one tank/melee char, along with 3 mages (who also cover thieving and cleric duties) - because blowing pretty damn near everything to pieces the moment you see 'em makes for awesomeness, and more than one "optimized" (say, FMT, or for the less trickiness inclined, ranger/cleric) tank is a waste
6 characters at max level will obviously be more powerful together then one solo at max level.
For BG1 most companions are recruited at their highest possible level when the PC is level 5 or more (a few reaches that max when the PC is lvl 4).
So my guess, solo up to lvl 4-5 then recruit 2 characters. Get 1-2 levels then recruit 3 more.
Edit: also depends on play style. You could get 1 recruit much earlier if you want to easier kite + range kill some enemies. That reminded me of when a friend and I duoed BG2, both having Chain Contingency with triple Abi-Dalzim's. Stuff died.
- warrior, combat oriented thief, cleric, mage. - the oldest and best working archetype for whole BG sage (Kagain, Montaron, Viconia, Edwin)
- warrior, warrior, thief, cleric/mage - works very good in BG1, not so much in BG2, where magic is more important. (Minsc, Ajantis, Imoen, Quayle)
- warrior, warrior, cleric, mage/thief.- similar to #1, less thieving abilities. (Shar-teel, Kivan, Branwen, Imoen)
...
One of my best BG1 play throughs were with a Swashbuckler + Kagain, Vicky, Edwin. Or Barbarian/Kensai, Imoen, Vicky, Shar-teel. (Yes, they are evil, but if you're a do-gooder, choose their good equivalents)
But if we're power gaming what about starting a multiplayer game to make all 6 characters and make... SIX bards!?
Tank
Cleric/multi?
Mage
Thief/fighter (archer)
This
It's just a matter of simple math. More of you against them. Armies win battles. Bigger armies win bigger battles. More soldiers=more bullets. More soldiers trained unique=more unique options. You bring maximum personnel to maximum effect upon the enemy. Maximum damage/round vs. the enemy.
I regularly chunk just about everything in my path when power gaming with a full party of six. Of course it's not solely about numbers... you always apply the best strategy to your party when powergaming. Maximize your own effect and minimize the enemies effect... Experience gain, spell use, damage/round, equipment, etc. They are all factors, but when applied to best effect with a full party then I think it is the most devastating power show to see.
Even with SCS Sarevok is fairly easy but for parts of Durlag and the Werewolf island you can really see the difficult spike for solo. BG2 is probably easiest with 6, though some say 4/5 for more HLAs which is reasonable. TOB-Ascenscion is soloed but its much, much easier with a party; you don't really gain any power from soloing.
Being solo or in small parties can make large parts of the game trivial, as you are overlevelled, but these parts aren't normally that difficult anyway. Endgame, a 6 person party will have the best power balance.
That's also why this game is so superior to Dragon Age, because there are more possibilities.
If you're soloing, CLUA a bag of holding - this will help with some gold.
but yeah, playing with many mages in BG2 can lead to... interesting things. stuff dies. very fast. even the most hardcore enemies - there aren't a lot of things that that can survive three mages shooting skull traps/DBFBs/horrid wiltings/dragon breaths at them at the same time... and if they can, that's what 3 x skull traps in a spell sequencer are for. [diabolical laughter]
With level cap, 6.
And I don't mean just a Blade...while OS does allow them to hit 10 attack (which it shouldn't as OS is a haste effect), their PP sucks. And while having no main-hand penalty while dual-wielding is nice, when you're dealing 9 attacks per round under IH, with Tenser's Up, it no longer matters...though you don't even need IH...just playing with dual-speed weapons makes it blatantly clear that high thac0 isn't really necessary, it's the extra base attacks that really make warrior types awesome in Melee (well..and starting with higher bonuses for 18 str then a bard would, but 19+ removes any advantage there), and tenser's basically gives you specialization, so they only really deal +2 more damage then a Tenser'd Bard would.