Yeah, I thought I saw a 'priest' theme which I absolutely love. A nice little (edit) gap between societal role and character class. That's what I'm talking about!
Well, that certainly sounds super epic. (and I think bg3 would have to be)
But didn't Lolth die already? I'm asking because i think a D&D game has to follow canon or whoever owns FR will be pissed.
My ideas... I don't know, ToB _is_ hard to continue from. Maybe Grazzt could steal some power from the inexperienced mainchar god, who has to infiltrate a hostile abyssal plane and steal it back. I think there is a big city in there too.
@Ringo From what i read Lolth is alive and she punishes every drow that does not obey her ( for example Viconia). It will be good if the protagonist personally takes his revenge in my opinion.
Lloth dissappeared for a few months, then came back as a Greater Goddess after moving the Demonweb Pits from the Abyss to her own plane. In 4th Edition she managed to murder Eilistraee (the goddess of Good Drow) which made her happy, until she discovered Corellon Larethian, Boss-god of the Elven pantheon had taken her place as shephard of the good Drow.
@Bastion72 The first time I've heard a plot of a god-version of BG3 that isn't completely ridiculous. There are some problems with it though, mostly the fact that in Forgotten Realms lore, the player character did not become a god and Wizards of the Coast (the owner of the Forgotten Realms IP) does not deviate in the slightest from their canon. The idea holds merit for a super-high powered game where cities get levelled in the all out god-war that ensues (so it'll hardly be a Baldur's Gate game) but in no way possible. Sounds fairly awesome though.
I think the only way we would see the protagonist again in a hypothetical BG3, is if he was somehow stripped from his power and went back to lvl 1 or low lvls in general.
The power in ToB was too much and the levels too high to have something continue from there.
I always felt like that story ended there, so if we see a BG3 ( and i certainly hope we see it ) it could be about something new.
However the thing that i liked about BG was that in contrast to NWN and other RPGs, the story was about you, not you saving the world, but you saving yourself. That is what drew me to PS:T as well.
In my opinion RPGs that pit you in a fight for greater good are subpar story wise than those that pit you in fight against yourself or a world that is after you.
Saving yourself or having the story focused on you in general was the concept behind BG1 and BG2 so i believe that BG3, although having a fresh story and maybe connected to the previous 2, should follow that concept as well.
@Mornmagor That's actually kinda good idea. I would like to see some power draining. I mean: Bane attacks you,you are not strong enough,he grabs you and draws your power back to lvl 1 and throws you back in the mortal world ( like in God of war 2).
However you still have some of your godly powers and the rest of them are locked within the souls of Bane's generals and you must kill each of them to restore your power and face Bane. There are 5 generals (main bosses in game) called ''the great five '' or something similiar like that ( like Sendai,Yaga-shura,Balthazar,Abazigal and the other b*tch from BG 2 TOB). That sounds like a pretty fair storyline to me.
I think they should add more choices in BG 3. Major choices i mean. Like in the end when you are victorious,the Solar apperas and gives you a chance to choose what is most important for you. You have 3 choises. 1.Ressurect all innocent people that died through this war so they can be happy with their families 2.Ressurect the most important people for you- Gorion,Viconia(depends who you romanced) and your old mortal friends(Minsc for example) that are dead coz 100 years passed ( @mch202 ) and be happy with your family. 3 Take limitless power and rule the world as the only god and enslave all people to serve you for all of eternity. ( I got that idea from Fable 2 final)
@karpasz Well, BG3 will definitely not be in 3.5 edition D&D rules, as WoTC won't allow companies to make D&D games in any version of the rules other than the current one (which will hopefully be a decent 5th edition by the time BG3 is being made). Also, it will almost definitely be set in the current Forgotten Realms timeline (over 100 years after BG2), although Phillip Daigle did mention that if the fans were insistent enough about it, it may be possible to convince WoTC to allow for a game set in the past at some point.
As for a literal character continuation from ToB, I'm definitely against it. First of all, it can't be done as canon D&D doesn't support CHARNAME becoming a god, and a mortal would be dead (or nearly dead) by the time of the current timeline. Additionally, I would much prefer to start a new adventure as a new character. ToB (and even SoA to some extent) was a bit over the top in power for my tastes, so starting a campaign at level 40, although not impossible, seems like it wouldn't be much fun in my opinion.
One option for starting at level one while still maintaining a strong connection the the Baldur's Gate legacy would be to start as a totally new character in the city of Baldur's Gate in the current D&D lore. Apparently, the city has doubled in size and quadrupled in population in the current lore, so it would be quite easy to start a brand new adventure there, while still being able to reference old characters and stories that we know and love from the Sword Coast. Of course, the game could go to whole new areas that RPGs haven't really gone yet as well, or could even start elsewhere and end up in (or otherwise incorporate) Baldur's Gate.
Alternatively, you could do the above scenario as the descendent of the main character from BG, sort of as was done is Fallout 2.
@Bastio72 Choices and Consequences are a huge deal in RPGs in my opinion. The problem is that they're so difficult to put into video game, especially choices that actually effect the outcome of the game. Playing RPGs with pen and paper makes it easy, as the DM can alter the story along the way, while a video game has to have every possibility mapped out ahead of time. Games that take the time to have decisions with actual effects (to the extent of different endings) are difficult to acquire funding for, as having a second ending is essentially on par with writing and coding a second game (and third, fourth, and so on), while a game with five distinct endings will never sell even three times better than that same game with only one ending.
I would love to see future RPGs focusing on choices and consequences. An upcoming RPG, The Age of Decadence, is planning on doing just that, and will actually have several distinct endings based on your choices throughout the game.
Another aspect of choices is the actual problem-solving choices throughout the game. In a game like Planescape:Torment, you had the choice of attempting to solve problems without combat, and receiving XP rewards for doing just that, which I liked.
Unfortunately, although they are definitely amongst my favorite games of all time, the Baldur's Gate series was limited in both of these aspects. Almost every encounter ended inevitably in battle, and all character statistics in the game are only relevant for purposes of combat. Charismatic and/or intelligent characters weren't really given the opportunity to talk their way out of situations as I think they should be, and should also get appropriate XP rewards for doing so. Ultimately, the entire 4 game Baldur's Gate series had only one ending (BG1, ToTSC, and SoA all had only one ending, and then the series was completed with ToB), followed by a "choice" of accepting godhood or not. Whether or not you do so isn't really two endings as it isn't a choice affected by gameplay, it's just a single choice that each player, regardless of decisions along the way, gets to make essentially after the game is over...
So, as I said before, I would ecstatic to see future games (such as BG3) put out by this development team to heavily incorporate choices and consequences throughout the game.
@garyriley1982 ah yes, Eye of the Beholder, Neverwinter nights as well... My bad, still, there are definitely a ton of areas across Faerun that have not yet been explored by video games.
The Forgotten Realms "Time of Troubles," when the gods of Faerun walked the land, occurs 14 years before when BG1 takes place. So a prequel could be one way to go, in the same vein that George Lucas did Star Wars. In that way the Time of Troubles could be featured, and we could also learn more about Gorion when he was young, Sarevok's mentor (forget his name), etc.
It's a good start of story as I can tell. I like the idea that you have to prepare for a war, that could invite some different gameplay to the game. Giving it some strategy features. Like in the crossroads keep in NWN2.
But yeah rather creative story on your part. I was wondering how the story continues in BG 3 since you're pretty much a god at the end of 2. So good job, good writing. I'd love to read more of it into detail. Internet book?
@Katoh I actually don't care if Lolth is a boss in a dlc or in Baldur's gate 3. I just want to take my revenge ya know ;d
And you better not read the book coz the protagonist is described as a simpleton that lets Jaheira die by Abazigal's hand and does not become the new lord of murder (and he makes alot other stupid decisions) I hope they change that plot if there is BG 3.
I prefer the Idea of being the grandchild or great grandchild of the main character from Baldur's Gate, with the plot being that you are sought after by Baldur's Gate and another group trying to destroy Baldur's Gate, with a demi God behind the scenes pulling strings on both sides in order to get ahold of you for your unique essence to fuel some kind of God killing weapon. Baldur's Gate's forces could be seen as the presumed good guys, while the other group could be the more evil approach to the game, however there would be opportunity for the protagonist to influence both sides down a different route or combine forces against previously mentioned demi god.
For the beginning of the game you don't know you are "SPECIAL" and neither does the faction you chose etc, then when you've done quite a few quests it starts to get juicy around level 12 and things get a bit messy :-) With both sides realising who you are etc and how either side wants to use you.
This would leave BG3 open to like a level 1- 20 cap and could possibly extend a bit farther north and east then original Baldur's Gate in terms of areas to be explored.
A third route could be the main protagonist rejects both sides and forges there own path.
The Forgotten Realms "Time of Troubles," when the gods of Faerun walked the land, occurs 14 years before when BG1 takes place. So a prequel could be one way to go, in the same vein that George Lucas did Star Wars. In that way the Time of Troubles could be featured, and we could also learn more about Gorion when he was young, Sarevok's mentor (forget his name), etc.
A prequel to Baldur's gate would be where you play as Bhaal and try and knock up women of as many species as possible apparently.
Im For a New FR Game or If BG3, so let it be with new story in the Area of BG, or a somewhat involve a descendant.. The BG saga has ended - you were an anonymous child at candlekeep and become a god - no much point to continue from there ( and I even not talked about a lvl40+ game... ).
There are tons of storys you can tell about new characters, its not like the bhall spawn story is the only one available on faerun... if BG3 is to be made, as I said, I think it should be in the Area of BG, and may involve known characters such as elfs or dwarfs NPC's from the original game ( still - its after 100 years.. ). but not a direct continuation of TOB (which by itself was already too much in opinion), BG SAGA will always be a Classic - let it stay that way and move on
I definitely do not want BG3 (if it happens) to start at higher levels. I really enjoy starting at level 1 and battling the lower level enemies, slowly working my way up.
I'd love to see a BG3 but I have to say, it would have to be a new character back to lvl one. The original protagonist's story is over. The new character and story can still be linked to the Bhall spawn fallout (perhaps a grandson?) but overall a new adventure.
Lemernis he said Aurora engine, that was NWN if I recall and not the 2d isometric style Trent Oster has said he is keen to stick with. that would be the infinity engine that bg uses.
Comments
But didn't Lolth die already? I'm asking because i think a D&D game has to follow canon or whoever owns FR will be pissed.
My ideas... I don't know, ToB _is_ hard to continue from. Maybe Grazzt could steal some power from the inexperienced mainchar god, who has to infiltrate a hostile abyssal plane and steal it back. I think there is a big city in there too.
@Bastion72
The first time I've heard a plot of a god-version of BG3 that isn't completely ridiculous. There are some problems with it though, mostly the fact that in Forgotten Realms lore, the player character did not become a god and Wizards of the Coast (the owner of the Forgotten Realms IP) does not deviate in the slightest from their canon. The idea holds merit for a super-high powered game where cities get levelled in the all out god-war that ensues (so it'll hardly be a Baldur's Gate game) but in no way possible. Sounds fairly awesome though.
I personally againsts God-Version of BG, even Bg2 was overpowered for my taste, but thats a whole another thread...
The power in ToB was too much and the levels too high to have something continue from there.
I always felt like that story ended there, so if we see a BG3 ( and i certainly hope we see it ) it could be about something new.
However the thing that i liked about BG was that in contrast to NWN and other RPGs, the story was about you, not you saving the world, but you saving yourself. That is what drew me to PS:T as well.
In my opinion RPGs that pit you in a fight for greater good are subpar story wise than those that pit you in fight against yourself or a world that is after you.
Saving yourself or having the story focused on you in general was the concept behind BG1 and BG2 so i believe that BG3, although having a fresh story and maybe connected to the previous 2, should follow that concept as well.
However you still have some of your godly powers and the rest of them are locked within the souls of Bane's generals and you must kill each of them to restore your power and face Bane. There are 5 generals (main bosses in game) called ''the great five '' or something similiar like that ( like Sendai,Yaga-shura,Balthazar,Abazigal and the other b*tch from BG 2 TOB).
That sounds like a pretty fair storyline to me.
1.Ressurect all innocent people that died through this war so they can be happy with their families
2.Ressurect the most important people for you- Gorion,Viconia(depends who you romanced) and your old mortal friends(Minsc for example) that are dead coz 100 years passed ( @mch202 ) and be happy with your family.
3 Take limitless power and rule the world as the only god and enslave all people to serve you for all of eternity.
( I got that idea from Fable 2 final)
As for a literal character continuation from ToB, I'm definitely against it. First of all, it can't be done as canon D&D doesn't support CHARNAME becoming a god, and a mortal would be dead (or nearly dead) by the time of the current timeline. Additionally, I would much prefer to start a new adventure as a new character. ToB (and even SoA to some extent) was a bit over the top in power for my tastes, so starting a campaign at level 40, although not impossible, seems like it wouldn't be much fun in my opinion.
One option for starting at level one while still maintaining a strong connection the the Baldur's Gate legacy would be to start as a totally new character in the city of Baldur's Gate in the current D&D lore. Apparently, the city has doubled in size and quadrupled in population in the current lore, so it would be quite easy to start a brand new adventure there, while still being able to reference old characters and stories that we know and love from the Sword Coast. Of course, the game could go to whole new areas that RPGs haven't really gone yet as well, or could even start elsewhere and end up in (or otherwise incorporate) Baldur's Gate.
Alternatively, you could do the above scenario as the descendent of the main character from BG, sort of as was done is Fallout 2.
I would love to see future RPGs focusing on choices and consequences. An upcoming RPG, The Age of Decadence, is planning on doing just that, and will actually have several distinct endings based on your choices throughout the game.
Another aspect of choices is the actual problem-solving choices throughout the game. In a game like Planescape:Torment, you had the choice of attempting to solve problems without combat, and receiving XP rewards for doing just that, which I liked.
So, as I said before, I would ecstatic to see future games (such as BG3) put out by this development team to heavily incorporate choices and consequences throughout the game.
pretty sure that was Waterdeep, or one of the 3 was.....
It's a good start of story as I can tell. I like the idea that you have to prepare for a war, that could invite some different gameplay to the game. Giving it some strategy features. Like in the crossroads keep in NWN2.
But yeah rather creative story on your part. I was wondering how the story continues in BG 3 since you're pretty much a god at the end of 2. So good job, good writing. I'd love to read more of it into detail. Internet book?
And you better not read the book coz the protagonist is described as a simpleton that lets Jaheira die by Abazigal's hand and does not become the new lord of murder (and he makes alot other stupid decisions)
I hope they change that plot if there is BG 3.
For the beginning of the game you don't know you are "SPECIAL" and neither does the faction you chose etc, then when you've done quite a few quests it starts to get juicy around level 12 and things get a bit messy :-) With both sides realising who you are etc and how either side wants to use you.
This would leave BG3 open to like a level 1- 20 cap and could possibly extend a bit farther north and east then original Baldur's Gate in terms of areas to be explored.
A third route could be the main protagonist rejects both sides and forges there own path.
What you guys think?
"Here lil' basilisk...."
"Here lil dragon..."
The BG saga has ended - you were an anonymous child at candlekeep and become a god - no much point to continue from there ( and I even not talked about a lvl40+ game... ).
There are tons of storys you can tell about new characters, its not like the bhall spawn story is the only one available on faerun... if BG3 is to be made, as I said, I think it should be in the Area of BG, and may involve known characters such as elfs or dwarfs NPC's from the original game ( still - its after 100 years.. ). but not a direct continuation of TOB (which by itself was already too much in opinion), BG SAGA will always be a Classic - let it stay that way and move on
Make BG3 with an updated aurora engine please please please:D
Lemernis he said Aurora engine, that was NWN if I recall and not the 2d isometric style Trent Oster has said he is keen to stick with. that would be the infinity engine that bg uses.