1) Resting at the wrong place will generate an encounter. 2) Many locations are flagged against resting. 3) For what is left, use self-discipline.
1) Not at every wrong place, but neither is it really the point (read the first posts). 2) I remember being able to rest at will except a few places. 3) See above (repeating again "don't rest" isn't an answer as it is the kind of flawed statement that I was referring to).
Honestly, I think the easiest way to fix this issue is to do what we do in real life: rest when you're fatigued.
If someone in your group is fatigued, then you are allowed to rest for up to 8 hours in the wilderness. When at an inn, you may rest "until healed" by paying the price per day. If nobody is fatigued, then no rest is possible.
Resting in D&D never represented a magical way to recover wounds except over the long term. Wounds and fatigue are mutually exclusive, and they should be treated as such. If I'm not tired, I can't get myself to sleep no matter how bloodied I am.
Comments
2) I remember being able to rest at will except a few places.
3) See above (repeating again "don't rest" isn't an answer as it is the kind of flawed statement that I was referring to).
If someone in your group is fatigued, then you are allowed to rest for up to 8 hours in the wilderness. When at an inn, you may rest "until healed" by paying the price per day. If nobody is fatigued, then no rest is possible.
Resting in D&D never represented a magical way to recover wounds except over the long term. Wounds and fatigue are mutually exclusive, and they should be treated as such. If I'm not tired, I can't get myself to sleep no matter how bloodied I am.