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Re-evaluate resting.

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  • KukarachaKukaracha Member Posts: 256
    Fine,
    Cloutier said:

    I don't see the issue with resting.

    1) Resting at the wrong place will generate an encounter.
    2) Many locations are flagged against resting.
    3) For what is left, use self-discipline.

    1) Not at every wrong place, but neither is it really the point (read the first posts).
    2) I remember being able to rest at will except a few places.
    3) See above (repeating again "don't rest" isn't an answer as it is the kind of flawed statement that I was referring to).
  • GaelicVigilGaelicVigil Member Posts: 111
    Honestly, I think the easiest way to fix this issue is to do what we do in real life: rest when you're fatigued.

    If someone in your group is fatigued, then you are allowed to rest for up to 8 hours in the wilderness. When at an inn, you may rest "until healed" by paying the price per day. If nobody is fatigued, then no rest is possible.

    Resting in D&D never represented a magical way to recover wounds except over the long term. Wounds and fatigue are mutually exclusive, and they should be treated as such. If I'm not tired, I can't get myself to sleep no matter how bloodied I am.
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