Need help understanding backstab
Sheikia
Member Posts: 15
So for backstabbing, I understand that you have to be hiding in the shadows behind the enemy and attack them. Nothing seems to happen for me when I try that though. She (Imoen) just comes out of the shadows and attacks normally. I tried adding the script for the thief aggressive so she should supposedly be backstabbing people automatically, I have never seen it happen. She just keeps randomly coming in and out of the shadows.
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Keep in mind that melee accuracy is determined by strength, not dexterity. This isn't to say that you necessarily need your backstabber to be extremely strong, but even with the +4 to hit bonus from attacking from shadows, it's nowhere near a safe bet for a weakling like Imoen to connect.
unless she misses or critical misses (if you have hit rolls turned on, that should show whether she made an attempt or not), manually ordering them to attack from the shadows while in position should always result in a backstab. Stoneskin or mirrior images can block or have a chance to block the hits though.
I haven't been having any issues with backstabs, but I don't use the AI at all and order everything manually.
(a) be hidden/invisible
(b) be behind your opponent
(c) be a thief (or a couple of kits which get backstab ability)
(d) be using a weapon usable by a single class thief
I think you need to tell the character to attack manually to get a backstab - if they simply stand behind the enemy and autoattack them then I think you just get a normal attack. Finally there are some enemies which are simply immune to backstab (many of the tougher enemies can't be backstabbed).
- inv or imp invisble
- stealth
[currently using a similar script for my cleric if he turns undead - cause it's annoying as hell, that every stupid action or enemies attacking him breaks turn undead]
Sadly, as already mentioned, they do not exist in such a plain and simple form. Most scripts that you can download have a shit..erm bunchload of conditions in them, so they are partially effective (or do a lot of stuff automatically)
Else, move close & perform the attack, that'd give you enough time for a backstab while still in stealth.
Could re-write mine, if yer want, need to replace only one condition and I use that script for any of my characters. It just makes sure that everybody is attacking or counter-attacks. Else for ranged user if further than 30' (the line of sight thingie) they try to catch up to the leader and attack anything in sight.
Only if not invis, imp invis or turn undead is active, then they do nothing :>
It was only written to counter my laziness or when playing drunken...*d00h*
Say you have a 16 str (+1 damage) level 1 thief (x2 BS) with a plain dagger (1d4). Or an Assassin (+1 hit/damage) over the plain thief.
PNP Thief BS = 2(1d4) +1 = 3-9 BS
PNP Assassin BS = 2(1d4) +1 +1 = 4-10 BS
BG thief BS = 2(1d4+1) = 4-10 BS
BG assassin BS = 2(1d4 +1 +1) = 6-12 BS
Of course as your strength and innate bonus goes higher, the difference JUMPS.
PnP-ish 13/14 Kensai/Thief (no specialization) with 19 str BS = 5(1d4) +7 +4 = 16-31 BS
BG 13/14 Kensai/Thief (No specialization) with 19 str BS = 5(1d4+7+4) = 60 -75 BS
If you have grand mastery does that damage get added on after the multiplier or before?
Or a better question would be is everything added and then multiplied by the backstab modifier?
And if so, even the extra damage on the staff of striking?
I imagine it might be pretty easy to check using a Kensai, since their Kai eliminates the random portion entirely. And then just see how much damage is being added after the known multipliers. I don't think damage from things like the Bracers of extraordinary specialization are multiplied, but weapon specialization might be.
I'll check in a bit and see.
Actually the damage calculations in EE are wrong period. I used a 15 str lvl 2 plain fighter (no damage bonus), with specialization in daggers (+2 damage) and a non-magical generic dagger (1d4), dualed to a lvl 3 thief, and his regular melee is hitting for 8-12 damage (the damage calculation shown in the inventory is correct for what it's supposed to be, 3-6)...when he should only be dealing 3-6 COUNTING specialization. His Backstab were similarly WAY off base.
Yeah, EE has something wrong with it's damage...I took a lvl 1 thief with 10 str and merely proficient in daggers and he's consistently hitting 6+ on a 1d4 with no damage bonuses.
OK..it turns out ALL 3 games' damage calculations are off. Tested BG1 and BG2 and they also have a hidden damage bonus. Beyond what should be there.
I'm just trying to figure this extra unlisted damage bonus out now. I've never noticed it before today, yet after some verification, it's present in all 3 games.
http://www.shsforums.net/files/file/1025-bp-series-party-ai-scripts-for-bgee-and-bg2tobbgt/