Damage calculations are wrong (BG1, BG2, and EE)
ZanathKariashi
Member Posts: 2,869
Just noticed earlier while trying to figure out which bonuses are being multiplied on a backstab. There's a hidden damage bonus being added to damage that shouldn't be there.
I used a 10 str thief, with * in daggers, and was consistently hitting for 6+ damage on every hit. That can't happen as there should be no damage bonuses and thus the damage can literally only be 1-4.
And it's not just EE, I went back to try and do my tests in BG1 and 2 instead and found the same problem.
The calculation in the inventory is correct for what it should be, but the actual damage dealt is way off.
I used a 10 str thief, with * in daggers, and was consistently hitting for 6+ damage on every hit. That can't happen as there should be no damage bonuses and thus the damage can literally only be 1-4.
And it's not just EE, I went back to try and do my tests in BG1 and 2 instead and found the same problem.
The calculation in the inventory is correct for what it should be, but the actual damage dealt is way off.
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Comments
Having tested this I have a new question: What creatures were you attacking when you did this test? I noticed that, for some reason, rat2.cre takes about 8 damage each hit before damage resistance; Obe's gibberlings take expected damage.
Ok. further testing seems to indicate that this only happens when attacking uber weak creatures such as commoners and rats. Seems like against such pitiful enemies you get a +4 bonus to damage though I am not sure why or if this is intentional. I think it probably is intentional though. Perhaps try testing your damage output on Obe's illusions next time. Their creature files have names like igibber or ihobgob or iskelet. Run the test on those guys and see if the problem is resolved.