Stopping a maze bug before it hits.
Tresset
Member, Moderator Posts: 8,268
Expected behavior: Someone captured in a maze spell retains bonus spells from items.
Current behavior: If a spellcaster is mazed, upon their release all memorized spells in spell slots granted by magic items (ring of wizardry, ring of holiness) are cleared.
Yes, yes, yes, I know we aren't there yet. I can still give a wild mage the maze spell with SK and they can cast it through Nahal's. When they do this the bug happens in BG:EE like it did in BG2 so I know that it hasn't been dealt with yet. I just thought I would make you aware so you could get a leg up on fixing bugs for BG2:EE.
Current behavior: If a spellcaster is mazed, upon their release all memorized spells in spell slots granted by magic items (ring of wizardry, ring of holiness) are cleared.
Yes, yes, yes, I know we aren't there yet. I can still give a wild mage the maze spell with SK and they can cast it through Nahal's. When they do this the bug happens in BG:EE like it did in BG2 so I know that it hasn't been dealt with yet. I just thought I would make you aware so you could get a leg up on fixing bugs for BG2:EE.
Post edited by Jalily on
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Comments
I avoided it where possible by using spell immunity.
The thing about maze is it is actually a very capable defensive spell. If you ever need to protect someone from a fight then maze is the way to do it since ORS requires a save and makes neutrals go agro unlike maze.