Proper High Level spell casting tables
ZanathKariashi
Member Posts: 2,869
Implement the correct high level spell casting tables for Wizards, Priests, and Bards. Spell Progression stops at 30. (Sorcercers gain 1 more spell per day up to 9th over a wizard except they don't get their first 10th level slot till 22 (which means they max out 3 10th level), since they're able to learn all the 10th level spells, rather then just 2 max)
*Cropped out of the 2nd edition High Level rules Guide
Most of the other High Level rules have been implemented more or less correctly, so give the spell casters their proper progressions. (Bards especially, since they're already horribly gimp'd from a lot of their class perks being left unimplemented with no compensation, as well as further gimping their abilities by not allowing them to place multiple points in two weapon style as all rogues are able to do (If you're lazy, Icewind Dale 1 uses the High Level Bard spell progression chart, so you could just steal it from there and rename it, for a quick fix)
*Cropped out of the 2nd edition High Level rules Guide
Most of the other High Level rules have been implemented more or less correctly, so give the spell casters their proper progressions. (Bards especially, since they're already horribly gimp'd from a lot of their class perks being left unimplemented with no compensation, as well as further gimping their abilities by not allowing them to place multiple points in two weapon style as all rogues are able to do (If you're lazy, Icewind Dale 1 uses the High Level Bard spell progression chart, so you could just steal it from there and rename it, for a quick fix)
6
Comments
And put in a stop gap to prevent items that reduce cast speed from dropping it below 1 (though with the 1 spell per round limit in place it's not a huge difference, it would be a slight nerf to wild mages, but that's it). No spell should go lower then 1 cast speed.