what actually happens if you don't play true to your alignment?
Korlamaq
Member Posts: 216
i never really thought about it but what happens if you roll a chaotic evil hero and only play good? does anything happen?
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You are fallen and lose some abilities, can't cast spells and need to talk to a priest for atonement, can't remember the process tho.
Nothing you do in bg1 will change your algnment, even if you are rep 1 the whole game.
My evil playthrough its tempting to be good and just play as evil so I can use drizzts twinkle sword
Or perhaps 'tis just me?
The only potential fallout will be that your evil NPC party members will bail on you.
A twist on the tree in the forest question: "Does a paladin really fall if no one is around to see him ransacking their house?"
Alignment is nothing more than a way to give some definition to your character - it's certainly possible to choose one thats loose enough to give you assorted options - (rather than choosing one thats totally against the way you plan to play.)
would be nice if
http://forum.baldursgate.com/discussion/comment/239234/#Comment_239234
You would think that perhaps some consequences for the Blackguard if rep gets too high, but there's no implementation... http://forum.baldursgate.com/discussion/6894/will-blackguards-fall-if-their-reputation-goes-to-high
(The closest rule I can find is the one I mentioned in that post, where classes and kits with alignment restrictions can't gain experience while they're a disallowed alignment, but with exception to Paladin and Rangers who permanently lose all their abilities and become fighters and thus no longer have a required alignment, everyone else continues to function just fine, they merely can't progress further until their alignment has become an acceptable one, or they dual-class to a class with an Acceptable alignment).
I.e. A Kensai that becomes Chaotic can't progress further, because he lacks the minimum discipline to further develop his skills, but can continue to use the ones he's already perfected. Or a Multi-class F/D that ceases to be true neutral can progress as a fighter, but cannot progress further as a druid, since they've become out of sync with the balance and cannot grow further with nature's gifts until they can find find their way back into balance (They can still use what spell and abilities they've have even when out of sync, but are still bound by their normal druid oaths that disable all their druid spells and other special abilities if they use disallowed weapons or armor, until 24 hours after they've removed the offending item.)
The all the complete paladin says about anti-paladins is that they are NOT Chaotic Evil only opposites of paladins, and shouldn't be treated as such. They are champions of evil yes, and the being of the foulest sort, often consorting with Fiends and using black magic, and it specifically directs the DM to NOT consider them merely an evil-version opposite of a paladin.