Nope. The only effect it has is on starting reputation and IIRC on some npc's who dislike good/evil characters. (it might only be in bg2). Also. If your reputation gets too high with your evil crew then they will disband.
You'll begin to feel dirty for your failure to keep in character, before beginning to scrub at your skin with wire wool screaming "Unclean! Unclean!"
Or perhaps 'tis just me?
I feel exactly like that. I wanted to make a lawful neutral cleric/mage for the ferret familiar. But I cant keep to that alignment, I am Chaotic Neutral. I love robbing houses and being able to do anything at anytime. In the middle of a deadly serious quest that I'm supposed to do..... oh look a cave with lots of treasure to explore!!!
You'll begin to feel dirty for your failure to keep in character, before beginning to scrub at your skin with wire wool screaming "Unclean! Unclean!"
Or perhaps 'tis just me?
I feel exactly like that. I wanted to make a lawful neutral cleric/mage for the ferret familiar. But I cant keep to that alignment, I am Chaotic Neutral. I love robbing houses and being able to do anything at anytime. In the middle of a deadly serious quest that I'm supposed to do..... oh look a cave with lots of treasure to explore!!!
This is one of the reasons I play evil... Classic example that's come up here recently - "Hey Lothander, good news, we've found the scroll to remove your geas. Bad news, we like your boots..." :-)
Am I the only one who doesn't give a crap about how the characters alignment should be played since I think the system kind of encourages very onedimensional characters and the system is implemented awfully in BG too?
Am I the only one who doesn't give a crap about how the characters alignment should be played since I think the system kind of encourages very onedimensional characters and the system is implemented awfully in BG too?
So wouldn't that mean the character that doesn't adhere to his chosen alignment would have no dimension at all? Acts one way at one time and another way at another time on a whim or to meta-game or because it's Monday?
Alignment is nothing more than a way to give some definition to your character - it's certainly possible to choose one thats loose enough to give you assorted options - (rather than choosing one thats totally against the way you plan to play.)
Am I the only one who doesn't give a crap about how the characters alignment should be played since I think the system kind of encourages very onedimensional characters and the system is implemented awfully in BG too?
So wouldn't that mean the character that doesn't adhere to his chosen alignment would have no dimension at all? Acts one way at one time and another way at another time on a whim or to meta-game or because it's Monday?
Alignment is nothing more than a way to give some definition to your character - it's certainly possible to choose one thats loose enough to give you assorted options - (rather than choosing one thats totally against the way you plan to play.)
In general yes but the way games handle it, it is way to limiting because the dialogue choice also have a set reason put behind why the character says this and without a way to change alignment there is little room for paradigm changes because of something that had a huge influence on your character happened.
Except to paladin or rangers, not a damn thing. That whole system is shoddy and messed up, it REALLY needs an overhaul...check below for some suggestions.
i never really thought about it but what happens if you roll a chaotic evil hero and only play good? does anything happen?
Being evil does have certain consequences in and of itself. You will be attacked on sight in BG by a certain individual.. You also will not be able to equip any thing that requires a good alignment. There are workarounds to these particular instances of course but, just doing good deeds with an evil character has no effect afaik.
Except that there is no mention ANYWHERE that Blackguards or Anti-paladins can fall, no source anywhere even hints this..because they can't.
(The closest rule I can find is the one I mentioned in that post, where classes and kits with alignment restrictions can't gain experience while they're a disallowed alignment, but with exception to Paladin and Rangers who permanently lose all their abilities and become fighters and thus no longer have a required alignment, everyone else continues to function just fine, they merely can't progress further until their alignment has become an acceptable one, or they dual-class to a class with an Acceptable alignment).
I.e. A Kensai that becomes Chaotic can't progress further, because he lacks the minimum discipline to further develop his skills, but can continue to use the ones he's already perfected. Or a Multi-class F/D that ceases to be true neutral can progress as a fighter, but cannot progress further as a druid, since they've become out of sync with the balance and cannot grow further with nature's gifts until they can find find their way back into balance (They can still use what spell and abilities they've have even when out of sync, but are still bound by their normal druid oaths that disable all their druid spells and other special abilities if they use disallowed weapons or armor, until 24 hours after they've removed the offending item.)
The all the complete paladin says about anti-paladins is that they are NOT Chaotic Evil only opposites of paladins, and shouldn't be treated as such. They are champions of evil yes, and the being of the foulest sort, often consorting with Fiends and using black magic, and it specifically directs the DM to NOT consider them merely an evil-version opposite of a paladin.
Comments
You are fallen and lose some abilities, can't cast spells and need to talk to a priest for atonement, can't remember the process tho.
Nothing you do in bg1 will change your algnment, even if you are rep 1 the whole game.
My evil playthrough its tempting to be good and just play as evil so I can use drizzts twinkle sword
Or perhaps 'tis just me?
The only potential fallout will be that your evil NPC party members will bail on you.
A twist on the tree in the forest question: "Does a paladin really fall if no one is around to see him ransacking their house?"
Alignment is nothing more than a way to give some definition to your character - it's certainly possible to choose one thats loose enough to give you assorted options - (rather than choosing one thats totally against the way you plan to play.)
would be nice if
http://forum.baldursgate.com/discussion/comment/239234/#Comment_239234
You would think that perhaps some consequences for the Blackguard if rep gets too high, but there's no implementation... http://forum.baldursgate.com/discussion/6894/will-blackguards-fall-if-their-reputation-goes-to-high
(The closest rule I can find is the one I mentioned in that post, where classes and kits with alignment restrictions can't gain experience while they're a disallowed alignment, but with exception to Paladin and Rangers who permanently lose all their abilities and become fighters and thus no longer have a required alignment, everyone else continues to function just fine, they merely can't progress further until their alignment has become an acceptable one, or they dual-class to a class with an Acceptable alignment).
I.e. A Kensai that becomes Chaotic can't progress further, because he lacks the minimum discipline to further develop his skills, but can continue to use the ones he's already perfected. Or a Multi-class F/D that ceases to be true neutral can progress as a fighter, but cannot progress further as a druid, since they've become out of sync with the balance and cannot grow further with nature's gifts until they can find find their way back into balance (They can still use what spell and abilities they've have even when out of sync, but are still bound by their normal druid oaths that disable all their druid spells and other special abilities if they use disallowed weapons or armor, until 24 hours after they've removed the offending item.)
The all the complete paladin says about anti-paladins is that they are NOT Chaotic Evil only opposites of paladins, and shouldn't be treated as such. They are champions of evil yes, and the being of the foulest sort, often consorting with Fiends and using black magic, and it specifically directs the DM to NOT consider them merely an evil-version opposite of a paladin.