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Which Familiar is the best?

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  • NifftNifft Member Posts: 1,065
    Pantalion said:

    I find it fascinating how many people are basing their opinions on one-off uses of spells that you can memorise and use yourself, and don't risk permanent constitution loss if you do so.

    Show me were I can find the Glassdust scroll.
  • AnduinAnduin Member Posts: 5,745
    edited January 2013
    Okay. Messing about with my fairy dragon and accidentally sent him into a fight... He killed a hobgoblin with ELECTRIC damage?!? When did this happen?

    Rabbit = Fire damaged
    Fairy dragon = Electric damage

    Anyone else confirm?

    I think I was very slow noticing this one... Anyone else playing a familiar and seeing it do elemental type damage?

    Edit: typo
  • PantalionPantalion Member Posts: 2,137
    edited January 2013
    Nifft said:

    Pantalion said:

    I find it fascinating how many people are basing their opinions on one-off uses of spells that you can memorise and use yourself, and don't risk permanent constitution loss if you do so.

    Show me were I can find the Glassdust scroll.
    Considering Glitterdust is save at -4 and gives a 4 AC penalty, 4 THAC0 penalty and 4 saves penalty, and cancels invisibility and blinds the target, I'm inclined to say that Glass Dust would be a bit of a downgrade, even if it does last a round extra.

    This said, Dust Mephit was not the particular familiar I was referring to (though it does essentially boil down to three level 2 spell slots if you're willing to have your familiar operate in combat), but the Fairy Dragon, which is notably more popular, exclusively for Invisibility 10', a single level 3 spell slot.

    Edit: And yes, Rabbits do, for some bizarre reason, deal fire damage. I haven't melee'd with a Fairy Dragon of late, but electricity damage wouldn't surprise me. This actually makes the Rabbit a trollkiller.
  • EnterHaerDalisEnterHaerDalis Member Posts: 813
    I'm now convinced Imp is the best familiar. Screw the HP setback, his hasted forms are BEAST. Flind has fire damage, Ogre is a hard hitter and Spider form + Web is a sickening combo. Jelly is immune to magic. He's like the swiss army knife of familiars.
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    Pantalion said:

    Nifft said:

    Pantalion said:

    I find it fascinating how many people are basing their opinions on one-off uses of spells that you can memorise and use yourself, and don't risk permanent constitution loss if you do so.

    Show me were I can find the Glassdust scroll.
    Considering Glitterdust is save at -4 and gives a 4 AC penalty, 4 THAC0 penalty and 4 saves penalty, and cancels invisibility and blinds the target, I'm inclined to say that Glass Dust would be a bit of a downgrade, even if it does last a round extra.
    Yes, but you get that x2 *and* Glitterdust x1...
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    BTW did you know that Bard song (most effectively Skald Song) can also buff your familiar? The Pseudo Dragon can be quite a beast under Skald Song, +2 THAC0, +2 Damage, -2 AC...
  • AnduinAnduin Member Posts: 5,745

    I'm now convinced Imp is the best familiar. Screw the HP setback, his hasted forms are BEAST. Flind has fire damage, Ogre is a hard hitter and Spider form + Web is a sickening combo. Jelly is immune to magic. He's like the swiss army knife of familiars.

    But can he make himself and his friends disappear?
  • AHFAHF Member Posts: 1,376
    Anduin said:


    The best for me is the fairy dragon. Useless in a fight. No thieving skills. Resistance ain't that good either.
    BUT IT CAN CAST Invisibility 10" Sphere. Solid gold. Rest. Cast. Send out with a real thief and disarm those traps. You can use it through ToB as well, just chuck a non-detection spell on them first. A true scout. However it was so solid gold in BG2 it did not get many extra benefits in ToB...

    I agree with all this but you got your order wrong. You cast it then rest. The spell lasts 24 hours so you will still be invisible when you wake up. If your rest is interrupted the enemy won't see you so you can either engage them or just walk away and rest somewhere else. You can then do the thief scouting/disarming for the entire board and your familiar has another invisibility spell in reserve so if a character is paralyzed or otherwise at risk of death your familiar just casts another invisibility spell and you can wait out the stun/paralyze/etc. effect or flee from the risk of death. The best part is by doing it in this order, your familiar is already invisible so there is no risk of enemies targeting it and killing it until you break invisibility for 3/10 of a round.

    Risk free rest plus error and risk free scouting plus life saving = win.
  • SpaceInvaderSpaceInvader Member Posts: 2,125
    Just 1 thing on Quasit...
    It has a BASE AC of 2. But in fact it has:
    2 base - 4 (18 Dex) = -2 AC
    And reaches -5 with Blur.
  • Oxford_GuyOxford_Guy Member Posts: 3,729

    Just 1 thing on Quasit...
    It has a BASE AC of 2. But in fact it has:
    2 base - 4 (18 Dex) = -2 AC
    And reaches -5 with Blur.

    Are you sure that the Dex modifier is actually applied after the Base AC for familiars, or is the base AC the AC you actually get in game? Is there anyway to test this?
  • SpaceInvaderSpaceInvader Member Posts: 2,125
    edited February 2013
    Of course I'm sure...

    Another example: Drizzt has Base AC -10, in game it has -14. Why? Dex 20 ;)

    EDIT: not to mention that the Quasit isn't the only familiar with Dex bonus.
  • Oxford_GuyOxford_Guy Member Posts: 3,729

    Of course I'm sure...

    Another example: Drizzt has Base AC -10, in game it has -14. Why? Dex 20 ;)

    EDIT: not to mention that the Quasit isn't the only familiar with Dex bonus.

    Okay, thanks for confirming
  • BeridelBeridel Member Posts: 35
    edited February 2013
    Pantalion said:

    ... so the main use of the Ferret would be for interparty pick pocketting, which, with patience and an unarmed participant, is effectively automatic. ... On top of that, whilst it takes longer to interparty pick pocket, but it can still do so. ...

    @Pantalion I just have to know, what do you possibly gain by pickpocketing your other party members...?
  • AHFAHF Member Posts: 1,376
    Beridel said:

    Pantalion said:

    ... so the main use of the Ferret would be for interparty pick pocketting, which, with patience and an unarmed participant, is effectively automatic. ... On top of that, whilst it takes longer to interparty pick pocket, but it can still do so. ...

    @Pantalion I just have to know, what do you possibly gain by pickpocketing your other party members...?
    As mentioned above, this can be used as an exploit to get around the game engine for certain items that are not allowed to leave one area. The engine checks the characters' inventories for the items and then takes some action (killing the character, destroying the item, etc.) but the engine doesn't check the familiar. Thus, the familiar can exploit the engine so you have some powerful items that the developers intended be restricted to a limited area.
  • PhyraxPhyrax Member Posts: 198
    Roller12 said:

    carrying stuff and avoiding item checks. For instance in Bg2 certain very powerful items are only available for a limited time, and then they get .. destroyed. Not if the familiar was having them, cause the game doesnt check on them.

    @Roller12: Nice! But how do you retrieve the item(s) from the little culprit? Pickpocketing them back?
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    Beridel said:

    Pantalion said:

    ... so the main use of the Ferret would be for interparty pick pocketting, which, with patience and an unarmed participant, is effectively automatic. ... On top of that, whilst it takes longer to interparty pick pocket, but it can still do so. ...

    @Pantalion I just have to know, what do you possibly gain by pickpocketing your other party members...?
    Your familiar can carry infinite loot or (as someone pointed out to) drow items out of the underdark in BG2 without them disintegrating. Both are exploits, though...
  • PantalionPantalion Member Posts: 2,137
    Phyrax said:

    Roller12 said:

    carrying stuff and avoiding item checks. For instance in Bg2 certain very powerful items are only available for a limited time, and then they get .. destroyed. Not if the familiar was having them, cause the game doesnt check on them.

    @Roller12: Nice! But how do you retrieve the item(s) from the little culprit? Pickpocketing them back?
    You ask it. In the case of the cat, particularly nicely.

    Beridel said:

    Pantalion said:

    ... so the main use of the Ferret would be for interparty pick pocketting, which, with patience and an unarmed participant, is effectively automatic. ... On top of that, whilst it takes longer to interparty pick pocket, but it can still do so. ...

    @Pantalion I just have to know, what do you possibly gain by pickpocketing your other party members...?
    Your familiar can carry infinite loot or (as someone pointed out to) drow items out of the underdark in BG2 without them disintegrating. Both are exploits, though...
    The fact that your familiar can carry anything, including ammo, which is weightless and thus perfectly viable for lugging around, means your familiar is a seventh party member's worth of loot capacity without the need to exploit anything.
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    Pantalion said:

    Phyrax said:

    Roller12 said:

    carrying stuff and avoiding item checks. For instance in Bg2 certain very powerful items are only available for a limited time, and then they get .. destroyed. Not if the familiar was having them, cause the game doesnt check on them.

    @Roller12: Nice! But how do you retrieve the item(s) from the little culprit? Pickpocketing them back?
    You ask it. In the case of the cat, particularly nicely.

    Beridel said:

    Pantalion said:

    ... so the main use of the Ferret would be for interparty pick pocketting, which, with patience and an unarmed participant, is effectively automatic. ... On top of that, whilst it takes longer to interparty pick pocket, but it can still do so. ...

    @Pantalion I just have to know, what do you possibly gain by pickpocketing your other party members...?
    Your familiar can carry infinite loot or (as someone pointed out to) drow items out of the underdark in BG2 without them disintegrating. Both are exploits, though...
    The fact that your familiar can carry anything, including ammo, which is weightless and thus perfectly viable for lugging around, means your familiar is a seventh party member's worth of loot capacity without the need to exploit anything.
    This actually good be quote useful too if you want to use throwing axes, as they weigh a ton!
  • MoomintrollMoomintroll Member Posts: 1,498
    Maybe things will change after the mac release.. but I never used my familiars in BG2

    I chose the cat for the following reasons: Purry tummies, whiskers, cute noses, bushy tails, furry trousers.
  • Oxford_GuyOxford_Guy Member Posts: 3,729

    Maybe things will change after the mac release.. but I never used my familiars in BG2

    I chose the cat for the following reasons: Purry tummies, whiskers, cute noses, bushy tails, furry trousers.

    If you're not making use of the Fairy Dragon's Invisibility 10' radius, or the spells from the Dust Mephit and Quasit that's a real waste - I've *never* had my familair die in BGEE and they've been really helpful
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