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Glitterdust - good or not?

I'm messing around with Glitterdust at the moment because I've not used it much before. The combination of an AoE blind and detect invisibility seems pretty solid even if the duration is only 4 rounds. It's doing well on low-level enemies but will probably need Greater Malison/Doom to be effective for harder fights. That said the only other decent CC spell at level 2 is Horror which doesn't scale particularly well.

I've had a look around and there seem to be those who praise Glitterdust and those who ignore it. Do you use it? Do you find it effective? Are there hidden spell mechanics that the world should know about?

Comments

  • JalilyJalily Member Posts: 4,681
    *summons @Oxford_Guy*
  • AnduinAnduin Member Posts: 5,745
    @Corvino I use it. I think it's good. Allows you to wipe out and reveal the annoying people first...

    Horror is awful. Even if it works, do you really want to chase fear ridden monsters across the map?
  • CaptRoryCaptRory Member Posts: 1,660
    Chasing bad guys across the map SUCKS. But, it IS an effective spell otherwise. Especially in a more contained area or when area effect lockdowns are in effect like Web, Grease, and Entangle. If you're having trouble with a fight, don't be afraid to try stacking a bunch of different effects to try and catch up as many bad guys as possible.
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    Anduin said:

    @Corvino I use it. I think it's good. Allows you to wipe out and reveal the annoying people first...

    Horror is awful. Even if it works, do you really want to chase fear ridden monsters across the map?

    Horror is good to have as an innate Bhaal Power, but I rarely learn it as a spell
  • KidCarnivalKidCarnival Member Posts: 3,747
    *joins Jester Club meeting*

    Glitterdust is awesome, for all the reasons Oxford_Guy mentioned. Baeloth with Glitterdust is a total monster, especially for a jester. The jester song balances the short duration, because blindness will fade into confusion most of the time. Even if the "boss" of a mob doesn't get blinded/confused/both, 90 % of the minions will and you can clear them out much easier and with far less man power. Hence you have 5 group members to kill their leader, while a bored mage kills the minions with random darts he found or something. I like the implied humiliation of that.

    Horror is nice indoors, but it does annoy me if enemies wander off and hide in some bush halfway across the map. Glitterdust is more versatile.
  • PantalionPantalion Member Posts: 2,137
    I've used Horror to successfully take out, solo, enemy parties at a level I shouldn't have a prayer of doing so. In the end, you're looking to use it not to make everyone in the enemy party panic, but to make around half of them do so, or the minions around a boss to do so. By the time they've stopped panicking, you'll have taken out the ones that resisted (and got to focus all your attention on the nasty boss character), and the ones that remain will be scattered, allowing you to pick them off one by one, which is always safer and simpler than taking on a group. For most types of enemy, you don't even have to bother chasing them for the kill, they don't drop anything anyway and the experience you get is pitiable.

    Back on track, Glitterdust is awesome. Blindness with a massive save penalty opens them up to the actual blindness spell, which if successful means they're dead with no hope of survival. Where Horror is a long term crowd control spell, Glitterdust is a prep spell, softening up your targets for a few rounds to let you pull off the other powerful tools at your disposal. It's incredibly versatile and always worth fielding against most tough encounters.
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  • LemernisLemernis Member, Moderator Posts: 4,318
    It's not just good, it's great.

    Did we ever determine whether the penalties from Blindness stack with Glitterdust?
  • mjsmjs Member Posts: 742
    i think i saw an @oxford_guy comment on glitterdust on another post, tried it and now it fills all imoen's lvl2 slots. my CC (in a party including 2 mages and 4 clerics) now looks like this:

    command, doom, glitterdust, sleep, hold person, web. if anything is still moving after that, then it's the only thing that is and it's gonna get hailed on.

    before i visited this forum i never appreciated non-damaging spells and CC (i didn't even know what CC meant), i just basically went magic missiles, melf's acid, fireball etc and then later included spells like breach, pierce magic etc.

    so thanks guys
  • IgnatiusIgnatius Member Posts: 624
    @mjs: I humbly suggest you try and add Silence to the list. It has a -4 penalty to save. Up until the end of BG1, almost all magic casters can be rendered harmless with this spell. It is not party-friendly though, so make sure you aim it right.
  • mjsmjs Member Posts: 742
    @ignatius, it's a great shout and one i forgot to add. i do have a couple lvl2 slots for Silence, just in case! i sanctuary in with yeslick, silence and then the rest bundle in. it's great casting Silence with an f/c because they can switch to melee regardless.

    isn't there a sword in bg2 with silence special ability? that was an epic weapon for a fighter. invisibility>silence>ATTACK!
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    mjs said:

    @ignatius, it's a great shout and one i forgot to add. i do have a couple lvl2 slots for Silence, just in case! i sanctuary in with yeslick, silence and then the rest bundle in. it's great casting Silence with an f/c because they can switch to melee regardless.

    isn't there a sword in bg2 with silence special ability? that was an epic weapon for a fighter. invisibility>silence>ATTACK!

    I like the idea of Sanctuary > Silence before your party moves in, nice tip!
  • mjsmjs Member Posts: 742



    I like the idea of Sanctuary > Silence before your party moves in, nice tip!

    thanks, i first used it on those 4 red wizards in the very easterly map. it messed them up

  • IgnatiusIgnatius Member Posts: 624
    mjs said:

    @ignatius, it's a great shout and one i forgot to add. i do have a couple lvl2 slots for Silence, just in case! i sanctuary in with yeslick, silence and then the rest bundle in. it's great casting Silence with an f/c because they can switch to melee regardless.

    I use Sanctuary->Silence almost as a routine in my current no-reload game with a cleric (see no-reload challenge thread for details). In this run-through these are the major ennemies that spell rendered harmless: Nimbul, Bassilus, Seniyad, Laskal, Amarande, Kysus, Rezdan, Davaeorn, Yago, Niemain, Naaman...
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