go for the sharp weapons. Why? Because a fmt is not restricted from using them. LEaving blunt weapons for other party member. If you instead use blunt, all the clerics will end up with nothing.
Most prof have great weapons but it is impossible to predict which weapon you will actually like, so just use shadowkeeper and reshape dynamically. Using common sense ofc.
Although you do have to follow an evil path to get this...
What's not to like?
That *is* a nice sword...shame about that +3 enhancement bonus and only being picked up immediately before ToB. Equalizer is also a surprisingly effective weapon (especially in the off-hand, though it too is limited to a +3 enhancement).
And don't get me wrong, Angurvadal and Answerer are both fine weapons after their own fashion, I just don't find them as interesting as some of your other options. I'd argue it's still worth taking longsword proficiency, though, considering the variety of early SoA weapons it opens up for you:
Daystar, Adjatha, Blade of Roses, Dragonslayer, Namarra. I plan to play around with Ras on my current Blade playthrough to see how that is.
Dual wielding longswords and scimitars? BORING! Do something different! It's an RPG. Play a role you want to play.
Hmm... Actually, it's a computer game, not a real roleplaying game. When I want to play a role, I play pen and paper D&D with my friends. I'm not really interessed in playing a role alone behind my computer screen... But that's another topic. :-)
Equalizer is also a surprisingly effective weapon (especially in the off-hand, though it too is limited to a +3 enhancement).
I think conventional wisdom is to reserve your off-hand for weapons that have good equipped effects (because you'll only be attacking with it once per round), and put weapons with high damage or on-hit effects in your main hand. I don't know if the Equalizer's immunity to charm and confusion really competes with some of the other options out there.
Equalizer is also a surprisingly effective weapon (especially in the off-hand, though it too is limited to a +3 enhancement).
I think conventional wisdom is to reserve your off-hand for weapons that have good equipped effects (because you'll only be attacking with it once per round), and put weapons with high damage or on-hit effects in your main hand. I don't know if the Equalizer's immunity to charm and confusion really competes with some of the other options out there.
Perhaps not the immunities, but due to the way BG2 handles conditional damage modifiers, the extra damage for extreme alignments "bleeds" over to your main hand.
Equalizer is also a surprisingly effective weapon (especially in the off-hand, though it too is limited to a +3 enhancement).
I think conventional wisdom is to reserve your off-hand for weapons that have good equipped effects (because you'll only be attacking with it once per round), and put weapons with high damage or on-hit effects in your main hand. I don't know if the Equalizer's immunity to charm and confusion really competes with some of the other options out there.
Perhaps not the immunities, but due to the way BG2 handles conditional damage modifiers, the extra damage for extreme alignments "bleeds" over to your main hand.
Comments
Most prof have great weapons but it is impossible to predict which weapon you will actually like, so just use shadowkeeper and reshape dynamically. Using common sense ofc.
And don't get me wrong, Angurvadal and Answerer are both fine weapons after their own fashion, I just don't find them as interesting as some of your other options. I'd argue it's still worth taking longsword proficiency, though, considering the variety of early SoA weapons it opens up for you:
Yeah it is pretty broken. I honestly expect that to get fixed in BG2:EE