Skip to content

Weapon proficiencies for F/M/T?

2»

Comments

  • Roller12Roller12 Member Posts: 437
    go for the sharp weapons. Why? Because a fmt is not restricted from using them. LEaving blunt weapons for other party member. If you instead use blunt, all the clerics will end up with nothing.


    Most prof have great weapons but it is impossible to predict which weapon you will actually like, so just use shadowkeeper and reshape dynamically. Using common sense ofc.
  • [Deleted User][Deleted User] Posts: 0
    edited January 2013

    Contrary to popular opinion, there *are* good long swords in BG2:


    http://www.gamebanshee.com/showshot.php?/baldursgateii/equipment/images/blackrazor.jpg

    Although you do have to follow an evil path to get this...


    What's not to like?
    That *is* a nice sword...shame about that +3 enhancement bonus and only being picked up immediately before ToB. Equalizer is also a surprisingly effective weapon (especially in the off-hand, though it too is limited to a +3 enhancement).

    And don't get me wrong, Angurvadal and Answerer are both fine weapons after their own fashion, I just don't find them as interesting as some of your other options. I'd argue it's still worth taking longsword proficiency, though, considering the variety of early SoA weapons it opens up for you:

    Daystar, Adjatha, Blade of Roses, Dragonslayer, Namarra. I plan to play around with Ras on my current Blade playthrough to see how that is.


  • Aasimar069Aasimar069 Member Posts: 803

    _N8_ said:

    Dual wielding longswords and scimitars? BORING! Do something different! It's an RPG. Play a role you want to play.

    Hmm... Actually, it's a computer game, not a real roleplaying game. When I want to play a role, I play pen and paper D&D with my friends. I'm not really interessed in playing a role alone behind my computer screen...
    But that's another topic. :-)

    Good to hear another voice like this :)
  • TJ_HookerTJ_Hooker Member Posts: 2,438
    Kaigen said:

    Equalizer is also a surprisingly effective weapon (especially in the off-hand, though it too is limited to a +3 enhancement).

    I think conventional wisdom is to reserve your off-hand for weapons that have good equipped effects (because you'll only be attacking with it once per round), and put weapons with high damage or on-hit effects in your main hand. I don't know if the Equalizer's immunity to charm and confusion really competes with some of the other options out there.
  • TJ_Hooker said:

    Kaigen said:

    Equalizer is also a surprisingly effective weapon (especially in the off-hand, though it too is limited to a +3 enhancement).

    I think conventional wisdom is to reserve your off-hand for weapons that have good equipped effects (because you'll only be attacking with it once per round), and put weapons with high damage or on-hit effects in your main hand. I don't know if the Equalizer's immunity to charm and confusion really competes with some of the other options out there.
    Perhaps not the immunities, but due to the way BG2 handles conditional damage modifiers, the extra damage for extreme alignments "bleeds" over to your main hand.

  • [Deleted User][Deleted User] Posts: 0
    edited January 2013
    Double Post.
  • TJ_HookerTJ_Hooker Member Posts: 2,438
    edited January 2013
    Kaigen said:

    TJ_Hooker said:

    Kaigen said:

    Equalizer is also a surprisingly effective weapon (especially in the off-hand, though it too is limited to a +3 enhancement).

    I think conventional wisdom is to reserve your off-hand for weapons that have good equipped effects (because you'll only be attacking with it once per round), and put weapons with high damage or on-hit effects in your main hand. I don't know if the Equalizer's immunity to charm and confusion really competes with some of the other options out there.
    Perhaps not the immunities, but due to the way BG2 handles conditional damage modifiers, the extra damage for extreme alignments "bleeds" over to your main hand.

    Huh, I had no idea.
  • moopymoopy Member Posts: 938
    @TJ_Hooker

    Yeah it is pretty broken. I honestly expect that to get fixed in BG2:EE
Sign In or Register to comment.