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Gem Bag item limit?

Hi all, I reached the limit with my gem bag. So I was wondering how many gems can you keep at any one time? Also is there a use for gems or should I just sell them away for space and cash?
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  • SilverstarSilverstar Member Posts: 2,207
    Sell them for money. Note that any jewelry that seemingly has someone's name on it (Joseph's, Joia's etc.) is usually for a quest. Laeral's Something Necklace is the exception.
  • ZanathKariashiZanathKariashi Member Posts: 2,869
    15, and occasionally. You can google a list of all the gems to keep, some are used for quests, some in the sequel are used for crafting items, and 1 is required to get an Artifact Weapon.
  • reposterreposter Member Posts: 36

    15, and occasionally. You can google a list of all the gems to keep, some are used for quests, some in the sequel are used for crafting items, and 1 is required to get an Artifact Weapon.

    Hi ZanathKariashi, I currently have quite a few gems in my gem bag at least 27 types and of various quantity. I sold off the ones which are quite plentiful that were acquired from low level monsters, but could you tell me what are the ones I should keep? I tried google it did not give me a list which says what I should keep and what I should not?

    Thanks for any help in advance.
  • reposterreposter Member Posts: 36

    15, and occasionally. You can google a list of all the gems to keep, some are used for quests, some in the sequel are used for crafting items, and 1 is required to get an Artifact Weapon.

    Hi ZanathKariashi, I currently have quite a few gems in my gem bag at least 27 types and of various quantity. I sold off the ones which are quite plentiful that were acquired from low level monsters, but could you tell me what are the ones I should keep? I tried google it did not give me a list which says what I should keep and what I should not?

    Thanks for any help in advance.
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    reposter said:

    15, and occasionally. You can google a list of all the gems to keep, some are used for quests, some in the sequel are used for crafting items, and 1 is required to get an Artifact Weapon.

    Hi ZanathKariashi, I currently have quite a few gems in my gem bag at least 27 types and of various quantity. I sold off the ones which are quite plentiful that were acquired from low level monsters, but could you tell me what are the ones I should keep? I tried google it did not give me a list which says what I should keep and what I should not?

    Thanks for any help in advance.
    @reposter - there's a list of gem values for BG1 here, though BGEE may have introduced new ones:
    http://mikesrpgcenter.com/bgate/gems.html

    BTW you might want to hang onto a Sphene Gem and an Angel Skin Ring for some quests in Baldur's Gate
  • KidCarnivalKidCarnival Member Posts: 3,747
    27 is the limit? That seems very low. I thought the limit was 50 or something.

    Quest items aren't neccessarily worth more (i.e. Joseph's ring gets you 5 gold like any other greenstone ring), so just sell those that have no name. The mentioned exception necklace is worth 3000 or so and might look more "important" due to that, but it's really just a fancy name.

    Also, quest items don't stack with unnamed versions of the same type. I'm not even sure you can drop them in the bag. I think I couldn't put 2 jewelry items from a quest in Baldur's Gate in it. If you accidentally sell one of those anyway, you can buy it back. Most quest items aren't worth much, unless it's magical jewelry.
  • ErgErg Member Posts: 1,756
    Storage Capacity for all containers added so far in BGEE (Scroll Case, Potion Case, Gem Bag) is 100.

    Checked with NI in Windows with the latest patch (1.0.2012).
  • WilburWilbur Member Posts: 1,173
    Erg said:

    Storage Capacity for all containers added so far in BGEE (Scroll Case, Potion Case, Gem Bag) is 100.

    Checked with NI in Windows with the latest patch (1.0.2012).

    I think the capacity was a lot less in Bg2. 100 seems sufficient.
  • TJ_HookerTJ_Hooker Member Posts: 2,438
    You can get a lot more out of them (or any container) if you only put things in them that you don't have large stacks of. For instance, if you have 10 of one kind of gem, you can just keep it in your inventory and it will only take up one slot. This will then let you put 10 more items in the bag, things like jewellery, which doesn't stack, or a bunch of different kinds of gems, which would ordinarily take up a bunch of slots in you inventory.
  • SilverstarSilverstar Member Posts: 2,207
    TJ_Hooker said:

    You can get a lot more out of them (or any container) if you only put things in them that you don't have large stacks of. For instance, if you have 10 of one kind of gem, you can just keep it in your inventory and it will only take up one slot. This will then let you put 10 more items in the bag, things like jewellery, which doesn't stack, or a bunch of different kinds of gems, which would ordinarily take up a bunch of slots in you inventory.

    That's quite clever. Never thought of that. Thanks for the tip!
  • madcatmadcat Member Posts: 9
    TJ_Hooker said:

    You can get a lot more out of them (or any container) if you only put things in them that you don't have large stacks of. For instance, if you have 10 of one kind of gem, you can just keep it in your inventory and it will only take up one slot. This will then let you put 10 more items in the bag, things like jewellery, which doesn't stack, or a bunch of different kinds of gems, which would ordinarily take up a bunch of slots in you inventory.

    I'm doing this too.
    My main problem is that I had to clua in the scroll case and now it only holds 20.
    I did try to clua in one more but found tha when i gave them both to one NPC the one addet last had the same scrolls in it as the first.
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    madcat said:

    TJ_Hooker said:

    You can get a lot more out of them (or any container) if you only put things in them that you don't have large stacks of. For instance, if you have 10 of one kind of gem, you can just keep it in your inventory and it will only take up one slot. This will then let you put 10 more items in the bag, things like jewellery, which doesn't stack, or a bunch of different kinds of gems, which would ordinarily take up a bunch of slots in you inventory.

    I'm doing this too.
    My main problem is that I had to clua in the scroll case and now it only holds 20.
    I did try to clua in one more but found tha when i gave them both to one NPC the one addet last had the same scrolls in it as the first.
    I've got the same problem with a game I started soon after release, the scroll case hardly holds anything. I don't have this problem with a game I started after the patch where they added in the scroll case, it can hold loads of scrolls in that game. I too tried to add in another BAG03.ITM, but had the same problem you encounter with the scroll just repeating. I suppose it might work if I give the case to another NPC, but I'm assuming this case will also have a limit of 20 scrolls? Is there anyway to increase it to 100 (e.g. in NearInfinity)?
  • IgnatiusIgnatius Member Posts: 624
    I have not installed the latest patch yet and do confirm that in my current playthrough the scroll case has a limit of 20.
  • ErgErg Member Posts: 1,756

    I've got the same problem with a game I started soon after release, the scroll case hardly holds anything. I don't have this problem with a game I started after the patch where they added in the scroll case, it can hold loads of scrolls in that game. I too tried to add in another BAG03.ITM, but had the same problem you encounter with the scroll just repeating. I suppose it might work if I give the case to another NPC, but I'm assuming this case will also have a limit of 20 scrolls? Is there anyway to increase it to 100 (e.g. in NearInfinity)?

    You cannot modify the capacity in NI if you have already used at least once the Scroll Case, unless you edit your savegame. I would not recommend to touch the savegame until a more stable version of NI is released.

    However if you have the latest patch installed you can use the CLUA console to add three more Scroll Cases with capacity 100 each: BAG03G.ITM, BAG03H.ITM, BAG03I.ITM.

    I've not tested that in game, but they look fully functional in NI. Also they should not share their content because they're linked to different stores.
  • IgnatiusIgnatius Member Posts: 624
    @Erg: is it possible to customize an item and CLUA into a BG:EE saved game? or does that require NI and is therefore not recommended at this stage?
  • ErgErg Member Posts: 1,756
    edited January 2013
    Ignatius said:

    @Erg: is it possible to customize an item and CLUA into a BG:EE saved game? or does that require NI and is therefore not recommended at this stage?

    You can use NI to create custom items, i.e. files to be put in your override folder. This should be quite safe as it will not require changes to the savegame. Also you can copy and modify items and give them new names to avoid conflicts and then use the CLUA console to add them to your inventory.

    You can also use NI to edit directly the savegame, but it is more risky.
  • the_spyderthe_spyder Member Posts: 5,018
    Wilbur said:


    I think the capacity was a lot less in Bg2. 100 seems sufficient.

    That is my recollection as well. I want to say in BG2 the limit is 20 but am not 100% sure of that. I do know that I tend to be a scroll and potion hoarder and so always end up having to have multiple pouches for each type.
  • IgnatiusIgnatius Member Posts: 624
    @Erg: thanks. I have a few more questions:
    Erg said:


    You can use NI to create custom items, i.e. files to be put in your override folder. This should be quite safe as it will not require changes to the savegame.

    Having never used NI, can you recommend both a download link and a well-written tutorial?
    Erg said:


    Also you can copy and modify items and give them new names to avoid conflicts and then use the CLUA console to add them to your inventory.

    Not sure I understand what you mean here.
  • ErgErg Member Posts: 1,756
    Ignatius said:

    Having never used NI, can you recommend both a download link and a well-written tutorial?

    You can download "NearInfinity-w1.1.0.jar" from the following page:
    https://github.com/FredrikLindgren/NearInfinity/downloads
    It is the most up to date version AFAIK.

    NI requires Java to work. There is a very high chance that Java is already installed on your computer. If not, you can download from here:
    http://www.java.com/en/download/index.jsp

    I don't have any link for a tutorial as I learned, actually I'm still learning, by trial and error.
    Ignatius said:


    Erg said:

    Also you can copy and modify items and give them new names to avoid conflicts and then use the CLUA console to add them to your inventory.

    Not sure I understand what you mean here.
    To remain OT suppose we want to edit a Scroll Case to increase the capacity. Instead of editing BAG03.ITM and BAG03.STO, you can make a copy of these two files with new names, let's say MYBAG03.ITM and MYBAG03.STO, and modify them instead.

    Doing so the original items will remain unchanged, you avoid potential conflicts and solve the problem to change capacity in an ongoing game, if you have already used the original Scroll Case.
  • IgnatiusIgnatius Member Posts: 624
    Thanks a lot for the first part, and understood for the second part. Which begs another question: why would you need to edit both an .ITM and a .STO file? is each item fully defined by 2 such files? what do they do?
  • ErgErg Member Posts: 1,756
    Ignatius said:

    Thanks a lot for the first part, and understood for the second part. Which begs another question: why would you need to edit both an .ITM and a .STO file? is each item fully defined by 2 such files? what do they do?

    Standard items require just the .ITM file.

    Bags require also a .STO file because of their content. The game uses for them the same interface of stores, but all prices are set to zero, so that you can move objects in and out the bag without any monetary transaction.
  • Erg said:

    Ignatius said:

    Thanks a lot for the first part, and understood for the second part. Which begs another question: why would you need to edit both an .ITM and a .STO file? is each item fully defined by 2 such files? what do they do?

    Standard items require just the .ITM file.

    Bags require also a .STO file because of their content. The game uses for them the same interface of stores, but all prices are set to zero, so that you can move objects in and out the bag without any monetary transaction.
    Which leads to fun ideas for a cursed Bag of Holding...

  • Oxford_GuyOxford_Guy Member Posts: 3,729
    Erg said:

    I've got the same problem with a game I started soon after release, the scroll case hardly holds anything. I don't have this problem with a game I started after the patch where they added in the scroll case, it can hold loads of scrolls in that game. I too tried to add in another BAG03.ITM, but had the same problem you encounter with the scroll just repeating. I suppose it might work if I give the case to another NPC, but I'm assuming this case will also have a limit of 20 scrolls? Is there anyway to increase it to 100 (e.g. in NearInfinity)?

    You cannot modify the capacity in NI if you have already used at least once the Scroll Case, unless you edit your savegame. I would not recommend to touch the savegame until a more stable version of NI is released.

    However if you have the latest patch installed you can use the CLUA console to add three more Scroll Cases with capacity 100 each: BAG03G.ITM, BAG03H.ITM, BAG03I.ITM.

    I've not tested that in game, but they look fully functional in NI. Also they should not share their content because they're linked to different stores.
    Okay, I managed to get this to work with BAG03I.ITM, though I had to add it into the game with Shadowkeeper, for some reason when I used the console it couldn't find any of the BAG03x.ITMs, but it's probably just my install! I've not been able to fill BAG03I.ITM yet, but it definitely has more capacity than the original bag (which I've removed from my save with Shadowkeeper). BTW BAG03G.ITM (I think) instead of saying "Scroll Bag" in-game as says "Missing String" and a number instead.
  • ErgErg Member Posts: 1,756
    edited January 2013

    Okay, I managed to get this to work with BAG03I.ITM, though I had to add it into the game with Shadowkeeper, for some reason when I used the console it couldn't find any of the BAG03x.ITMs, but it's probably just my install! I've not been able to fill BAG03I.ITM yet, but it definitely has more capacity than the original bag (which I've removed from my save with Shadowkeeper). BTW BAG03G.ITM (I think) instead of saying "Scroll Bag" in-game as says "Missing String" and a number instead.

    @Oxford_Guy
    I've tested on my install and it works fine for a new game, i.e. I've managed to use the console to get 4 scroll cases with a capacity of 100 each and there are no missing strings. It looks like all the problems you're describing may be because you started your game before the latest patch.

    However, the following procedure should work in any case (it did for me at least for both new and old games) and do not require direct modification of the savegame:

    in NearInfinity

    1) right click on BAG03.ITM and select "Add copy of"
    2) when asked, enter a new file name, e.g. MYBAG03
    3) right click on BAG03.STO and select "Add copy of"
    4) when asked, enter the same name as in point #2
    5) select MYBAG03.STO (in NI it is now under Override instead of STO)
    6) go to the "Edit" tab and change Storage capacity to the desired amount
    7) click Save in NI and, when asked, choose to overwrite "MYBAG03.STO"

    then in game use

    CLUAConsole:CreateItem("MYBAG03",1)

    to add the new Scroll Case.

    Before applying any new patch, make a backup copy of your override to be able to put back in MYBAG03.ITM and MYBAG03.STO in case they got deleted during the update.
  • reposterreposter Member Posts: 36
    Just realised that the latest patch changed the properties of the scroll case: http://forum.baldursgate.com/discussion/12848/bgee-the-patch-change-log-archives#latest, apparently the scroll case capacity has been. Now I am not into programming or modding but maybe the scroll case has larger capacity than the gem bag?
  • ErgErg Member Posts: 1,756
    reposter said:

    Just realised that the latest patch changed the properties of the scroll case: http://forum.baldursgate.com/discussion/12848/bgee-the-patch-change-log-archives#latest, apparently the scroll case capacity has been. Now I am not into programming or modding but maybe the scroll case has larger capacity than the gem bag?

    If you start a new game with the latest patch installed, all containers (gems, scrolls, potions) will have a capacity of 100.

    If you have started your game with a previous patch and then updated during your playthrough, then the capacity will not change. It will be whatever it was at the time you started the game, irrespective of the changes introduced in the patch, unless you mod your game as indicated in my previous post.
  • IgnatiusIgnatius Member Posts: 624
    Erg said:


    You can download "NearInfinity-w1.1.0.jar" from the following page:
    https://github.com/FredrikLindgren/NearInfinity/downloads
    It is the most up to date version AFAIK.

    NI requires Java to work. There is a very high chance that Java is already installed on your computer. If not, you can download from here:
    http://www.java.com/en/download/index.jsp

    I don't have any link for a tutorial as I learned, actually I'm still learning, by trial and error.

    @Erg: did all this. When I double-click on the .jar I get "Could not find the main class. Program will exit." Is there a specific directory I should launch the .jar from?
  • Ignatius said:

    Erg: did all this. When I double-click on the .jar I get "Could not find the main class. Program will exit." Is there a specific directory I should launch the .jar from?

    It needs to be in the same directory as the chitin.key file (\Data\00766 on my install).
  • IgnatiusIgnatius Member Posts: 624
    Kaigen said:

    It needs to be in the same directory as the chitin.key file (\Data\00766 on my install).

    Thanks, tried it but I get the same error message as before. Do I need to enable the CLUA console first? or edit any other game file?
  • ErgErg Member Posts: 1,756
    Kaigen said:

    It needs to be in the same directory as the chitin.key file (\Data\00766 on my install).

    This is not necessary. You can put the .jar file anywhere, even on the Desktop. You just have to set the path to the chitin.key, the first time you start NI.
    Ignatius said:

    @Erg: did all this. When I double-click on the .jar I get "Could not find the main class. Program will exit." Is there a specific directory I should launch the .jar from?

    @Ignatius

    This looks like a problem with your Java install. First of all check the following:

    1) Be sure that you're running NearInfinity-w1.1.0.jar and not any other file from the NI web page.
    2) Test if Java is up to date and working using the following link: http://www.java.com/en/download/testjava.jsp

    If #1 and #2 are OK, the problem may be caused by a conflict with an older version of Java. Use the instructions on the following link to uninstall older versions of Java

    http://www.java.com/en/download/uninstall.jsp

    In case of doubt on which version to uninstall, uninstall all of them and reinstall the latest Java again.

    Let me know if this solves the problem.
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