For the stand-alone launcher, that directory is created in Program Files\Baldur's Gate Enhanced Edition\Data\00766\; for the Beamdog client, it's the same but replace "Data" with "Games" and replace "Baldur's Gate Enhanced Edition" with "Beamdog".
Add a new folder called "override" within 00766, and place the mod files inside that folder.
I'm choosing a different gray; the other one was too close to white. This one's more silvery.
I also changed the blue to something a little less bright-and-shiny. Neutral is about moderation, so that's what I've done here. The result is a bit closer to the original I had, but with bluish hues instead of green.
I'd call that a winner, unless you want to try and add the bronze trimmings you see in the inventory icon. (That probably wouldn't turn out well, the shoulderpads are too large and it'd end up looking all orange)
Okey, it's done. But the armor isn't all in one color even though I change it in Shadowkeeper. There are still some parts that are brown in the leather armors for example
Thanks for your reply. However, that is just what I've done. But there's still a major part of the armor that is leather brown. For Imoen, I've changed all the colors to purple but her leather is still brownish. Hmm
1) Did you extract the files in the zip, or did you just put the zip file in your override? The files need to be extracted.
2) Is Imoen wearing Leather Armor (Leat01), or is she wearing Studded Leather or some other kind of leather-esque suit? The changes only affect the most basic version of each armor type, in order to maintain distinguishable variations. So that's Leather Armor (Leat01), Chain Mail (Chan01), and Plate Mail (Plat01). All the rest are unchanged.
I wasn't planning to, no. The goal with these changes is to create a version of the game that enhances the gameplay experience as a whole. Making the armors indistinguishable from one another would diminish the importance of advanced armors.
The main areas where it's important are for NPCs, whose colors have already been modified to benefit from them. You could, for example, equip Minsc, Dynaheir, Viconia, Edwin, and Imoen with basic armors (Plate for Minsc, Traveler's Robe for Dynaheir, Chain Mail for Viconia, Knave's Robe for Edwin, and Leather for Imoen) and have a party of unique-looking individuals. But I didn't want to impose those color schemes for the entire game by making the armors themselves look identical; otherwise it would be difficult to tell by looking at them what equipment they were using.
This all looks great except for the Robe of the Neutral Archmagi, which has possibly the blandest color scheme I've ever seen. Pastel green and lavender grey? That's just terrible.
Might I suggest blue and silver instead?
Oh no please, I thought Neutral Archimagi were the most beautiful ! (I don't really like Evil Archimagi tough, too black, like "fake black", it makes it look odd)
@Schneidend I can't comment on that, although I agree it would be nice. (If nothing else, a "reset to default" button so that if you accidentally turn Imoen yellow you could turn her back with the click of a button.)
@Sanctifier Here's some screen shots. The blue-on-gray looks a lot better than the green-on-grey.
@Anton I can do that, yes. Probably what I'll do is make one big zip file with the various components in folders, so that you can just install the ones you want.
Alright, the first post is updated. I also added a screenshots section that shows all of the changes (except for the shields and helmets; there's too many of them to reasonably include here).
@Aosaw I appreciate the honesty. I've used Shadowkeeper to edit colors before, but with BG:EE I'd rather see quality of life improvements like previously hidden color options be implemented into the actual game if at all possible.
@Aosaw - The mage robe coloring changes are fantastic! Thanks for this awesomeness! Does this get overridden when we update the game via patch, though?
However, there is the opposite problem, i.e. the game will keep using the files from the mod and therefore will ignore all the non cosmetic changes eventually made by the patch on the same files. To avoid that, this mod should be rewritten using WeiDU (to patch the files instead of replacing them).
Modified robes, but I really like the armor screenshots as well, which make the characters look much more unique. Not going to start playing with Shadowkeeper though, but some of the future new items could really benefit for more visualization, like in your screenshots. I'm a player who'd choose unique looking armor over more powerful one, just cause of appearance
@Erg, @Aosaw - thanks. I guess it makes sense - some mods change the actual files so the patcher will see 'corrupted' files and overwrite them, but overrides are merely one-for-one file swaps. Interesting...
I like the idea of cosmetic changes. It would be great to incorporate your graphical improvements to official patch release. The small things make this game truly enhanced.
Comments
Maybe try switching the colors? Blue-trimmed white looks a bit too much like the good robe.
For the stand-alone launcher, that directory is created in Program Files\Baldur's Gate Enhanced Edition\Data\00766\; for the Beamdog client, it's the same but replace "Data" with "Games" and replace "Baldur's Gate Enhanced Edition" with "Beamdog".
Add a new folder called "override" within 00766, and place the mod files inside that folder.
I'm choosing a different gray; the other one was too close to white. This one's more silvery.
I also changed the blue to something a little less bright-and-shiny. Neutral is about moderation, so that's what I've done here. The result is a bit closer to the original I had, but with bluish hues instead of green.
(That probably wouldn't turn out well, the shoulderpads are too large and it'd end up looking all orange)
Leather armor uses Leather as its primary color; Chain and Plate use Armor, but Chain also includes significant elements of Metal.
So when you change your colors in Shadowkeeper, you'll want to change all three of them to a cohesive color scheme in order to make them work.
1) Did you extract the files in the zip, or did you just put the zip file in your override? The files need to be extracted.
2) Is Imoen wearing Leather Armor (Leat01), or is she wearing Studded Leather or some other kind of leather-esque suit? The changes only affect the most basic version of each armor type, in order to maintain distinguishable variations. So that's Leather Armor (Leat01), Chain Mail (Chan01), and Plate Mail (Plat01). All the rest are unchanged.
Will there be a change for the studded versions as well?
Thanks!
The main areas where it's important are for NPCs, whose colors have already been modified to benefit from them. You could, for example, equip Minsc, Dynaheir, Viconia, Edwin, and Imoen with basic armors (Plate for Minsc, Traveler's Robe for Dynaheir, Chain Mail for Viconia, Knave's Robe for Edwin, and Leather for Imoen) and have a party of unique-looking individuals. But I didn't want to impose those color schemes for the entire game by making the armors themselves look identical; otherwise it would be difficult to tell by looking at them what equipment they were using.
Why did I roll neutral one! >:O
(I don't really like Evil Archimagi tough, too black, like "fake black", it makes it look odd)
Take a look at the new version of the neutral robe; I think it turned out well.
If someone (you ?) could post a screenshot that'd be great
I can't comment on that, although I agree it would be nice. (If nothing else, a "reset to default" button so that if you accidentally turn Imoen yellow you could turn her back with the click of a button.)
@Sanctifier
Here's some screen shots. The blue-on-gray looks a lot better than the green-on-grey.
@Anton
I can do that, yes. Probably what I'll do is make one big zip file with the various components in folders, so that you can just install the ones you want.
Enjoy!
I appreciate the honesty. I've used Shadowkeeper to edit colors before, but with BG:EE I'd rather see quality of life improvements like previously hidden color options be implemented into the actual game if at all possible.
Again, I can't comment on that. Which component(s) are you most interested in, though?
Huge thanks for the screenshots, I really appreciate it ^^
No, unless you have a beta tester install.
However, there is the opposite problem, i.e. the game will keep using the files from the mod and therefore will ignore all the non cosmetic changes eventually made by the patch on the same files. To avoid that, this mod should be rewritten using WeiDU (to patch the files instead of replacing them).