@AOSaw: since there have been a lot of revision on this thread, I was wondering what zip-file contains the most recent versions of everything? Has the first post continuously been updated?
I really love the arch magi robes, but could we have colorless versions? I often have Xzar as cleric and Edwin as mage. If I use the revised evil arch magi robes or not - Xzar ends up looking like santa with the red and his necromancy green (or like Edwin with a helm, if I match the clothing colors with the robe). From the visual alone, I'd keep him in the revised adventurer robe forever so he can be green/purple.
Same with Dorn - I love that he's an actual BLACKguard... until he gets better armor and turns into a silver- or goldguard again. Black/no color Full Plate, Ankheg Plate or Plate Mail +3 would be awesome.
@KidCarnival The revised archmage robes change your character's clothing colors too while worn, so Xzar should be wearing black and red while wearing them.
Yep, that's exactly the problem... I want Xzar to stay green/purple, and Edwin to be red/black (or red/gold). If I use the revised robe, both look the same. If I use the regular robe, Xzar looks like santa.
BG2's a bit more ambitious, due to the sheer number of creatures running around. But I might give it a whirl.
I will say that the item files are named the same, so you can drop the cosmetic changes (minus the .cre files) into BG2EE when it's released, and it should work fine.
I'm all for Cosmetic changes in Baldur's Gate, and your mod seems very nice, however, i mainly use BG TUTU, and i wonder if this mod is compatible with TUTU?
If you want to list out the changes made (in a very specific fashion), I'll even make it for you. This is relatively simple to do as a patcher (just altering a few bytes for files that meet certain criteria), so that it doesn't conflict with other mods.
Also... Maybe I'm missing something, but the initial post is by a moderator, but all the dialog that seems to be directed at the author is referencing someone who got banned?
Aosaw was the name I had when I first registered here. when I changed my username to Dee, we created an account named Aosaw and closed it so that there would be no confusion.
I'm all for Cosmetic changes in Baldur's Gate, and your mod seems very nice, however, i mainly use BG TUTU, and i wonder if this mod is compatible with TUTU?
Yes, it should work just fine. I make no guarantees, though; TuTu is funny about some things.
I just realized that you are indeed, @Dee, the creator of this mod. That's cool for two reasons :
- seems every modder is joining your team, or most devs on the team are beginning to mod something. That's nice.
- i now see the coolness of the new colors the beta added to the kits, when you take your mod in the equation. i guess your mod must be quite popular in the dev's team , right ?
Also, just to be sure : the new "armor component" of the mod is only for non magical items, right ? So a magical helmet, for example, will change your colors just like the archmage robes do ?
I have to admit, that my warcleric looks awesome using all dark colors for his armor. Too bad the magical armors in the game don't look as cool and make you look uglier
Very good mod.
Have you considered implementing a way in-game to change the colors of an armor? I think this would be awesome, since i haven't been able to find an armor that looks cooler than the colors you used for Dorn, for example.
Should i put that to feature requests? Or is it unnecessary?
I noticed that the Full Plate Mail still has fixed colours, unlike the Plate Armor for example. It would be nice to see Dorn clad in black again at the end of BG:EE.
I noticed that the Full Plate Mail still has fixed colours, unlike the Plate Armor for example. It would be nice to see Dorn clad in black again at the end of BG:EE.
@Dee Agreed with this. Would it be possible to add Full Plate to the modded files, if it isn't too much trouble?
Possible, yes. I don't think I will, though; at least not immediately. The trouble with making them the same is that you have no way to see which armor you're wearing.
That's why, for the moment, it's only the 01 armor of each type (Leat01, Chan01, Plat01).
Thank you so much, @Milosz006 ! Those who use this mod will appreciate your addition greatly! There're MUCH more magical items than non-magical ones in the game, so now it's simply superb!
Comments
I really love the arch magi robes, but could we have colorless versions? I often have Xzar as cleric and Edwin as mage. If I use the revised evil arch magi robes or not - Xzar ends up looking like santa with the red and his necromancy green (or like Edwin with a helm, if I match the clothing colors with the robe). From the visual alone, I'd keep him in the revised adventurer robe forever so he can be green/purple.
Same with Dorn - I love that he's an actual BLACKguard... until he gets better armor and turns into a silver- or goldguard again. Black/no color Full Plate, Ankheg Plate or Plate Mail +3 would be awesome.
Forgot to tag, @Eudaemonium
The revised archmage robes change your character's clothing colors too while worn, so Xzar should be wearing black and red while wearing them.
I hope you'll do the same for BG2EE
I will say that the item files are named the same, so you can drop the cosmetic changes (minus the .cre files) into BG2EE when it's released, and it should work fine.
If you want to list out the changes made (in a very specific fashion), I'll even make it for you. This is relatively simple to do as a patcher (just altering a few bytes for files that meet certain criteria), so that it doesn't conflict with other mods.
Also... Maybe I'm missing something, but the initial post is by a moderator, but all the dialog that seems to be directed at the author is referencing someone who got banned?
Apparently that effort failed.
That's cool for two reasons :
- seems every modder is joining your team, or most devs on the team are beginning to mod something. That's nice.
- i now see the coolness of the new colors the beta added to the kits, when you take your mod in the equation. i guess your mod must be quite popular in the dev's team , right ?
Also, just to be sure : the new "armor component" of the mod is only for non magical items, right ? So a magical helmet, for example, will change your colors just like the archmage robes do ?
(And Pennyway is my last name; hence the name of the mod. )
Very good mod.
Have you considered implementing a way in-game to change the colors of an armor? I think this would be awesome, since i haven't been able to find an armor that looks cooler than the colors you used for Dorn, for example.
Should i put that to feature requests? Or is it unnecessary?
Agreed with this. Would it be possible to add Full Plate to the modded files, if it isn't too much trouble?
That's why, for the moment, it's only the 01 armor of each type (Leat01, Chan01, Plat01).
I think I'll try tinkering with them myself then. I could use the practice anyway.
The lines you're looking for are Color Effects at the bottom of the item in Near Infinity. Change or remove them at your discretion.
It's like a brand new world has been revealed to me. I think I'll play around with NI a bit more.
I use to use this mod to change color of all armors ect. Wonder if it would still work with the EE versions.