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Drizzt- possible to pickpocket early and still attack later?

Is it possible to pick pocket Drizzt early in the game without him walking off, so that you come back later when you're a higher level to kill him and get his armour etc.? I'm assuming not, that it's really one or the other, but am not sure...
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  • TJ_HookerTJ_Hooker Member Posts: 2,438

    Is it possible to pick pocket Drizzt early in the game without him walking off, so that you come back later when you're a higher level to kill him and get his armour etc.? I'm assuming not, that it's really one or the other, but am not sure...

    Does a successful pickpocket attempt break invisibilty? If not, I'm guessing you could just pick his pocket while invisible and hopefully as long as you don't talk to him, he'll be there when you get back (I'm not positive this is actually how it works).
  • moopymoopy Member Posts: 938
    If you don't talk to him after he kills the gnolls he stays there, and you don't have to talk to him to pick pocket him. So, I'm like 99& sure that would work.

    @TJ_Hooker

    You don't need to be invisible. Drizzt won't talk to you if you don't talk to him. So as long as you don't fail a pick pocket and make him go hostile he should still be blue and waiting to be talked to.
  • PantalionPantalion Member Posts: 2,137
    Pick his pocket, pick it again, then intentionally fail and allow him to kill Garrick in a shower of gibs, so long as talking never occurs, he'll never leave, and if hostile, saves time later.
  • TJ_HookerTJ_Hooker Member Posts: 2,438
    edited January 2013
    moopy said:

    You don't need to be invisible. Drizzt won't talk to you if you don't talk to him. So as long as you don't fail a pick pocket and make him go hostile he should still be blue and waiting to be talked to.

    Oh ok, for some reason I was thinking that he initiated conversation as soon as you finished with the gnolls.
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    moopy said:

    If you don't talk to him after he kills the gnolls he stays there, and you don't have to talk to him to pick pocket him. So, I'm like 99& sure that would work.

    @TJ_Hooker

    You don't need to be invisible. Drizzt won't talk to you if you don't talk to him. So as long as you don't fail a pick pocket and make him go hostile he should still be blue and waiting to be talked to.

    Okay, great! Now where's that potion of mastery thievery...

    BTW How high a pickpockets score do you need to reasonably reliably pickpocket him?
  • moopymoopy Member Posts: 938
    edited January 2013
    You can buy a ton of them from the merchant at the first of the Durlag Tower area.

    I drank 4 of those on my CHARNAME F/M/T that had 35 PP and succeeded two times in a row no problem.
  • I've seen "160" thrown around as the pickpockets score to have, but I haven't tested it personally. Like Moopy says, 4 potions of Mastery Thievery should be plenty safe.
  • The user and all related content has been deleted.
  • Aasimar069Aasimar069 Member Posts: 803
    edited January 2013

    moopy said:

    If you don't talk to him after he kills the gnolls he stays there, and you don't have to talk to him to pick pocket him. So, I'm like 99& sure that would work.

    @TJ_Hooker

    You don't need to be invisible. Drizzt won't talk to you if you don't talk to him. So as long as you don't fail a pick pocket and make him go hostile he should still be blue and waiting to be talked to.

    Okay, great! Now where's that potion of mastery thievery...

    BTW How high a pickpockets score do you need to reasonably reliably pickpocket him?

    35 + potion of perception did the trick for me :)
  • Oxford_GuyOxford_Guy Member Posts: 3,729

    moopy said:

    If you don't talk to him after he kills the gnolls he stays there, and you don't have to talk to him to pick pocket him. So, I'm like 99& sure that would work.

    @TJ_Hooker

    You don't need to be invisible. Drizzt won't talk to you if you don't talk to him. So as long as you don't fail a pick pocket and make him go hostile he should still be blue and waiting to be talked to.

    Okay, great! Now where's that potion of mastery thievery...

    BTW How high a pickpockets score do you need to reasonably reliably pickpocket him?

    35 + potion of perception did the trick for me :)
    My Jester has 80 pickpockets (Level 5, half-elf with 18 Dex)) and one Potion of Mastery Thievery currently, would that comfortably do it, or would an extra potion be best? I'm trying to do no reloads as much as possible, so would like to get it right first time if possible... I could also get another 5% from the Luck spell (BTW does multiple uses of this stack?)
  • Roller12Roller12 Member Posts: 437
    Its better to kill Drizzt early because the reputation hit depends on current reputation. Good parties suffer -10hit. and starter party only -4 or -5.

    It isnt possible to steal everything from him anyway in vanilla bg anymore after some patch. Probably the same in bg:ee.
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    Roller12 said:

    Its better to kill Drizzt early because the reputation hit depends on current reputation. Good parties suffer -10hit. and starter party only -4 or -5.

    Well my reputation is generally around 6-8, as am playing evil - what would be the Rep hit at Rep 8?
    Roller12 said:


    It isnt possible to steal everything from him anyway in vanilla bg anymore after some patch. Probably the same in bg:ee.

    It's just his Scimitars I want for now, which I think you can pickpocket, though I can only use one of them, as have no good characters in my party. I'll try for the Mithril Armour for Shar-Teel later (great for a fighter/thief, or even a Bard, as you can steal use your thief skills, with no penalties. Pity my Jester can't cast spells wearing it, though...)


  • Roller12Roller12 Member Posts: 437
    rep hit
    20 -10
    19 -10
    18 -9
    17 -8
    16 -7
    15 -6
    14 -5
    13 -5
    12 -5
    11 -4
    10 -4
    9 -3
    8 -2
    7 -2
    6 -2
    5 -2
    4 -1
    3 -1
    2 -1
    1 0
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    Roller12 said:

    rep hit
    20 -10
    19 -10
    18 -9
    17 -8
    16 -7
    15 -6
    14 -5
    13 -5
    12 -5
    11 -4
    10 -4
    9 -3
    8 -2
    7 -2
    6 -2
    5 -2
    4 -1
    3 -1
    2 -1
    1 0


    Thanks, no big deal at all then for evil parties (cackle)! :-)
  • Yeah, my rule of thumb is that you need at least an 8 rep to absorb the "killing an innocent" hit without falling into "Flaming Fist wants to kill you on sight" territory.
  • moopymoopy Member Posts: 938
    @Oxford_Guy

    If you want to have one of your party members thrust the Helm of Opposite Alignment on the member that you want to equip Twnikle, hold them down, force it into their hand, and then have your Cleric cast Remove Curse on them before you let them go.

    You will then have a evil party member wielding Twinkle.

    Occasionally it will unequip so I keep the helm around to reequip it.

    Honestly, not worth the trouble, but for role playing purposes I enjoyed this one play through. The idea of my all evil party restraining a member, turning them good, force equiping them, and then removing the helmet while restrained so they couldn't go all goody goody on me was amusing.
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    moopy said:

    @Oxford_Guy

    If you want to have one of your party members thrust the Helm of Opposite Alignment on the member that you want to equip Twnikle, hold them down, force it into their hand, and then have your Cleric cast Remove Curse on them before you let them go.

    You will then have a evil party member wielding Twinkle.

    Occasionally it will unequip so I keep the helm around to reequip it.

    Honestly, not worth the trouble, but for role playing purposes I enjoyed this one play through. The idea of my all evil party restraining a member, turning them good, force equiping them, and then removing the helmet while restrained so they couldn't go all goody goody on me was amusing.

    LOL! Clever tip, but not sure I can be bothered to go down that route...
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    edited February 2013
    Okay, I've tried this out, Drizzt talks to you *b4* the Gnolls, I said I'd help him out, then after the Gnolls he just waits there (blue circle), I glugged two potions of Mastery Thievery (2 x +40%) and cast Luck(+5%) to be on the safe safe, together with my Jester's 80% base Pickpocket chance (Level 5), this gave me a Pickpockets Score of 165%. I successfull stole both Scimitars *and* also a third attempt, but nothing more to steal. So it looks like 160/165% is pretty safe.

    Safana now has the +3 Scimitar (the one with Fire Resistance only, as she's not good)! :-)

    I might come back when I'm a (much) higher level to see if I can kill him for his armour...

    BTW as an experiment, I tried with just one potion of Mastery Thievery + Luck afterwards (125% pickpockets), and this failed twice in a row, with the second attempt making Drizzt go red.

    This is for a duo run I'm doing with just CHARNAME (neutral evil Jester) and Safana, so I'm up for trying all the tricks in the book as long as they're not complete cheese (like surrounding Drizzt with NPCs I've kicked out to prevent him moving).

    BTW I went to the Carnival stores to see what Drizzt's Scimitars would sell for:
    Twinkle (the one that gives +2 AC): 5500 gold
    Icing Death (the one that gives 50% fire resistance*): 3775 gold

    * though this incorrectly shows the icon for cold resistance on the character sheet, though correctly says 50% fire reistance at the bottom of the sheet - I hope it *is* giving fire resistance not cold resistance, as the former is much more useful!

    I sold Twinkle (will go towards the Dagger of Venom for my Jester...), as have no one that can use it, but am keeping Icing Death for Safana.
  • IkMarcIkMarc Member Posts: 552


    I sold Twinkle

    That is pure evil. The flaming fist will deal with you.
  • Reminds me of my most recent evil playthrough. When I killed Drizzt, Edwin was my only Mage, so I had to take his scimitars to Taerom to be identified, and sold both of them to him since I had no one who used scimitars in the group (I mainly wanted that mithril chain for my Cleric/Thief). Made for a rather amusing mental picture of the conversation...
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    IkMarc said:


    I sold Twinkle

    That is pure evil. The flaming fist will deal with you.
    Well CHARNAME *is* a neutral evil Jester...
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    Kaigen said:

    Reminds me of my most recent evil playthrough. When I killed Drizzt, Edwin was my only Mage, so I had to take his scimitars to Taerom to be identified, and sold both of them to him since I had no one who used scimitars in the group (I mainly wanted that mithril chain for my Cleric/Thief). Made for a rather amusing mental picture of the conversation...

    "So Taerom, could you take a look at these scimitars my "friend" (crazed chuckle) gave me to pawn for him?" :-)
  • KidCarnivalKidCarnival Member Posts: 3,747
    I tried this yesterday. Alora, 110 pickpocket, no potions, nothing - succeeded twice. Sold both weapons, I have no-one who is proficient with them. Drizzt is still standing in a circle of fireballed gnoll corpses, looking for his swords. Might go kill him later.
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    edited February 2013

    I tried this yesterday. Alora, 110 pickpocket, no potions, nothing - succeeded twice. Sold both weapons, I have no-one who is proficient with them. Drizzt is still standing in a circle of fireballed gnoll corpses, looking for his swords. Might go kill him later.

    I'm doing a no reload run, though, so couldn't afford to risk it with a borderline score (and when I tested afterwards, did fail twice with 125% - I think 160%+ is safer).

    Also, does Alora's pickpocket score factor in the +2 Luck she gets from her Lucky Rabbit foot, or not?

    I also didn't talk to Drizzt afterwards, so he's still standing there if I want to try to kill him later. I think, even though I've stolen his scimitars, he still attacks as if he still has them, though...
  • KidCarnivalKidCarnival Member Posts: 3,747
    Hm, that is a good question. I more or less tried it for the lulz, so maybe her rabbit foot does work to balance my jester's sense of humor.

    Speaking of Drizzt and jesters... The song ignores magic resistance, so Drizzt can be confused, right?
  • Oxford_GuyOxford_Guy Member Posts: 3,729

    Hm, that is a good question. I more or less tried it for the lulz, so maybe her rabbit foot does work to balance my jester's sense of humor.

    Speaking of Drizzt and jesters... The song ignores magic resistance, so Drizzt can be confused, right?

    I presume so! He has 98% magic resistance, so it better do!

    On the downside,h is save vs spell is 7, so it's unlikely to work unless you spam him Greater Malison and Doom (will those spells work on him, with 98% resistance? They have no save and he's not 100% resistant, so I'm assuming they would?)
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    edited February 2013
    BTW @Kidcarnival - your Jester woudn't be able to cast wearing Drizzt's +4 chain, though it doesn't interfere with thieving and gives no penalties for thieving, so great for a fighter/thief (Monty, Shar-Teel etc.) or even your Jester to protect him if a pickpocket attempt goes south...
  • [Deleted User][Deleted User] Posts: 3,675
    edited February 2013
    The user and all related content has been deleted.
  • KidCarnivalKidCarnival Member Posts: 3,747
    @Oxford_Guy: I was more thinking to give his armor to Monty or Alora. Both have decent armor for thieves, but Monty is still a bit vulnurable as frontliner in leather. He and Kagain are my frontliners, and I use the jester and Edwin for Invisibility, so Monty doesn't need the stealth boosts from the shadow armor.
  • KidCarnivalKidCarnival Member Posts: 3,747

    I presume so! He has 98% magic resistance, so it better do!

    On the downside,h is save vs spell is 7, so it's unlikely to work unless you spam him Greater Malison and Doom (will those spells work on him, with 98% resistance? They have no save and he's not 100% resistant, so I'm assuming they would?)

    I see an interesting experiment here...

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