[BUG] Multiple Ghost Knights in Firewine have incorrect sound
Observed Behavior: When you enter the square room containing the ghost knights inside Firewine Bridge, they sequentially play a 'ghostly' sounds. One or two of the knights, however, play the 'eagle soaring' sound to be found in outside maps where eagles/hawks are visible. This is not the sound they play upon talking to them, but rather their first sounds when you encounter them (with feedback turned up, circles appear around their feet while they play the sound). Version is 2012
Expected Behavior: no eagle/hawk sound from ghosts.
Expected Behavior: no eagle/hawk sound from ghosts.
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Comments
As for the bug I noticed that the Firewine ruins may be using the wrong sound set. It had different music from what I remembered in the original but I was too busy butchering a legion of bouncing kobolds to notice anything else out of place.
A better fix would be to give them all Ulcaster's soundset. But he has ghast sounds, so better than that would be to give them all the shadow*.wav sounds (as per mshd.2da which is used for wraiths etc. in BG2). Best solution would be to give them spectre sounds but that would involve heisting files from IWD or something.