Add BG2 and ToB Items/Creatures to BGEE
Sandman
Member Posts: 73
Figure it would maybe make for some great mods for BGEE in the future.
I noticed that the items aren't in the game as I have tried their codes. Is this even possible to add to BGEE?
I noticed that the items aren't in the game as I have tried their codes. Is this even possible to add to BGEE?
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So yeah, it's possible to add to BGEE and it's even possible for modders to do so right now. But I doubt Overhoul will do so, as it would just add space to the BGEE installation that's mostly not needed and modders can already use BG2-ressources if they want (even the areas and stuff...)
Mods that need BG2 resources will simply include them.
Like I said, I don't see an issue adding the extra content, especially on a service such as Steam which would be able to handle the bandwidth.
1) Game includes unneeded resources
2) Game excludes unneeded resources
3) Extra resources are included as an optional pack
#1 hurts everyone for the benefit of a few--and I say that as one of the few. #3 is the same situation as #2, except in case #3 the mod has introduced an external dependency for no tangible benefit. Anyone who's been involved in modding long enough knows it's easier to incorporate the extra content directly, and the most widespread example is Detectable Spells. It's also why the modder pack of BG2 Fixpack failed so miserably, despite the widespread adoptance of the mod itself--the introduction of an external dependency, even one as widespread as BG2FP, leads to a ton of support hassles.
Somewhere hidden or on an NPC or simple added to a merchant or whatever.
In that case we could use the full Balduran items set :-)
SCSII includes some unused creature files (Lizard Man shamans, a yellow dragon) from BG2. These files are actually present in the game, but I ship my own copies anyway so that I know I have a stable baseline.