Classes you never play. (Or just haven't gotten around too.)
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Member Posts: 669
I've had a number of run throughs with BG.
I've played all of these at least once...some up to three times.
A Beserker
A Cleric / Ranger
A Fighter / Thief
A Fighter / Mage
A Fighter / Mage / Thief
A Blackguard
An Undead Hunter
A WIzard Slayer
A Cleric / Illusionist
A Sorcerer
A Wild Mage
A Monk
A Barbarian
I've never played a druid or druid multi-class...also I just can't seem to get into playing a straight thief or thief kit...a single classed cleric always feels kind of lacking...and Bards never seem to get me excited.
I can't seem to dig on specialist mages, or a pure mage, or a pure fighter. I always seem to want a little spice in my tea. Though I did make a Cleric / Illusionist that was great.
My favorites are usually spell casters, but I highly enjoyed my Berserker.
Also I've never made a Kensage / Kenthief...but I do have a Kensai that I got bored with pretty much immediately.
I've played all of these at least once...some up to three times.
A Beserker
A Cleric / Ranger
A Fighter / Thief
A Fighter / Mage
A Fighter / Mage / Thief
A Blackguard
An Undead Hunter
A WIzard Slayer
A Cleric / Illusionist
A Sorcerer
A Wild Mage
A Monk
A Barbarian
I've never played a druid or druid multi-class...also I just can't seem to get into playing a straight thief or thief kit...a single classed cleric always feels kind of lacking...and Bards never seem to get me excited.
I can't seem to dig on specialist mages, or a pure mage, or a pure fighter. I always seem to want a little spice in my tea. Though I did make a Cleric / Illusionist that was great.
My favorites are usually spell casters, but I highly enjoyed my Berserker.
Also I've never made a Kensage / Kenthief...but I do have a Kensai that I got bored with pretty much immediately.
Post edited by Debaser on
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Maybe when Divine Remix's spells are compatible with BG:EE I'll finally do it.
But in IWD and that i've done others. But in BG always have to be a fighter...
Yeah, yeah, I know, Imoen, but...
Edit: Spelling
Fighter/Druid, Shapeshifter, Avenger
Assassin, Bounty Hunter
Sorcerer, Diviner
Mage/Thief (Mage/Assassin), Fighter/Mage/Thief (Fighter/Diviner/Thief)
I've played some of the others but I don't foresee myself playing them again. In fact I rarely want to play anything that isn't at least part-mage.
Pure Druid (going to start one once the iPad patch is finished downloading in a few minutes)
Pure Mage
Pure Thief
F/m/t
F/m/c
Most recent ones that I tried out and really enjoyed:
Fighter/thief or Fighter/Mage (elf for either, dex and sword/bow THAC0 bonus is useful)
Cleric/Ranger (slow to level but soooo many attacks and can heal)
Any Ranger (I love Rangers, they are so much fun)
I have this RP concept in my head for a dual-classed Kensai/Druid, which I am tempted to try out next.
I haven't played all the kits though, and I likely never will, some of them just look boring to me. I guess I'd add I've always played good, I have zero interest in neutral or evil, so that limits some choices too.
Maybe because I don't like any of the NPC druids; turned me off of them. I think it is the only class that I have not rolled up and played with for an extensive amount of time.
I'll roll one eventually... sometime in the next 15 years.
-Paladins (even though I really like and play Inquisitors and Undead Hunters)
and
-Blackguards (I'm just not that much into "evil" stuff, even though I love "dark" themes.. yes.. this might sound contradictory, but there you have it :P !!!)
Favs (in alphabetical order)..
Archers, Assassins, Avengers, Barbarian-Druids (Dual), Kensai-Mages (Dual), Monks, Stalkers, Swashbucklers, Sorcerers, Thief-Mages (Dual), Wild Mages.
Single-classed Fighters/Clerics/Thieves/Druids; I play plenty of multi/dual-class variations of those, but I start getting bored with these classes if I don't have any added variety to the skill set. Plus, there are plenty of single-classed NPCs to play around with.
Barbarians
Triple-class Multiclasses; I tend to play with a full party, and having to split XP by 6 and then 3 for each class makes for tediously slow leveling.
I haven't played any Rangers in a long time, I'm about due.
But here are the ones I have played
Fighter - No Kit
Cleric - Priest of Talos
Cleric - Priest of Lathlander
Mage- Conjurer
Druid - Totemic
Ranger - Archer
Ranger- Beast Master
Paladin- Undead Hunter
Thief - Swashbuckler
Bard- Blade
that is about it
- Single-class Clerics. Ever. There is literally zero reason to do this, especially in BG1...
- Wizard Slayer (If you want to kill mages, you should 1. play Inquisitor and/or 2. acquire Bala's Axe)
- Berserker (Prefer Barbarian)
- Shapeshifter (They are useful in BG1 but awful in BGII)
- Plain Bards. May as well choose a kit.
- Undead Hunter, Inquisitor (Never gotten around to it)
- Swashbucklers. They simply do NOT go with my thief playstyle.
- Mages besides Necromancers (for RPing), Illusionists (for multi-class Gnomes), Conjurers (for powergaming), and Sorcerers (for powergaming).
- Cleric/Thief. Tiax is moderately bad, and I don't want to make a PC Cleric/Thief. If this class were accessible by Halflings (which it really should be) then I might actually get around to playing it.
- Fighter/Mage. Because according to everyone I play it wrong. And any time I've tried, it's been abysmal. Exception: I made a Gnomish Female Fighter/Illusionist who wielded Halberds and Crossbows, and it was actually freakin' awesome. Your scimitar dual-wielding elven fighter/mages can go choke on my originality.
- Fighter/Mage/Cleric. Most pointless multi-class ever lolz. I've tried it a couple times but it never hooked me. It seems like it'd be useful early on, but when you got higher up in levels you'd be so busy slinging spells around that you wouldn't spend much time actually fighting.
- Fighter/Mage/Thief. Stupid as hell. Go play a Bard instead of powergaming kthxbai.
- Beast Master. It's not that bad, but it's never hooked me.
- Monk. Ehhhhhh. Just don't want to PC this. Hopefully Rasaad will be more worthwhile in BGII:EE.
- Mage/Thief. I had a great Mage/Thief once ... but that was before I realized Nalia, Imoen, and Jan Jansen were all Mage/Thieves and somehow just the knowledge of that made the class really depressing to me. I don't know.
- In BG1, dual-classes. Annoying as hell and very unsatisfying to go through the vast majority of the game gimped.
- Kensai/Mages and Kensai/Thieves. People who do this are bad people and they should feel bad. I get you. I listen to dark music and I really dig some of the grotesque things out there in art, but playing evil in Baldur's Gate is pretty boring. The NPCs are fantastic (sans Dorn and Korgan, who pretty much insult the player's intelligence with their blatantly evil and boring personalities), but I can't really manage to flesh out an evil PC of my own. Good for you. That actually makes sense unlike all the Berserker/Druid bullshit I see.
It is cheesy and power-gamey sure, and incredibly difficult to roll an awesome one (just tried for half an hour, nothing good came of it), but can be fun to play and isn't totally ridiculous.
I really love my Zerker...he's been a lot of fun. I didn't think he would be, but he is.
Since I did the Black Pitts with him first he's level 10...with Grand-Mastery in Two-Handed Swords...and I intend to dual him to thief, not for backstabbing, but for Detect Illusion and Find Traps...in my mind he's a mercenary who hates the occult but will do anything for money.
I think I might do an Elf Berserker...he is bitter that he can't do magic, but accepts it and trains to be a Mage bodyguard. Something like that, and he really feels bad that he couldn't protect Gorion so he tries to be a better guard. Not quite Minsc, but similar (except no hamster, no annoying catchphrases, and I won't protect Aerie or Dynaheir.)
Sort of like a non-human Thayan Knight (their combat and Mage-guarding tendencies rather than their human and evil tendencies).
That's about it actually, the only single classes I've touched were an Avenger, Wild Mage, and a Blade, though I never repeated the experience of a Fighter/Thief as being rather tactically dull, or a Fighter/Cleric as being redundant.
Plus I like how it freed up my choices. When Charname has Melee/Divine roles solidly covered, you can fill just about anything around him/her and the party is firing on all cylinders.
But I'll totally agree I don't like vanilla divine casters all that much.
Mages - Dresses are for women. Nuff said.
Clerics - cant use piercing weapons...
I always play as rangers or rogues, any char I play must be able to use swords and bows, and be chaotic good.
Now if only ranger could dual with thief... that would be the the char for me.
Never really looked much at Avenger kits for druids, they have a hard enough time as it is and now you're going to knock down their Str and Con and even lower armor...
Barbarians I've never really feel inclined to try... just take Berserker if I want that style... better armor, better weapon skills, still gets rage.
F/M/C why? Just... why? You get a few more HP on a class that should never enter combat, slightly better attack rolls and weapon skills(but still only cleric weapons) on a character that can already cast both arcane and divine magic... Why slow down your progression like that?
F/M/T I've never done this... but here at least I can start to see the appeal, making either a decent ranged character or combining fighter Str and weapon skills with magic invisibility for some wicked backstabbing. Also mage buffs to bolster your combat stats once the fight gets rolling. Not to mention Knock for those annoyingly tough locks.
Wizard Slayer: Hate the downsides.
Monks: I prefer a class I can mold and customize. Monks all wind up essentially doing the same thing.
Single-class Clerics or Druids: I like my priests, but I prefer arcane magic in 2e and I hate being restricted to only 1 APR. I love playing cleric/mages, fighter/clerics, cleric/thieves, etc.
F/M/C: Mostly because rolling one is too hard, and I'd rather just get faster spell progression with a M/C. I currently have a high-level M/C in an Icewind Dale party, and she's equipped with powerful elven chainmail, a strength belt, and a heavily enchanted flail and shield. I can't imagine wanting to ruin her casting with fighter levels.
Beast Master: If I'm a Ranger, I'd rather be a Stalker. Not much else to say.