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About dual-classing...

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  • Yeah, the main downside of dual-classing is the tedium of leveling back up (especially if you're waiting until BG2 and, say, Fighter 13 to dual class). Also, missing out on potential kit benefits in whatever class you're dual-classing to. Kensai/Thief doesn't get poison weapon, or maze traps. Kensage gets fewer spells per day, can't abuse Nahal's, can't be a Sorcerer and skip the memorization rigmarole. Berserker/Cleric...okay, they're fine, but I still like the multiclass better. The benefits of dual-classing may very well outweigh those kit benefits (and depending on your goals, they probably do), but it is a downside.
  • mjsmjs Member Posts: 742
    kit abilities compared to cleric/mage spells just don't match up though.

    to coin a phrase...want to maze an enemy? there's a spell for that
  • [Deleted User][Deleted User] Posts: 0
    edited January 2013
    mjs said:

    kit abilities compared to cleric/mage spells just don't match up though.

    to coin a phrase...want to maze an enemy? there's a spell for that

    True, but there isn't a spell to maze all the enemies, which Bounty Hunter traps can do given that they hit multiple targets.

    Edit: And at any rate, saying "there's a spell for that" when I'm comparing a single-classed Thief to a Kensai/Thief is a bit of a non sequitur.

  • mjsmjs Member Posts: 742
    @kaigen

    still a thief>mage is a character that can enhance his backstabs, much like kensai>thief. but yes point taken. and bounty hunter traps are supreme
  • keltarkingkeltarking Member Posts: 53
    Why level 13 to dual a fighter?
  • Why level 13 to dual a fighter?

    Level 13 is when Fighters get their other bonus 1/2 an attack, so waiting until then maximizes your APR. This, of course, only applies if you're playing in BG2 thanks to the level cap (even if you removed the level cap and soloed BGEE, I don't think you could hit level 13 Fighter, dual-class, and expect to get your Fighter abilities back without some serious spawn grinding).

  • atcDaveatcDave Member Posts: 2,419

    Why level 13 to dual a fighter?

    It's a power gaming sort of thing. I think it's WAY too long a way to get to the main class. And then you'll have to get to level 14 in the new class before you get your fighter proficiencies back. And you'll still be 1.25 million experience points behind a single class character.

    I think third or seventh is a much better place to dual from.
  • keltarkingkeltarking Member Posts: 53
    In BG2 I dual my fighter at 9, since I don't roll for hp anymore, that way I can still get a 10th roll on most classes.
  • AHFAHF Member Posts: 1,376

    In BG2 I dual my fighter at 9, since I don't roll for hp anymore, that way I can still get a 10th roll on most classes.

    That is interesting. I didn't know it functioned like that. Is it a roll for thief and mage but no roll for cleric and druid?
  • moopymoopy Member Posts: 938
    If you know where you plan on getting XP in BG2, and have several quests already to turn in, etc... etc...

    1 million xp isn't that big of a deal.

    _IF_ I am dualing at 13, I'm power gaming, and if I'm power gaming, I'm soloing. So, maybe that's why it doesn't seem too hard.
  • keltarkingkeltarking Member Posts: 53
    I don't remember for all the classes, but I do know that thieves get a 10th hit dice; after that they get 2 hp per level. Warrior type classes get 3 hp/level after 9, and wizards get 1. Clerics and druids also get 2. But I'd have to get my hands on my 2nd Edition books to be more specific, it's been a while. lol
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