[BUG] Baeloth removed from party
When you remove Baeloth from your party he just disappears. No leaving conversation is initiated (to potentially change your mind) and the character is gone and unable to be talked to and asked to rejoin in future.
In addition, you are unable to save the game in the area that you remove Baeloth, it continually says 'you are unable to save at this time'. Even leaving the area and re-entering does not fix the situation.
Expected behaviour: Baeloth should initiate a leaving conversation on being removed, and should remain in the area in which he was dismissed (or move to a nearby inn). Removing Baeloth should not prevent saving the game in that area.
In addition, you are unable to save the game in the area that you remove Baeloth, it continually says 'you are unable to save at this time'. Even leaving the area and re-entering does not fix the situation.
Expected behaviour: Baeloth should initiate a leaving conversation on being removed, and should remain in the area in which he was dismissed (or move to a nearby inn). Removing Baeloth should not prevent saving the game in that area.
Post edited by Jalily on
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Using this as a clue, I tried dismissing Baeloth (in single-player mode, and I was inside the FAI at the time), and yes, he vanishes instantly and without triggering the intended conversation, but then it turns out that he's hiding outside the walls of the FAI, near the south-east corner of the map. Go there and you can speak to him and re-recruit him ... but it's not a place you'd be likely to search unless you knew to go there!
Incidentally, I'm not convinced by the story-logic of this mechanism (even if it were working correctly): it makes sense that a drow on his own might be at risk in any of the urban locations (like the awkward situation in which Viconia is found at the beginning of BG2), but the FAI is explicitly meant to be neutral territory where all are welcome, so shouldn't that mean a drow is safe inside?
So, i guess, this isn't a bug, but a request to relocate?
Yes, there's a definite bug aside from any feature-request quibbles: when dismissed, Baeloth ought to have his leaving-conversation first and then relocate to the outside of the FAI afterwards. At the moment, he's just re-locating instantly instead of having his leaving-conversation, so players won't know where he's hiding. (Although it does work okay when he's leaving for reputation rather than dismissal.)