Starting an evil (probably neutral) playthrough...what class should I choose?
GoForTheEyesBoo
Member Posts: 97
I have a Cavalier going right now with my fiancee and I'd like to try a less righteous path.
I think I'm going to go with Dorn, Edwin, the new magic user (B), the evil Dwarf (Korgain?) and need one more. But more importantly...
Any suggestions for my PC?
I was thinking maybe trying a Bard kit... to make it a little harder.
I think I'm going to go with Dorn, Edwin, the new magic user (B), the evil Dwarf (Korgain?) and need one more. But more importantly...
Any suggestions for my PC?
I was thinking maybe trying a Bard kit... to make it a little harder.
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Druids are Neutral, you could kick the tires on an Avenger.
Your party has no healer, so you could also go Cleric of Helm / Talos, or be an incredible hulk Half-Orc Fighter / Cleric (19 str, 19 con).
Another question, if I Shadowkeeper Imoen to evil will she stop complaining about low reputation?
A fighter/thief allows your main character to fulfill thief support abilities, act as an offtank/damage dealer, scout, and backstab. That's a lot of demand for thief skill points, but with maxed dexterity and potion support it's entirely doable, especially if you know where all of the +stealth gear is. And then you can ditch Imoen.
Anyway, bards are fun, but you're primarily playing as an arcane caster in BG1 and you've already got two of those.
I'm not sure how altering NPC's alignments affects their complaining or quitting the party, but Imoen is ceaselessly loyal to you. She'll stick around regardless of your alignment, though she might bitch about it occasionally.
Dorn (Two-Handed Sword or Shield/Bastard Sword)
Viconia (Sling or Hammer, always with a Shield)
Montaron (mainly using X-Bow, backstabbing with a Short Sword)
Edwin (Staff/Daggers)
New NPC (Staff/Darts)
I find it to be well balanced, with plenty of magic to go around.
As for your PC, I agree with @KidCarnival and @Madhax: your party requires a cleric and a thief, so it comes down to your own preference. If you prefer your PC to do the thieving, take Viconia as your healer; if you'd rather play the cleric's role yourself, Shar-Teel will serve you well if you dual-class her to thief (Safana is a useful thief too, but she's Chaotic Neutral).
You could also play a thief-cleric, do both those duties and get a wild card for your last slot, like Eldoth (who never complains if you don't do his quest to rescue Skie) and see what you can do with that.
You could always pick up Xzar and Montaron. Since the new guy is a Sorcerer, he doesn't need any scrolls to work his mojo, so you can easily fit 3 mages in your party, and three mages is hilarious. Monty's really dangerous in melee combat, and since you have three mages and a 19 Str to deal with the majority of locks, you can focus him on trap finding and backstabbery.
Or cleric\thief multiclass :-)
If you take the Bard class, then there is not enough place in your party for a thief AND a cleric.
Half-Orc is great, as are all the shorty races (due to the +5 save bonus they get at Con 18).
So I should probably go halfling?
Elves: 18 Str, 19 Dex, 17 Con (bonus to longsword and bow attacks)
Dwarves: 18 Str, 18 Dex, 19 Con (con grants bonus to saves)
Half-Orcs: 19 Str, 18 Dex, 19 Con
I only pay attention to Gnomes when making a multi-class Illusionist, but IIRC they're a fine option too.
One other option you might want to consider is a half-orc Cleric/Thief. With cleric buffs the backstabs can be astounding. And believe it or not quarterstaves are some of the best backstabbing weapons in the game. But you could also dual-wield maces. (sorry, getting tired, lol)
What other Cleric buffs are you thinking about?
Doesn't an evil PC get Vampiric Touch instead as the last Bhaalspawn ability, though?
And then there's just the utility of being able to find and disarm traps while under Sanctuary, which is handy for those times when a monster infested area is also littered with traps.