Best Power Player Charname (minor spoilers!)

Which do you think is the best power player charname, his/her equipment, stats and proficiencies?
My idea:
Human
Berseker 7 / Druid 9
Armor: Full Plate Mail
First Weapon: IcingDeath +3
Secondary Weapon / Shield: Rashad's Talon +2
Gauntlets: Legacy of the Masters
Helm: Helm of Balduran
Amulet: Amulet os Spell Warding
Rings: The Guard's Ring +2 / Honorary Ring of Sune
Cloack: Cloack of Balduran
Boots: The Paws of the Cheetah
Belt: Golden Girdle of Urnst
Strenght:19
Dexterity:19
Costitution:19
Intelligence: xxx (I have 5)
Wisdom: 21
Charisma: 19
5 pips in Scimitars and 2 pips in Two Weapon Style
My idea:
Human
Berseker 7 / Druid 9
Armor: Full Plate Mail
First Weapon: IcingDeath +3
Secondary Weapon / Shield: Rashad's Talon +2
Gauntlets: Legacy of the Masters
Helm: Helm of Balduran
Amulet: Amulet os Spell Warding
Rings: The Guard's Ring +2 / Honorary Ring of Sune
Cloack: Cloack of Balduran
Boots: The Paws of the Cheetah
Belt: Golden Girdle of Urnst
Strenght:19
Dexterity:19
Costitution:19
Intelligence: xxx (I have 5)
Wisdom: 21
Charisma: 19
5 pips in Scimitars and 2 pips in Two Weapon Style
0
Comments
Suzie Sweetcheeks?
Level cap on / off?
Kensage with katanas is quite popular, but i don't like him that much.
Kensai / thief is backstabbing machine with max. damage output.
Sorcerer is goddamn powerful.
Fighter/Clerik can solo game on insane difficulty.
The difference in AC is imho less important because you can use Stoneskin + Mirror Image to enhance your survivability and besides a Kensai/Mage dual wielding Katanas can usually kill enemies fast enough to limit the chance of being hit.
Really imho the Berserker should be considered a valid alternative more for Rage than the AC difference.
That's why i asked about level cap. None of those four are good in BG:EE with level cap. But Minsc will be very proud of you and your butt kicking for goodness later in SoA.
http://www.gamefaqs.com/pc/258273-baldurs-gate-ii-shadows-of-amn/faqs/39404
I definitely intend to give it another try soon or later.
If soloing a game - you'll probably need:
1. A Tank - give him heavy armor and high DEX\CON. All protective spells. (Druid spells FTW)
2. A DamageDealer - dual wielding mace\warhammer, high STR. (2 free stars in two weapon style)
3. A Support - healing and debuffing spells and you can bash almost every chest or door, with draw upon holy might for example. Find traps with a spell and etc.
Cleric\Ranger sounds just perfect :-)
But "best CHARNAME" is difficult to establish either way. How are you looking at it? Playing solo? In a full party? What do you regard as important for being "the best"? Damage output? Resilience? Flexibility? And then there's of course the issue of modded vs. unmodded game...
No doubt though there are several combinations that are very powerful:
Kensai 13 -> Mage: in BG2 this becomes an indestructible killing machine. Berserker is inferior because you can immune yourself to most things your Rage would protect against in other ways, and Kai is ridiculous amounts of damage.
Ranger/Cleric: buffs, buffs, buffs! You become an incredibly resilient tank that can deal with everything thrown your way, all the while having access to fighter THAC0 and HLAs (see above), Turn Undead, and even Stealth.
Berserker -> Cleric: offensive tank. You basically trade druid buffs and fighter HLAs for grandmastery and Rage. Less resilient than R/C, but more damage output. Unfortunately suffers from the FoA+5/Improved Haste issue (see above).
Sorcerer: in BG2, mages are the undisputed kings, and sorcerers are the emperors of that world. They are THE spellcaster and can do pretty much whatever they want once they gain 9th level spells, though getting there can be iffy at times.
Archer: my personal BG1 choice (unmodded game). Ranged weapons are ridiculously powerful in BG1 and nobody uses them better than the Archer. You will have laughably low THAC0 very quickly, and you can pretty much kite everything in BG1 to death. I've killed Drizzt at lvl 3 on Insane just by kiting round in circles while my Archer finished him...
Personally, I find that BG1 doesn't offer enough challenges to warrant a "best CHARNAME" contest. Things will change once we see a (re-)emergence of the more difficult mods (Sword Coast Stratagems comes to mind), but until then it's not really a big contest. Not sure if that would change the OPness of ranged weapons, though! If you count kiting as abusive cheese, then I guess you could evaluate the "best" classes by the best weapons available. BG2 has a lot to choose from, but in BG1 there are only a handful of weapons clearly better than the rest (Drizzt's come to mind), so you'd likely want to make use of those.
What is the purpose of greater damage when enemies do hit you all the times?
There are only very few scenarios where the Berserker Rage would even be relevant with all the Mage protections at your disposal.
What are the hardest battles in the (modded) game? I'd say Eclipse (Solaufein mod), Pontifex (The Ritual), Demogorgon (improved), Irenicus (improved), and Amelyssan (improved). None of those involves anything that you'd want Berserker Rage against particularly. The only fight where it might matter is Kangaxx, but going in there without foolproof protection against Imprisonment on everyone is pretty much suicide anway, Rage is only redundant.
Also keep in mind that while it's true your Berserker can use the damage gauntlets/helm, they are not entirely lost with a Kensai, not unless you play solo. Since you only have one of each of those, you will get their damage regardless, just from someone else - the innate Kensai damage bonus however is lost with a Berserker, no matter what's in your party.
I don't understand how it is possible to have a difference of 14 in the AC of Berserker/Mage vs. Kensai/Mage. Unless the Berserker is wearing an heavy armour and a tower shield and he shouldn't imho.
Assuming they are both wearing the Robe of Vecna and dual wielding there is very small difference in AC, if there is at all.
The best bracer is AC3 vs. Robe of Vecna AC5, but the Kensai has a 2 AC bonus, so no difference here.
The helm may give you a +1 bonus to AC, but there is also headgear that gives you bonus mage spell, so I'm not even sure your Berserker/Mage shouldn't wear one those instead.
If you meant that you rather prefer shields to dual wielding, consider that magical protection from buffing spells + the additional attack per round and the bonuses from the secondary weapon more than make up for the lack of Shield/AC, especially considering the uber weapons in Watcher's Keep/TOB.
Am I missing something? Where the 14 AC difference did it come from?
Speaking of the Robe though, the same argument I mentioned earlier does apply; since it's an item you can potentially get equal benefit from by handing it to another mage in your party, it's not necessarily a factor.
Personally, I actually prefer it on my second mage, using the upgraded Robe of Archmagi (from the Item Uprade mod) on my K/M; I don't usually cast that many spells with it that have a high cast time, certainly less than with my other mage. And since there's only one Vecna either way, might as well give it to the one who spams spells during TS, and not to the one who's attacking.
And I forgot Kensage can use Ring of Protection +3, so:
Berseker Mage AC: 10- 10 (chain mail +4 improved) - 5 (best shield) - 4 (dexterity bonus) - 2 (Ring of Gaax) -2 (Evil Path) -1 (helm of Balduran) = -14
Kensage AC: 10 - 4 (dexterity bonus) - 2 (Ring of Gaax) - 2 (Evil Path) - 2 (Kensai innate bonus) -3 (Ring of Protection +3) = -3
Can a Kensage use Robe of Vecna? Isn't it considered an armor? I don't remember if he can use it in Vanilla ToB...
Berserker/Mage can use "Aslyferund Elven Chain"+"Shield of the Order"+"Helm of Balduran", but I'm not sure he should, for the reasons indicated in my previous post, especially because AC is not so important in TOB. I would rather have bonus spells and other bonuses from my gear than simply AC.