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How to you play evil? (Possible spoiler alert)

the_spyderthe_spyder Member Posts: 5,018
So, after many years and play-throughs of the game, I have finally decided to actually play through with an Evil party. In the past, whenever I have tried to do that, I always ended up giving up because of what was necessary (In my view) to maintain a low reputation. But I plan on pushing through this time.

On the whole, I don't like playing stupid evil. You know the kind of thing where, instead of sounding EVIL, you end up sounding like a spoiled and petulant teenager. But I realize that the more things you do in the game in performance of the plot line, the more you gain positive reputation points. Now, I realize that I could simply spike some commoner far away from the beaten path and thus reduce my rep. But without a real reason to do it, that just feels like meta-gaming your rep.

So I wanted to get ideas from the rest of you on what you do and what RP rationalization you use. If it helps, my Charname is a Half-Orc Fighter/thief. His main philosophy is basically being a Darwinist. What doesn't kill you makes you stronger. And if you are weak, you deserve to die. (Ok, I am sure that good old Chuck is rolling in his grave over that interpretation of his teachings, but hey...).
Post edited by the_spyder on
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  • MadhaxMadhax Member Posts: 1,416
    I couldn't find a way to seamlessly play Evil, either. I intentionally avoided rep boosts that I knew were coming from prior experience, and I defended myself from the paladin who attacks evil party members in one of the taverns in BG city, which cut my 18 rep down to 9. I think I finished the game somewhere in the neighborhood of 5 rep, only because I killed the NPC immediately preceding the final staging area and inexplicably lost reputation for that.
  • Lord_TansheronLord_Tansheron Member Posts: 4,212
    Unfortunately, the whole good/evil system in this series isn't very well designed or fleshed out. Beyond reputation and the requirements of a few items, it doesn't matter much what you do. The biggest impact is probably certain NPC party members that will leave if you reputation gets too high/low.

    Heck, not even the ending (in ToB) cares what you actually DO in the world, only what you select in a series of certain dialogues at the end of the game.

    That being said, the entire plot of the game is unfortunately more or less "do-goody" in its design. First you're stopping a coup in Baldur's Gate; next, you foil a mad wizard's apotheosis that would kill a whole bunch of elves in the process - both acts that could be considered "good deeds", regardless of how you get there. ToB alone is a bit ambiguous with the whole Bhaalspawn War and all.

    So basically, you have little choice in the main quest line. The only thing you can do as an "evil" person is go on mindless killing sprees, and be rude and mean to people in quest dialogues - which more often than not will result in them simply leaving, and not in some second path option for the quest.

    There are a few quests where you have different ways to go about things, like, say, buying something off an NPC vs. killing him for it. But even then it mostly does not have any sort of impact, only very rarely affecting your reputation (if even at all).

    I suppose it shows the game's age. Nowadays they'd add another layer of complexity to be sure, but back then you just put in a rudimentary reputation system and were done with it.

    The whole game is quite good-biased to begin with anyway. Take classes like Ranger and Paladin, for example, which not only HAVE to be good aligned, but even lose their abilities if they don't stick to it. Only with EE's Blackguard has there been a semblance of a balance in class/kit choice for evil characters.

    I guess it's in the spirit of D&D that you are all out for an adventure, not a psychotic spree - which ironically is about the only reliable way in BG to adhere to a low reputation...
  • ScytheKnightScytheKnight Member Posts: 220
    well my BH is far from the stupid evil as well... She's LE with a very logical/methodical/meticulous mindset and a fascination with the mechanical. I am actually avoiding some of the 'Evil' comments because frankly a lot of them are just chaotic stupid, I do often go for the snarky/smart ass replies, but threats get met with a crossbow bolt to the eye socket.

    As for 'managing' my rep... actually not going to go there, just gonna roll with how things play out.
  • KaltzorKaltzor Member Posts: 1,050
    Trying an evil run... "Reputation management" for me wasn't all that much needed, the highest I remember it being was I think 9 and it went waaay down when I started killing some of the more challenging NPCs, my reputation dropped so low I had to donate gold to avoid unnecessary trouble with the flaming fist.
  • LemernisLemernis Member, Moderator Posts: 4,318
    edited January 2013
    @the_spyder You should probably tag the topic title with a spoiler alert!

    I've played only one evil game, and it was ages ago. But I remember it well. I soloed a NE half-eleven Cleric/Mage and it was actually kind of fascinating to do. I definitely went the 'smart evil' route.

    The rule of thumb was basically that the fellow was going to do anything and everything he could to benefit himself, regardless of the cost to anyone else. He wasn't out to inflict harm for no reason other than sadism, or to instill fear, dominate others, etc. Instead he always had an objective, a goal to advance himself in some way. And he was pretty diabolical about it. He had 18 Int.

    So one example that I can recall, is that he completed Prism's quest, but...

    He turned in the emeralds. Got paid 300 gold. But then he charmed Oublek. And then he made Oublek attack Minsc. Who killed him. The Nashkel guards then killed Minsc.

    And my Ceric/Mage who was watching the whole thing while invisible gathered up the emeralds plus the purse of 2700 gold Oublek carries, and off he went with a spring in his step and a whistle.

    Mwaha!
    Post edited by Lemernis on
  • Lord_TansheronLord_Tansheron Member Posts: 4,212
    While it's true that you can play evil in many ways that satisfy the spirit of RP, nevertheless there is still a striking lack of actual in-game implementation. For example, while it's true that you would maximize reward over virtue, that choice is not actually given a lot, and even when it is, it is often an illusion; sure, you can choose to do something "evil" to attain your quest goal, but more often than not you won't actually get a better reward for doing so. Perhaps it's more obvious coming from the other side: making a virtuous choice should come with fewer rewards (virtue is its own...), while an "evil" choice might result in more tangible gains. In the BG series however, this is rarely the case. At best, you get a dagger and 20xp for killing a random NPC that you could have persuaded instead, but aside from that nothing really changes.

    The fact of the matter remains, the whole system is very one-dimensional, and that is pretty much exactly what D&D's alignment system was made to prevent. Sure you could argue that a "smart evil" character wouldn't mind a glorious reputation, if only for the fact that vendors will charge less - but that's not what the whole good/evil system in D&D is about.

    But yeah, it's possible to RP most alignments to some degree, it just doesn't really play well with the game's system of it because it lacks complexity.
  • deltagodeltago Member Posts: 7,811
    Role Playing evil you need to take away the metagaming aspect and roll with evil dialog options regardless if you receive less gold, magical items, xp in the long run.

    Some examples include siding with Silke. You lose out on a quarter staff +1 and the chance to recruit Garrick, but you do get a -2 hit to Rep.

    Lena and Samuel. Demand the ring from Lena and then carry the body to the waiting flaming fist instead of bringing it to FAI. You get more by dragging the body back to the FAI, but you also don't get the +1 Rep

    Kill Firebead for giving you a stupid book. (You lived in Candlekeep, if you wanted to read the book, you would of done so in the library). This actually gets you more of a reward and a nice Rep hit.

    Lie to Oublek, to get some coin, (you can return a bounty after this still) and bring him Brag's dead body. Hunt down Prism and kill him, sell the emeralds because you get more coin than returning the bounty. You get less gp going this route, you don't get the long sword +1 or the xp from Greywolf but you also don't get any Rep bonuses.
  • the_spyderthe_spyder Member Posts: 5,018
    @shawne,

    I get what you are saying. But there are actually negative consequences to not playing your alignment (other than simply the RP heck of it all). If you rep is high enough when you dream, you get the 'Good Path' scripts and abilities. Also, as has been stated, 'Evil' party members will leave if you get to be too high in rep. Since my entire party is evil, I don't want to have to tread water without them should I accidentally save the wrong maiden. I know the game well, so I have a pretty good idea of what will give a rep boost and what won't. And I don't want to Meta-game that way.

    An example I would use is This guy's ring that I found. I found it on his corpse (being vague so as to not be too spoilerish) and returned it to his widow. My choices of dialogue were something along the lines of "You keep the ring, as a memento of his loss" or "I am keeping the ring as payment for my trouble". The first response netted me 800 XP. The second got me thrown out of the house, and just felt petty. But the first one felt very anti-intuitive from my RP perspective as well. And sans any monetary remunerations, I really had no reason to give her the ring. I could sell it for more than she was offering.

    And I have no problems coming up with rationalizations for the game. BG1 is all about payback for killing Gorion and killing the Iron Throne. BG2 is all about showing a certain wizard who not to mess with. And ToB has it's own motivations. Even returning something like Joli's ring, I can almost swallow. Get paid for your time and trouble. But it seems like quite a lot of it is written either altruistic or stupid evil. No middle ground.
  • shawneshawne Member Posts: 3,239
    edited January 2013
    @the_spyder: You're talking about two different things, though - there's reputation, and then there's choice/reward. In the specific scenario you mentioned, you do have options - it's just that one gets rewarded and one doesn't.

    There's a basic trade-off built into the BG system: if you're doing a Good RP, you get more XP, gold, etc. And if you're doing an Evil RP, you get the most powerful NPCs in the game. Edwin and The Man From Larswood are the supreme spellcasters in BG:EE (Neera can outperform them, but not without significant and potentially fatal risks); Dorn is physically the strongest and has all sorts of benefits thanks to his blackguard powers; Kagain regenerates; Viconia has both high wisdom and extremely high dexterity; Shar-Teel can be a more useful thief than Imoen.

    So yes, an evil playthrough might take a bit longer to hit its stride, but even if you forfeit every "good" reward in the game you'll still hit the XP cap eventually, and you'll do it with the most formidable killers on the Sword Coast at your side. And really, it makes sense that a group of villains don't get the exact same reward as a group of heroes: Faerun is still a world that's predominantly governed by rule of law. You can work against those laws, but that means people will treat you differently.
  • the_spyderthe_spyder Member Posts: 5,018
    Ok, I think we are getting off track. My intent wasn't to have a pity party for "No Evil" path, but to get ideas what people are doing to manage their reputations. For me, not managing it is not an option. Neither is being stupid and selfish and petulant because of bad writings. But I am set on getting the "Evil" dreams all the way through and to not have to worry about my party up and splitting on me because of one bad (good?) choice.

    What else do people have?
  • deltagodeltago Member Posts: 7,811
    If the bad writing is holding you back, write it yourself. Choose the evil option and say "my evil character is doing/saying this instead...." and you are set.
  • shawneshawne Member Posts: 3,239
    edited January 2013
    Seeing as how reputation increases by a factor of 1, and Evil characters start out at 10 or lower, you really don't have to go that far. Just treat the 7-9 range as where you need to be to keep the Flaming Fist off your back and act accordingly - if an opportunity to raise your reputation comes up and you're at 5 or lower, you RP the decision by saying it'll throw your pursuers off and do it.
  • LemernisLemernis Member, Moderator Posts: 4,318
    Well, as I indicated above, be as sneaky as possible. Use Charm when there's something you might get someone else to do for you. If FF guards come after you Charm them.

    As part of 'smart evil', why not simply buy reputation back at temples? It really doesn't cost that much.
  • shawneshawne Member Posts: 3,239
    @Lemernis: Never saw the need for that - there are enough "random" opportunities to boost your rep by a point or two that it should never get low enough for FF guards to spawn. Besides, having Dorn and Viconia automatically drops you another 4 points, killing Drizzt is another 3-5, so is killing the Dryad. That's more than enough to keep Reputation low enough for the evil dreams and high enough to avoid the FF trap.
  • LemernisLemernis Member, Moderator Posts: 4,318
    @Shawne Well, it's true that only if you go around wantonly killing innocents does rep get low enough that you have to worry about that. That's 'stupid evil'.

    I guess you can try to keep rep at 16-17 in order to get the best prices. Although you have so much gold after a certain point that prices aren't even a concern.
  • LemernisLemernis Member, Moderator Posts: 4,318
    Oh, btw, I meant Charm guards that appear for something like stealing in a house. If FF wizards are appearing Charm ain't gonna help you.
  • shawneshawne Member Posts: 3,239
    Lemernis said:

    I guess you can try to keep rep at 16-17 in order to get the best prices.

    Not if you want the evil Bhaalspawn abilities...
  • LemernisLemernis Member, Moderator Posts: 4,318
    Ah, right. Most definitely not worth it then.
  • KaltzorKaltzor Member Posts: 1,050
    6 is the lowest your reputation can go without a chance of Flaming Fist attacking you upon entering an area. Though at 5 it's a 10% chance so you will very rarely see them at that point still. Also if you go all the way down shops will no longer sell to you.
  • ScytheKnightScytheKnight Member Posts: 220
    @kaltzor no, they changed that... they just charge you double for everything.... part of the reason wht I don't like the reputation system in this.

    So you're a shopkeeper and a group with a reputation for random homicide and unregulated mayhem walks into your store.... and you're going to overcharge them???
  • So you're a shopkeeper and a group with a reputation for random homicide and unregulated mayhem walks into your store.... and you're going to overcharge them???

    Clearly the shopkeepers along the Sword Coast have balls of steel and strong moral fiber.
  • KaltzorKaltzor Member Posts: 1,050
    @ScytheKnight

    The only reason they get away with that overpricing is their items not existing in the actual world until you buy them so you can't just kill the shopkeeper and loot him.
  • sersafirsersafir Member Posts: 126
    edited January 2013
    This is one area Planescape:Torment figured out better than Baldur's Gate. You'd have the options to declare your standards and there would be a (Lie) as well as a (Truth) dialogue option.

    I think it would make a good mod idea.
  • Lord_TansheronLord_Tansheron Member Posts: 4,212
    @TedStevens AFAIK there are mods that try to do something about the one-dimensional system (the Virtue mod for example), but I think that trying to do justice to the complexity of alignment choice and appropriate behavior would be a mammoth undertaking of epic proportions that I'm not sure people would be ready to commit to.
  • KidCarnivalKidCarnival Member Posts: 3,747
    It depends on my class how I justify things and which acts of "random crime" and "random good" I will do.

    As cleric, I am a chaotic evil Priest of Talos. He considers himself lawful good, and claims to follow a strict code of honor. That is total bullshit, but in his mind, it's true. He's also morbidly fascinated with death and actually has some sense of honor in regards to spiritual matters. This justifies some "good" deeds; that he has a certain respect for true believers regardless of faith. It also goes with his chaotic view to donate to temples of other gods. To him, it's just paying his respects to a deity that allowed a priest to heal/revive a party member. It is his way to show he is holier than thou; his deity is so certain of his faith and dedication, Talos doesn't mind him frequenting temples of others.
    He'll use his god-given ability to call lightning to fry a sacrifice to Talos daily. This can be in battle, it can be a random animal if no hostile is nearby, or it can be a commoner if neither animals nor hostiles are there. It's very convenient that this is a once per day ability. It *must* be used. So justifications for killing commoners aren't difficult, and it's chaotic to say "nothing personal, my god demands a sacrifice - wrong time, wrong place *ZAP*". To me, it's not "mindless killing". It's charname's compulsion to worship this way. Counting battles and animals/creatures with no rep loss also prevents this from turning into a hide and seek with Flaming Fists.

    Xzar is a frequent party member for the Priest of Talos. Both are naturally high wisdom characters, and they share their fascination with death. I absolutely do not buy into the "evil prevents friendship/respect" thing, because a game can't tell me that is true and have evil Viconia and evil Dorn as romance options. So charname is sort of friends with Xzar, or at least they respect each other. Both are chaotic evil, so they don't consider the other as insane. They see each other as insightful peers. They will conduct experiments with mortality to gain insights. For example, they may kill someone with the declared goal of having necromancer Xzar bring the victim back to life, and then study the changes. Though they don't consider themselves or each other as insane, they still *are* insane and don't realize Xzar will not be able to do that. They think they just need to try a different approach. And because they are also selfish and want all the wisdom for themselves, they'll do these mortality experiments in places where no-one can see them or call the guards. (Not reputation related, but an element of this rp angle: Xzar will find a skull in High Hedge and become friends with it. I treat the skull like Boo, voluntarily blocking a quickuse slot.)

    In other words, killing commoners to manage reputation doesn't need to be "mindless slaughter". If you set some rules for yourself and stick to them, it becomes a roleplay element. The daily sacrifice to Talos can also have consequences (if there is no animal or hostile and you *must* take the rep drop, even if you don't have to), so it actually gives more meaning to the flawed alignment system.
    On the other hand, charname's personality dictates in which cases he will pick the "good" option. For the wrong reasons, perhaps, but roleplay-wise, it makes sense. For example, he will accept the quest to retrieve the girl's cat because there is a good chance the cat is dead. This interests him, but as soon as he realizes that Xzar can't revive the cat, it becomes a wild card. He may kill the girl for implying her father is a better necromancer than his respected friend. He may decide to let her live and find out how her father does it. He may also kill her to see if the father can bring her back. Or he kills her as a random act of mercy to re-unite her with the cat. It depends on my mood and reputation; all options make equal sense.

    The secret to playing evil without die hard metagaming is a defined character who makes choices based on a personal belief system.
  • Lord_TansheronLord_Tansheron Member Posts: 4,212
    I think the root of the problem here is not a lack of RP in players' minds to back up their choices - it's the lack of actual implementation within the game. The choices, rewards, and story lines presented to you by the game are lacking depth and complexity in terms of alignment and morality. Sure, you can do stuff outside of scripted events any time, and that's fine, but it would be nice to see some actual, supported impact for a change.

    Think how it would be if this game came out today - whole different quest progression paths, complex ramifications, moral dilemmas... But as it is, sadly, we're stuck with everything you do being judged, at best, on a 1 to 20 scale :(
  • the_spyderthe_spyder Member Posts: 5,018
    Kaltzor said:

    Also if you go all the way down shops will no longer sell to you.

    Does this make sense to anyone? I mean, if a band of heavily armed and armored psychotic killers walked into my store, i would hardly be trying to gouge them for every cent. In fact, they would instantly get the highest discount i thought I could live with (meaning the discount that would keep me alive).

    "Yes, sir Mr Necromancer. As luck would have it, you came during our 'Everything is free' sale, so long as you don't turn the sales staff into anything Unnatural."

  • Does this make sense to anyone? I mean, if a band of heavily armed and armored psychotic killers walked into my store, i would hardly be trying to gouge them for every cent. In fact, they would instantly get the highest discount i thought I could live with (meaning the discount that would keep me alive).

    If a band of heavily armed and psychotic killers walked into my store, I would immediately be running out the back door and calling for the guards. Of course, I have the keys to the back where all the stock is kept on me, and that's a damn good lock.

  • the_spyderthe_spyder Member Posts: 5,018
    You have obviously never been robbed at gun point before.
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