Fallout's Travel Mode in BGEE
lelag200
Member Posts: 125
Possibly a worthwhile enhancement to bg1's travel mode would be to adopt Fallout's. I always thought it more fun to watch your party (or character) walk along on the world map, his trail marked as he goes, discovering new places as the fog of war clears. Originally it feels like you may be missing something that your character/party may have seen or stumbled upon while traveling because it is instant travel with mostly no delays or encounters. Adding in the travel mode of Fallout could make even traveling a fun and interesting part of the game, allowing you to stumble upon situations, friendly and hostile, rewarding or penalizing according to the roll of the dice.
The negative side I see to this is that sometimes you may want to travel somewhere quickly without disturbance. I know that sometimes Fallout had this feature too hyped up and I couldn't walk more than a half day without encountering enemies or travelers that would wast time. That may it a bad thing.. I'm sure a happy medium could be found.
What say ye?
The negative side I see to this is that sometimes you may want to travel somewhere quickly without disturbance. I know that sometimes Fallout had this feature too hyped up and I couldn't walk more than a half day without encountering enemies or travelers that would wast time. That may it a bad thing.. I'm sure a happy medium could be found.
What say ye?
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Comments
I like the idea of more random encounters in BG, that would be cool.
Some really rare or Q giving encounters is what BG:EE need.
Maybe too big a change at this late stage though.