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Are high level mages always more powerful than high level warriors?

When your party levels up and monsters as well, your combat and strategies becomes much more dependant on magic. You can't just use your typical hack & slash tactic (which is pretty common in BG1) but have to cast some spells to protect your party or soften enemies defences. Usually mages/priests are characters which really decides if the battle is lost or won. For example one succesfull horror spell can win the battle for you at the beginning.

I was just wondering how could a level 30 fighter manage against level 30 wizard? Or a party of 6 fighters against 6 mages? I really can't see fighters winning that battle unless they are having godly gear. Wizard slayer class might be an exception...

Btw, are there any famous high level warriors in forgotten realms? I can find much information about some powerful wizards (Elminster, Khelben, Irenicus...) but not so much about epic warriors.
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  • MykraMykra Member Posts: 252
    edited January 2013
    I'll have to think about it when it comes to pure warriors, but there have been tons of famous fighting types in the Realms. Drizzt, Bruenor, Wulfgar, Artemis (Hell. Pick up RA Salvatore's early stuff, full of great stuff, and great fighters), Erevis Cale (He kinda gets a bit divine though), Ren O' The Blades, Elaith Craulnober (Perhaps my favorite character in all the realms), Arilyn Moonblade (READ ELAINE CUNNINGHAM), Fox-At-Twilight, Dove Falconhand...

    Well, there's a lot.

    I think Ed Greenwood said it best when it came down to Fighters vs Mages. Paraphrasing obviously, but if the Fighter came straight on versus a prepared Mage, the fighter deserved to die. However, a Fighter caught a Mage who wasn't 100% prepared, the fighter probably was going to wipe the floor with him pretty brutally.

    It reminded me of HK-47 from KOTOR. You don't fight Jedi with a blaster. You poison them. Blow them up. Cut their air supply. Using a blaster is for fools and dead men.
  • DJKajuruDJKajuru Member Posts: 3,300
    You are correct. However, the path to become a powerful spellcaster is much harder, isn't it? Any adventuring mage needs a bunch of men at arms to protect him , even at high levels.

    Statistically, there is an adventurer for every ten normal people, 50% of these adventurers are fighter types and only 10% of this much are wizards, and that's because they aren't really meant for direct combat.

    They must memorize spells and prepare tactics in advance. Magic costs money and material components. Also, anyone who flirts with mystical energies might end up drawing attention of powerful beings.

    Lapa, in forgotten realms there's Artemis Entreri, Bruenor Battlehammer, Drizzt Do'Urden and Azoun IV , but wizards are usually the most popular because mental characters tend to keep things happening.
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  • mjsmjs Member Posts: 742
    without the use of spell triggers, contingency spells etc, mages often require meta-gaming for real effectiveness

    think about it. you know a fight's coming, how many spells do you cast before you initiate the battle? how many rounds would that cost you if did that during the fight?

    on the other hand a fighter is ready as soon the proverbial hits the fan!

    it'd be cool to have a mod for enemy AI (mostly when you know that a conversation will initiate a fight), where when they see your mages preparing spells like summonings and buffs, they do the same. not to start a fight, but just in case!

    if i was standing about and somebody approached me and then stood 20 metres away casting stoneskin, mirror image, summon monsters: alarm bells would start ringing!
  • JTMJTM Member Posts: 70
    A fight between a Level 30 fighter vs. level 30 wizard in the BG series? Imho, it would be the Mage practically every time...

    A well prepared and well played Mage, just has far more access to powerful 'cheese' in a fight than a warrior at that level. With project image, contingencies, spell triggers, time stop, improved alacrity, limited wish, wish, etc... the mage could practically wipe the floor of him without hardly breaking a sweat...
  • PantalionPantalion Member Posts: 2,137
    Since Mages in BG2 ultimately end up being able to cast Wish over and over, constantly replenishing all their used spells, I'm gonna have to say yes, high level mages require large numbers of fighters to carry the loot for them once they've won the battle.

    As it stands, low level mages are pretty much better than warriors as well, since Sleep is a gamebreaker.

    Of course my money's on the party of six high level Fighter/Mage/Thieves...
  • PhyraxPhyrax Member Posts: 198
    Looking at it from a different angle: which fight was more difficult: Sarevok or Irenicus? Who had more (magical) back-up? I would bet on the mage anytime.

    Hilarious: my brother and I wanted to settle this dispute (me Mage vs. him Fighter) once, using 3rd Ed. paper DnD. We agreed level 20, and could choose from all possible magic items from the DMG.

    I won: casting fly was enough to thwart all his plans: he forgot a ranged weapon and did not realize that flying would be an option!

    Moehahahahahahaha!
  • IkMarcIkMarc Member Posts: 552
    Mage hands down. A high level mage can cast so many resistance/protection spells, a fighter won't even be able to hit the mage. With spell triggers, sequencers and contingencies even a surprise attacking fighter has no chance.
  • ZanathKariashiZanathKariashi Member Posts: 2,869
    edited January 2013
    3rd edition is a bit more of a mixed bag. In 2nd edition, hp totals stop increasing substantially at 9 or 10 class depending, after which you only get a tiny bit of hp, so the low damage amounts most spells are capped at remains fairly viable.

    In 3rd edition, HP progression continues at the same rate, but spells are still capped at their original caps, aside from the handful with no caps prior that cap at caster level 25 in 3rd editon. Only epic level spells go higher then that, unless you spend a boat load of feats to increase the Dice limit of a spell by 1 per feat.

    3rd edition works reasonably well from 1-20, but what balance there is completely unravels once you hit epic levels. 2nd Edition actually stays roughly the same overall up to 30, which is the normal max for characters. BG doesn't really show this as the fact that ToB was rushed, and there's already a lot of flawed mechanical decisions in place means BG's High level was doomed from the beginning to be a broken mess.

    BG1 was handled very well, and had several mechanics that were PnP accurate, that were thrown out when transitioning to BG2, for no real reason, as well as inconsistent implementation of Kits. Some are ridiculously way more powerful then they should be, while others are substantially weaker then they should be. And the ones that are more or less correct, are compared to the broken and erroneously more powerful kits and called underpowered.

    Every level above 30 in 2nd edition PnP requires performing tasks for a Divine sponsor per level (you no longer again xp after 30, and all classes progress towards divinity at the same rate), which gives you a Divine HD per completed task and slowly increasing access to lesser divine powers until you reach 40 and become a Demigod, and control of the character passes to the DM.


    Epic Spells in 2nd edition PnP are RIDICULOUSLY more powerful then the ones in BG. Except IA, which is actually a bit weaker, cause all it does is reduce spell casting time of spells 9th level or lower by 5, to a minimum of 1 for 4 rounds, not removing the 1 spell per round limit, like the BG version does.


    Technically, Sarevok is harder, he's a team of 4 of superior leveled characters vs a team of up to 6 lower levels (And if he weren't nerfed and was instead at full power like the original BG (non-TotSC) Sarevok, he'd be tough fight. It's why I hate the new ambush scene. In the original, Gorion lays into the Sarevok with enough to damage to almost kill him (and under rare circumstances, actually would, causing the game to crash), leaving him to limp away till his cleric recovers to heal him, rather then giving chase and killing the hell out of you. Between then and the final battle, he adds a RIDICULOUS amount of magic resistance to his armor to prevent it happening again, requiring you to dispel him every 5 rounds in order to use spells against him..aside from magic missile. His spell resistance is scripted rather then a spell that adds actual magic resistance and they left magic missile off for some reason. Casting dispel on him disables it for 5 rounds)). Irenicus's main battle where he fights as a mage is a joke and ends rather quickly (though to be fair, most of his Epic level spells and High Elven magics were drained by the backlash of the ritual being interrupted, so he was hardly at full power when you fight him compared to his cutscene power to the max, and in Hell, he's mostly using his greater understanding of the divine half of your soul and the nature of Bhaal divine realm to fight you, so you're not so much fighting a mage, but a half-demigod in the heart of their power (but since you also rule there he can't wield it fully against you).

    Spoiler tag added. -Jalily
    Post edited by Jalily on
  • AntonAnton Member, Moderator, Mobile Tester Posts: 513

    A single lvl 30 mage could EFFORTLESSLY obliterate 50 level 40 fighters easily, IF he was knew they were coming and was prepared to fight them. On the other hand, if they caught him unawares, even a lone level 8 fighter could cut him down pretty easily.

    Sad but true.
  • PantalionPantalion Member Posts: 2,137

    3rd edition works reasonably well from 1-20, but what balance there is completely unravels once you hit epic levels.

    3rd Edition works reasonably well up to around level 6 - even though Fighter feats (the only thing Fighters get) are actually granted with a single level 2 spell, meaning they're even less relevant than they could be. It scrapes by up to level 12 or so, and nosedives into absurdity above that, and that's assuming a high magic campaign where Fighters can magically pick up whatever gear they need to remain relevant.

    3rd edition is the poster child for "Fighters cannot get nice things".
  • ZanathKariashiZanathKariashi Member Posts: 2,869
    edited January 2013
    It depends on if you're using Core rules only or allowing supplements. Most of the supplements aren't balanced for shat, and have to be taken with some careful housing ruling to keep things from becoming too ridiculous.

    But, much like in 2nd edition for dual-classing, Fighters are still very front loaded. They gain most of their benefits quickly and make an excellent base for a multi-class character.

    Low magic campaigns hurt mages even more then fighters, since they have trouble finding new scrolls, having to depend heavily on their 2 spells per level to fill out their book limiting their ability to quickly re-purpose their spell casting if they lack the proper spell for the job, as well as using up their xp, time and gold to craft the wands, rods, staves, to prop of their limited spells per day. Also, in low magic setting, monsters requiring high strength magical weapons don't exist or aren't a focus of your adventures mostly, making fighters easier to use. Yes, mages will wreck your day, to a degree, but they paid A LOT for that power. Low magic setting also tend to have a deep seated distrust or persecution towards magic, making it a much riskier profession.
  • karnor00karnor00 Member Posts: 680
    Depends where the fight starts from. If its melee range with no pre-cast protection spells then the mage will likely get mown down by even a fairly low level fighter very quickly. Low armor and hitpoints combined with the near impossibility of actually completing a spell cast while being poked you with a sharp metal object. Forget teleporting away because the mage is unlikely to be able to complete the spell.

    But in other circumstances the mage is very likely to beat the figher pretty easily. Unless the fighter happens to be a paladin with a holy avenger.

    That said there are things that fighters can do to turn the fight to their advantage. A ring of spell turning is very powerful in P&P. Magical arrows are good to interrupt spells because the protection from magical weapons (and mantle, etc) spells just don't exist. And the contingency spell in P&P is nothing like the BG2 incarnation. This is assuming core rules of course. Add in the supplement cheese and it gets very unbalanced.
  • ZanathKariashiZanathKariashi Member Posts: 2,869
    I dunno..if you're feeling particularly Assholish, you could always cast Fly, cruising 60 feet above them, then use a Wand of Haste to repeatedly Haste the offending warrior till they're too old to fight, or kill over from old age. Only really works vs humans or half-orcs ..but is REALLY damn hilarious..because people that die of old age can't be raised!
  • StrayedMonkeyStrayedMonkey Member Posts: 146
    edited January 2013
    scroll of magic protection...mage cant do a thing, then combine that with arrows of dispelling.
  • LapaLapa Member Posts: 73
    Thanks for all answers. Can somebody still explain to me why there are many very high level mages (25-30) in forgotten realms but not a single lvl 30 fighter? Is it harder to achieve high level with fighter than mage? I was just browsing the forgotten realms wikipedia and didn't find a single character with fighter level above 20.
  • BerconBercon Member Posts: 485
    @StrayedMonkey Arrows of dispelling don't go through protection from magical weapons. Mage doesn't need to use magic directly, he can cast energy blades, timestop and there is 20 blades hitting your fighter in an instant. If thac0 is an issue there is tenser's transformation for that.
  • StrayedMonkeyStrayedMonkey Member Posts: 146
    theres a counter for each in every situation
  • the_spyderthe_spyder Member Posts: 5,018
    I have to agree that in a straight fight against prepared opponents one on one, a Wizard is going to destroy the fighter. There are far too many "Manage" spells at the Wizard's disposal to make the fight even close to fair. And with contingencies and other defenses such as stone skin and mirror image, the fighter has to get through or remove all of them while all the mage needs to do is get off one successful hold person. Boom. Dead meat.

    But the game isn't supposed to be one on one PvP style combat. And that is where they equal out (and one of my big problems with NWN which tried to balance out FOR PvP). Fighters can keep on going for ever so long as they have healing or just really good armor. Wizards eventually run out of spells. With that being said, there is a lot to be done with spells like summon monster. Means that they don't really need tanks. They can summon them at will.
  • MykraMykra Member Posts: 252
    Lapa said:

    Thanks for all answers. Can somebody still explain to me why there are many very high level mages (25-30) in forgotten realms but not a single lvl 30 fighter? Is it harder to achieve high level with fighter than mage? I was just browsing the forgotten realms wikipedia and didn't find a single character with fighter level above 20.

    Because most of those mages have lived for hundreds, if not a thousand, years and are basically demigods by that point. The Realms has it's fair share of high level fighters - like Gareth Dragonsbane who is like level 24 or 25, Drizzt and Barrabus who are high-teens/early twenties, etc...

  • the_spyderthe_spyder Member Posts: 5,018
    edited January 2013
    Lapa said:

    Thanks for all answers. Can somebody still explain to me why there are many very high level mages (25-30) in forgotten realms but not a single lvl 30 fighter? Is it harder to achieve high level with fighter than mage? I was just browsing the forgotten realms wikipedia and didn't find a single character with fighter level above 20.

    there is a saying that I think applies.

    "There are old soldiers and there are bold soldiers. But there aren't any old, bold soldiers."

    Whereas Mages just sit around in towers reading books all the time. What are they going to die of? A paper cut?
    Post edited by the_spyder on
  • NifftNifft Member Posts: 1,065
    Phyrax said:

    Hilarious: my brother and I wanted to settle this dispute (me Mage vs. him Fighter) once, using 3rd Ed. paper DnD. We agreed level 20, and could choose from all possible magic items from the DMG.

    I won: casting fly was enough to thwart all his plans: he forgot a ranged weapon and did not realize that flying would be an option!

    3.x was rather caster-centric.
    Try this same fight in 4e (which is rather Fighter-centric).

    - - -

    In BG, it seems that Fighter-types get the best end-game saving throws and HP, so that's something in their favor. Their HLAs can be pretty darn brutal, and BG(1/2) mages never learn the really good spells like Fly, Teleport Without Error, or Plane Shift -- and they can't use Gate to bring in a Solar.

    @Lapa: in a game designed by nerds, would you really expect the top political positions to be held by jocks?
  • ZanathKariashiZanathKariashi Member Posts: 2,869
    Fighters simply don't have as much incentive to adventure as mages do. Fighters are generally only in it for the thrill and treasure, occasionally an ideal. But time has a way of taking the thrill out of things and diminishing ones ideals, and after a point, you're richer then you know what to do with it all, and retire.

    Mages on the other hand have an unquenchable thirst for knowledge and power that drives them forward, even when not directly adventuring, they holed up doing research into new spells (which grants extra XP when successful), scrying about subjects of interest or working magical theories.

    That, and most caster simply live longer, either by magical or divine intervention. Most of those 21+ mages are at least a couple centuries old..some going back 2-3 thousand years. (Halaster Blackcloak is the oldest known NON-undead mage in Faerun, his age being placed between 4-5 thousand. Larloch is oldest known non-god, former mortal in the Realms)
  • SharnSharn Member Posts: 188
    If your looking at it from a straight up one on one fight with high level characters then fighters will always win.

    Brooch of Anti Magic shell= fighter putting the mage in a headlock and noogieing him to death.
  • JonelethIrenicusJonelethIrenicus Member Posts: 157
    Sharn said:

    If your looking at it from a straight up one on one fight with high level characters then fighters will always win.

    Brooch of Anti Magic shell= fighter putting the mage in a headlock and noogieing him to death.

    Does it work against shape change?
  • SharnSharn Member Posts: 188

    Sharn said:

    If your looking at it from a straight up one on one fight with high level characters then fighters will always win.

    Brooch of Anti Magic shell= fighter putting the mage in a headlock and noogieing him to death.

    Does it work against shape change?

    Anti-Magic shell cancels any and all magic in its area of effect, to my knowledge the only thing available to a mortal that could cancel it is the Blackstaff, a unique magic item held by Khelben. There may be some spells that could counter it temporarily, but unless it actually destroys the brooch the fighter could turn it back on, and how many turns is it actually going to take for a fighter to kill a mage with no spell protections or magic items.
  • ZanathKariashiZanathKariashi Member Posts: 2,869
    edited January 2013
    Disjunction works just fine, though it only has a 1% chance per caster level of destroying the antimagic field, and then, permanently depowering all magical items not worn by the caster in the area of effect.

    And where exactly does this item come from? I don't even know of any greater artifacts that could cast antimagic field more then 3/day.

    Lots of ways actually. Just trap him in a windowless Force cage slightly larger then the anti-magic field (Effects like Force cage, wall of force and the like aren't affected by anti-magic fields). That'll give you 24 hours to figure out what to do with him and re-pick spells. Like build a corral of walls of force, then create a wall of iron on top and tip it into the corral, 5 round creation inescapable crushing trap.

    Or if you're an epic caster, just blow him away with 10th level spells (throwing him into Orbit with Nailed to the Sky would be particularly funny, allowing you to sit back and watch via crystal ball as the cold vacuum of space works it's "magic". Or Demise Unseen (Kills and instantly reanimate the fighter as a ghoul under your complete control). They have a 50% chance of ignoring the effects of an anti-magic field.
    Post edited by ZanathKariashi on
  • satyrionsatyrion Member Posts: 104
    In a 1 vs 1 battle in BG2 the fighter would always destory a caster in a matter of seconds. Ina fight with real d&d rules the mage would probably win
  • HowieHowie Member Posts: 136
    If you use high level campaign options. A fighter can always wins initiative with a weapon he masters in and cut the wizard into ribbons before he could even act. But then again since when did a wizard need to act? A simple contingency spell or spell trigger could trigger a wish or imprisonment spell to turn the fighter into a toad before he rolled initiative. A magic jar, or clone, a simiculum, a geas could trick the fighter into masturbating himself. But mind you a fighter at high level has ridiculous saving throw vs. spells, so the wizards would need spells with no saves.

    So yeah, wizards always wins especially in FR when all these spells are easily accessible. In Greyhawk however, the wizard will probably die of age before he could find the first spell he needed.
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