I know that many amongst you people are passionate RPG fans, some of you even dating from the time of the classic ol' pen and paper aka tabletop roleplaying games. Now I was wondering about a particular subgenre of RPGs, namely the so-called 'roguelike RPG'. http://en.wikipedia.org/wiki/Roguelike
I have recently been playing such a roguelike game, namely the recently released indie title 'Don't Starve'. This game is available on both Chrome and Steam and features a randomly generated world in which the character has to collect food and other resources available to survive as long as possible and, as the title of the game implies, of course to keep themselves fed.
The thing is, I adore the game, its characters and art style, but there is one feature I have difficulties with, and that is the 'permanent death' feature. I know that it is one of the most prominent features of a roguelike game, but I still find it hard to keep myself motivated to build up another base and explore all of the maps yet again whenever I die. Think of it as if dying in Baldur's Gate would teleport you back to the beginning chapter at Candlekeep. The point is: the first few times, dying isn't such a huge deal. You've only started afterall. You still got things to discover and who knows, you might be able to in this new playthrough! You might even explore some new islands this time with better equipment! So, full of enthusiasm, you start over again. Now try starting over again and again and again. Surely you'll lose patience and motivation after a while. Mind you, this also hugely depends on the type of person.
Some people don't mind to keep on going through the same repetitive gameplay over and over again. Others do and are more clinging to a good save game feature. It depends from person to person.
What do you think about roguelike games? Do you like them? Or would you rather spend your time on another game (like BG:EE)? Please discuss!