Shar-Teel Why u mad ? =(
VittordeVitto
Member Posts: 225
Something odd just happened to me.
I killed the Umberlee Priestess for the fisherman and Shar-Teel turned hostile on me...
I never heard of this interacton before, i felt it was odd because there was no dialogue.
Is it legal or a bug ?
I killed the Umberlee Priestess for the fisherman and Shar-Teel turned hostile on me...
I never heard of this interacton before, i felt it was odd because there was no dialogue.
Is it legal or a bug ?
0
Comments
Shw has magic itens, any evil party would aprove it too.
So, i think it's ok to just... murder her.
If Shar-Teel simpatized with her she would banter something like "if a male touch her, things will get gore here".
But she just turned hostile, she told me nothing.
Just talk instead, get the item from the fishermen and give it back to her; she can help with another quest later (you don't need her for it, but she can).
Why a good npc would not enjoy murdering a priestess of umberlee ? I mean Shar is evil too and Rashaad (a Goody-Goodie) asks you to kill an entire cult.
The fishermen are just trying to use you to do their dirty work; you should go back and kill them.
They were in despair and were used by the storm lord.
They dont deserve to die :-(
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They murdered the priestess who was demanding too much tribute; the girl, Tenya, the original priestesses daughter, just wants the item they stole back.
Isnt it?
With regard to Shar-Teel flipping out on you - I don't know what's going on. I'm curious to see what happens when I get to that part of the game with my Mostly Evil party. I'd volunteer to run a test and get back with you but I'm not nearly close enough to Chapter 5 to be able to give you an answer any time soon.
One does not simply kill someone because he or she might be evil. Unless there's some extraordinary situation like a war, I think only psychopaths go out on their own and kill people who they think are evil...
Well, I guess that's a bit off-topic, but BG:EE is a subject that easily arouses philosophical debates.
It's a good thing people have never used this to justify anything in the real world, or wars might have been started or something.
And in this case, it's a twelve year old girl; helping her and hoping your kindness someday helps her find the right path seems like the most good you can do to me. More often in real life, wars start because people worship the same deity and believe essentially the same thing. It'll be a dispute over some really trivial detail, like what color socks the god prefers, that results in millions having to die,
There is no reason that the party knows of to kill the twelve year old girl - sure, she is admittedly a priestess of Umberlee - but we have no evidence of what evil she has done in her twelve years. That she has committed evil I believe is self-evident (as a Cleric in 2nd Edition I believe she has to be the same alignment of her worshiped goddes).
But as one does not have any evidence or knowledge of what that evil is, there is no way that a good party could justify murder here. Refusing to deal with her would be the appropriate action IMHO.
As for the Fishermen - if we go by what they say as being the truth - they indeed murdered her mother, well, that is a pretty evil act in and of itself! Of course, we do not know the exact details, but assuming it was murder, that is an evil act. Killing her (especially if she was responsible for downing deaths with that bowl of elemental summoning, for example), I think that would be justified (and not murder). But we just do not have this information.
So, refusing to help the Fishermen is pretty much what a good party would do, assuming the fishermen murdered her mother. One might be tempted to help the 12 year old avenge her mother here, assuming it was murder. I do not think a Lawful Good party would, though. Perhaps a Chaotic Good would (or Neutral Good).
There's plenty of chance that someone so young could still be taught the error of her ways (even though what happens in game is she goes to the temple to carry on being trained by the other priestesses). But in any case, I don't see how it can be a good act to just leave a child out on her own. I suppose at least with the Umberlants she'll be looked after, kind of.
But I think the problem with alignment is that it exists to make the game easier to play; but like a lot of gameplay elements, it doesn't make for very interesting or compelling story telling. The ease with which you can resurrect someone in game, for example; it kind of takes away a lot of the drama and jeopardy if you imagine it would really be that easy all the time. This whole episode I think just highlights that the alignment system doesn't really do justice to the massive complexity of human beings and interactions.
If you look at another evil goddess prominent in the series, Shar, there is a distinct difference in the scope of their evil. Shar's ultimate goal is nothing less than the complete obliteration of all existence, sending the universe back to the nothingness that existed before the beginning. She's the ultimate nihilist.
When I first played BG back in high school a friend and I discussed this situation at length and we still couldn't come to an agreement on the matter, which I think goes to show that even though the game contains many other less than satisfactory treatments of complex moral problems, it still has encounters and quests that can give a player pause - if he is willing to take it. For me, the situation with the fishermen and Tenya morally ambiguous enough that the only "Good" option (out of the ones the game is coded to allow) is not to participate in their squabble. A morally neutral option would be to talk the fishermen into giving back the bowl (because it will earn you the favor of Umberlee) and any scenario involving killing either the fishermen or Tenya is either pretty "Evil" or pretty metagame-y depending on the player's motives.
-Blue
No, I never killed her. Why do you ask?
Are you Evil because you worship Umberlee, or do you worhsip Umberlee because you are evil? It would seem appropriate to say that channeling the powers of a divine being could leave a lot of residual energy, especially if we're talking Law/Chaos and Good/Evil.
-Blue
Banters near the Sea about Umberlee and her living with her mother, the story can be great,..
Werwolf Island, Baldur`s gate Docks, the Banter with the groupe,..
BG2 Underwater City, Brynnlaw, Athkatla Docks,.. nice places for Umberlee Banter.
Ps.: What`s her ingame Stats??
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All hail to Umberlee !
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She seemed to go down quite well, because of her constant unbridled and unnecessary rage. Some people said she was a bit like Hit-Girl from Kick-Ass... I only watched it once and don't remember much, but it's what they say. And there's some deeper stuff about how she hated her mother, but still wanted her respect and love because it was her mother... but mainly she's just angry and swears and threatens people a lot. So cute.