I don't think even the devs knows that. So far they have been giving us fair warning in the general forum before a patch is about to come out. In these they have dropped hints or outright stated what is going to be fixed (or at least what they believe/hope will be fixed :P)
Well, they said they would be syncing the patches, and the game hasn't even come out on OSX yet, so I would assume the next patch will be mid-late February or so.
They just pulled the Mac build from review a couple days ago to fix a bug. At this point, I can't imagine that they are not submitting the Mac build with 2013 code. If the game passes submission, they can put up iPad 2013 code, and if that passes, they can release both Apple and PC patches at the same time.
Considering an estimate is always taken as a promise, and people get angry when promises are broken. I expect to hear about the next patch when they are absolutely sure about when it is going to release (i.e. right before they release it).
@TrentOster Unifying patch release dates, when the patch APPROVAL process time differs greatly depending on the platform, doesn't make sense. Am I'm missing the benefit of implementing an unnecessary rate limiting step?
@TrentOster Unifying patch release dates, when the patch APPROVAL process time differs greatly depending on the platform, doesn't make sense. Am I'm missing the benefit of implementing an unnecessary rate limiting step?
To keep all platforms on the same version for multiplayer support.
@TrentOster Unifying patch release dates, when the patch APPROVAL process time differs greatly depending on the platform, doesn't make sense. Am I'm missing the benefit of implementing an unnecessary rate limiting step?
I have it on good authority that @TrentOster has the finest Dwarven Gamesmiths in all of Faerun working on Baldur's Gate and additional patches to forge the finest RPG of this decade!
You forgot to finish the sentence - "to forge the finest RPG of this decade", and the last decade.
Nah, this decade will have Project Eternity. Either it will be one of the greatest RPG's ever made to this time, or greatest disappointment of all time.
@Kirkor With as much money as they are spending on it. If it isn't the greatest RPG ever it will definitely be the greatest disappointment of all time.
It sounds like a lot, but in this context it's really not. To make a game that would rival the Baldur's Gate saga in any way, you need a lot more than 4 million.
If the expectations include a substantial amount of voice acting or any elaborate cinematics, you'd have to think more along the lines of 40m (or 80+, depending on the devs' ambitions). Even without those, they're still working with a very constrained budget.
It could turn out great (and I hope that will be the case), but expecting it to be "the greatest RPG ever" seems a bit too optimistic. It's like shopping for a new car with a budget of $20k and expecting to drive home in a Ferrari.
That all being said, I agree with you and I'm not depending on it being great.
I didn't kick start it, and I won't be buying it until after it is out and I've seen reviews.
I've gotten burned on preorders that promised the world and delivered crap waaaaay too many times so that I never preorder a game anymore.
Though I think 4 million is a lot, if they were too focus on the correct things, that is not voice acting and elaborate cinematics. For example: FF6 is still a gazillion times better than FF13.
Though I think 4 million is a lot, if they were too focus on the correct things, that is not voice acting and elaborate cinematics. For example: FF6 is still a gazillion times better than FF13.
Exactly! Games are so expensive to produce nowadays, because developers are focusing on expensive graphic engines/cinematics/physics... And still they produce crap, because they forget one thing. One thing that is most important in any game: Gameplay. Many independent small developers already proved, that you can create really good game with crappy graphics and without any budget. So yeah, if they focus on the right things, it might be one of the best. And as far as I have read/seen, it may be true.
@Kirkor With as much money as they are spending on it. If it isn't the greatest RPG ever it will definitely be the greatest disappointment of all time.
It sounds like a lot, but in this context it's really not. To make a game that would rival the Baldur's Gate saga in any way, you need a lot more than 4 million.
If the expectations include a substantial amount of voice acting or any elaborate cinematics, you'd have to think more along the lines of 40m (or 80+, depending on the devs' ambitions). Even without those, they're still working with a very constrained budget.
It could turn out great (and I hope that will be the case), but expecting it to be "the greatest RPG ever" seems a bit too optimistic. It's like shopping for a new car with a budget of $20k and expecting to drive home in a Ferrari.
I think Obsidian have flat out said they will not be doing full voice acting. Not sure what their plans for cinematics are, but seeing as how it's a 2D, isometric, "old-school" RPG, I can't see them going all out on flashy cinematics.
Also, people aren't realizing that $4 million is not their full budget for this game. It's just the money to get the game started, that I think would normally be provided by a publisher. The game will cost much more money, which will be recouped through sales. I imagine they will be making more money per sale than normal, seeing as how there's no seperate publisher taking a cut.
Edit: Turns out I was wrong about what I wrote in the second paragraph, about $4 mil just being for startup, with their total budget being larger. With that in mind, I guess you can take the rest of my post with a grain of salt.
Also, people aren't realizing that $4 million is not their full budget for this game. It's just the money to get the game started, that I think would normally be provided by a publisher. The game will cost much more money, which will be recouped through sales.
Also, people aren't realizing that $4 million is not their full budget for this game. It's just the money to get the game started, that I think would normally be provided by a publisher. The game will cost much more money, which will be recouped through sales.
{{Citation needed}}
Yup looks I was wrong. I could have sworn I read something like that during the Kickstarter phase, but after some googling trying to find where I read that, I found this:
Actually, it doesn't matter if it's a flop, although I don't believe that it will be. But the nice thing about Kickstarter is that people have already paid for the title. So anything else that happens after that is great, but we know what our budget is, and practically speaking, that's all we're really focused on: "We're going to make a game for this amount of money."
We already have the backer support. They've already paid for it. That's our end destination. If it ends up getting released and selling a lot of copies, great. If it sells enough where we can support future installments, we'll absolutely do that. If it doesn't make much of a profit, and we did want to do another installment, we'd probably take it back to Kickstarter.
I think Obsidian have flat out said they will not be doing full voice acting.
That's good. They said, that voice acting is expensive and don't want to spend too much money on it. That is already a good sign. They don't throw away money. Baldur's Gate has very limited voice acting, which is actualy good: 1) It costs less money, so publishers can use it on other, more important stuff. 2) If the game is fully voice acted, then publishers have to cut down on dialogues, so it won't be so expensive to voice them. This is where we, gamers, actually lose. 3) When the game is fully voice acted, modded content is clearly visible and stand out, as it has poor voice acting or none at all.
So I will be allright, if they do voiceacting similar to that in BG series.
BTW I have noticed, that Obsidian is trying to take out the best from games like BG.
Comments
Dammit!
Fixed it.
With as much money as they are spending on it. If it isn't the greatest RPG ever it will definitely be the greatest disappointment of all time.
If the expectations include a substantial amount of voice acting or any elaborate cinematics, you'd have to think more along the lines of 40m (or 80+, depending on the devs' ambitions). Even without those, they're still working with a very constrained budget.
It could turn out great (and I hope that will be the case), but expecting it to be "the greatest RPG ever" seems a bit too optimistic. It's like shopping for a new car with a budget of $20k and expecting to drive home in a Ferrari.
That all being said, I agree with you and I'm not depending on it being great.
I didn't kick start it, and I won't be buying it until after it is out and I've seen reviews.
I've gotten burned on preorders that promised the world and delivered crap waaaaay too many times so that I never preorder a game anymore.
Though I think 4 million is a lot, if they were too focus on the correct things, that is not voice acting and elaborate cinematics. For example: FF6 is still a gazillion times better than FF13.
Many independent small developers already proved, that you can create really good game with crappy graphics and without any budget.
So yeah, if they focus on the right things, it might be one of the best. And as far as I have read/seen, it may be true.
Also, people aren't realizing that $4 million is not their full budget for this game. It's just the money to get the game started, that I think would normally be provided by a publisher. The game will cost much more money, which will be recouped through sales. I imagine they will be making more money per sale than normal, seeing as how there's no seperate publisher taking a cut.
Edit: Turns out I was wrong about what I wrote in the second paragraph, about $4 mil just being for startup, with their total budget being larger. With that in mind, I guess you can take the rest of my post with a grain of salt.
Speaking of that. I'm so glad things like kickstarter are making it possble to leave the publishers out of the loop.
I dream of a world where this model takes over so much that publishers go bankrupt and cease to exist.
So it looks like $4 million is indeed their budget, and everything from future sales is pure profit.
Baldur's Gate has very limited voice acting, which is actualy good:
1) It costs less money, so publishers can use it on other, more important stuff.
2) If the game is fully voice acted, then publishers have to cut down on dialogues, so it won't be so expensive to voice them. This is where we, gamers, actually lose.
3) When the game is fully voice acted, modded content is clearly visible and stand out, as it has poor voice acting or none at all.
So I will be allright, if they do voiceacting similar to that in BG series.
BTW I have noticed, that Obsidian is trying to take out the best from games like BG.