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How am I supposed to kill those liches in bg2 ??? SCSII installed

I'm trying to kill this lich at city gates area. At the beginning of battle he casts time stop, improved alacrity, dragon's breath and comet = my party dead. My party is at level 11 and my mages and clerics can cast spells up to lvl 6. Is there any change to kill that asshole or should I just come back later? I have nearly done every possible quest before journey to spellhold and I have installed Sword coast strategems II mod and its components.
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  • [Deleted User][Deleted User] Posts: 0
    edited February 2013
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  • LapaLapa Member Posts: 73
    Yea I know this door-cheese tactic but I can't use it. If I enter to the room with 1 character, I can't get out anymore. It says something like "magical force is blocking your way" when I try to leave. I'm pretty sure that it has worked before. But now with SCSII it's not an option anymore.

    Well maybe I should go to Spellhold before any lich battles. Its just sad that now I must leave so many enemies behind alive. I have usually done every quest and killed every enemy (except Kangaxx) before Spellhold.
  • [Deleted User][Deleted User] Posts: 3,675
    edited February 2013
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  • LapaLapa Member Posts: 73
    I could bring reinforcements in if I wanted. But after those comets and dragon's breaths the lich is going to conjure couple mordenkainen swords and I can't even touch those with my +3 weapons. I noticed that he casts protection from magic weapons every 4-5 rounds so I tried to hit him with normal weapons but my weapons were ineffective anyway. I guess those liches are immune to normal weapons naturally?
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  • JamesJames Member Posts: 110
    I once beat him with SCS installed, Minsc threw Azuredge, lich failed anddied. I was actually disappointed after all the time I spent preparing my buffs. Bet this only happens 1 in a million times though
  • IkMarcIkMarc Member Posts: 552
    Protection from undead

    /end thread
  • AHFAHF Member Posts: 1,376
    For the liches in the larger areas (i.e., non-gate district lich), you can buff one person close to the lich and have the rest of your party further off. Getting that one really buffed character 100% magic resistant is very useful (there are the scrolls, potions, polymorph self spell, cloak of the sewers, etc.) to absorb the magic. The rest of the group will need to take out the summons from a good distance (the magic throwing axe, spells, missile weapons, etc.) so the lich doesn't target them. Melf's meteors are effective against liches (but not with the PfMW active) and Keldorn can be helpful for dispelling (if you used the SCS features making liches vulnerable to dispel magic) and for the true sight. Be aware that the lich will cast area of effect spells on his own summons (like chain lightning on the mordy sword) if you have the protection from undead scroll active since he figures the summoned creature is following you and therefore you are probably in the AoE. Summons for your party are useful but are usually killed off so they aren't a wall of protection if you can't keep summoning them (elemental staffs might be useful here).

    For Kangaxx, I had Keldorn use the scroll of protection from magic and hack at him while the rest of the party attacked the summons from four corners of the room (and one in the middle so only one could be caught in any AoE spell). The final form was much easier than the first lich form (given that Keldorn was immune to imprisonment).

    Azuredge or the mace of disruption open the door to a lucky one-shot, but you can't rely on that unless you are willing to rampantly reload.

    It is going to be tough with 11th level characters but I did beat them on Hard with a halfling kensai and Aerie, Jaheira, Keldorn, Viconia and Haer Daelis before leaving to rescue Imoen. I did not do it without any reloads!
  • ryuken87ryuken87 Member Posts: 563
    edited February 2013
    I'm sure it's possible that you can do this at level 11 but I would come back later. There's no way you're near to having done nearly every chapter 2/3 quest and still only being level 11 - I would expect to be level if I had done the bare minimum to just finish the guild war.
    Lapa said:

    I could bring reinforcements in if I wanted. But after those comets and dragon's breaths the lich is going to conjure couple mordenkainen swords and I can't even touch those with my +3 weapons. I noticed that he casts protection from magic weapons every 4-5 rounds so I tried to hit him with normal weapons but my weapons were ineffective anyway. I guess those liches are immune to normal weapons naturally?

    I'm not sure what (if any) weapons work vs Mordenkainen's Swords, but I'm pretty sure they're vulnerable to magic, even Magic Missile. Liches are naturally immune to non-magical weapons so when they have PfMW they are pretty invulnerable to melee. I can't remember all the buffs SCS2 liches use but Ruby Ray is such a valuable spell in that mod since it's Alteration.
    IkMarc said:

    Protection from undead

    /end thread

    @lkMarc SCS2 liches are too clever for that.

  • EdwinEdwin Member Posts: 480
    SCS2 is serious business. You will have to buff like you have never buffed before. Protection from magic scrolls are a must, and you can avoid being imprisoned with a spell immunity of the appropriate school governing those spells. You have to follow up with lots of debuffs on the lich like warding whip, lower resitance, etc. Even with all the standard tricks, it is a tuff fight.
  • ajwzajwz Member Posts: 4,122
    Protip- To kill the lich, shoot it until it dies
  • DexterDexter Member Posts: 253
    Maybe a fighter (i.e. anomen) wielding mace of disruption and a prot magic scroll could make it, but be aware that if you installed it, SCSII allow Spellstrike to take down a Protection from Magic scroll.
    SCSII makes liches very very tough, they usually buff with 2 spell protections and pro magic weapons, which you have to dispell before they cast time stop... that's 3 arcane casters, can you make it?
    Also you can't cheese a lich with a pro undead scroll. It's wierd but they cast teleport field and it seems to dispell the pro undead status
  • SCARY_WIZARDSCARY_WIZARD Member Posts: 1,438
    ajwz said:

    Protip- To kill the lich, shoot it until it dies

    How much does a subscription to your sweet magazine cost? :o?
  • emjayemjay Member Posts: 84
    edited February 2013
    On a semi-related note, is there any way to protect yourself from the Shadow Dragon breath level-drain in SCSII? I took out the Improved Shade Lord part because I wanted to do Umar Hills early on in the game, but I had a crack at the Shadow Dragon yesterday and Negative Plane Protection does nothing :( I can get it's protections down easily enough and start whacking away but the level drain spell basically drains 10 levels at a time its insane.

    For reference I am a lvl 11 sorc with breach and lower resistance available, have Keldorn (10), Anomen (7/12), Jaheira (9/11), Yoshimo (12), and Valygar (9)
  • LapaLapa Member Posts: 73
    I don't know about that shadow dragon... I admit that I won him with cheese. Made 40 skull traps and lured him into those. I also noticed that the improved shade lord wasn't so bad as people say he is. Didn't have to reaload even once. I decided that I kill those liches after Spellhold... Also Firkraag seemed to be nearly impossible. But I have to admit that I love this mod. It removes so much cheese from this game so you have to think more in every battle.
  • emjayemjay Member Posts: 84
    I love the difficulty as well, it just shits me that negative plane protection doesn't work against the level drain for no apparent reason other than "it's a dragon"
  • MykraMykra Member Posts: 252
    edited February 2013
    Lapa said:

    I'm trying to kill this lich at city gates area. At the beginning of battle he casts time stop, improved alacrity, dragon's breath and comet = my party dead. My party is at level 11 and my mages and clerics can cast spells up to lvl 6. Is there any change to kill that asshole or should I just come back later? I have nearly done every possible quest before journey to spellhold and I have installed Sword coast strategems II mod and its components.

    In SCS, Liches are most likely the most powerful foes in the game. The lowest level lich is still balanced around the party being around level 12-13, and they have a mountain of protection and immunities to certain levels of magic. (IIRC, Liches are immune to L1-L5 spells, Demiliches are immune to L1-L8 spells). Depending on the option you picked while installing, Breach may actually still affect a lich anyways because it gets a new set of rules as to it's use.

    I find that personally the biggest problem I face is the Protection from Magical Weapons they put up. if you can't remove that, then it's probably not worth the headache. However, if you can manage to remove that, you should be able to burn the lich down quickly. Many times you are trying to outlast that damn spell, not the actual lich himself.

    I ask myself:
    *Do I have enough magic to affect the lich? Being able to cast level 6 is required, but if I only can get off a couple of level six spells in a fight, it may not be enough.

    *Do I have the protections to outlast the lich? (Potions, Scrolls of Protection of Magic from Ribald, etc.)

    *Do I have anti-undead weaponry yet? Not required but super helpful.
    Post edited by Mykra on
  • the_spyderthe_spyder Member Posts: 5,018
    Simple answer. Wait a few more levels and try again.
  • SCARY_WIZARDSCARY_WIZARD Member Posts: 1,438
    emjay said:

    I love the difficulty as well, it just shits me that negative plane protection doesn't work against the level drain for no apparent reason other than "it's a dragon"

    And the duration sucks. And we don't get the extension spells from P&P. :|
  • AHFAHF Member Posts: 1,376
    Dexter said:


    Also you can't cheese a lich with a pro undead scroll. It's wierd but they cast teleport field and it seems to dispell the pro undead status

    I haven't had a problem with the undead scroll. It worked just fine - the lich was just smart about it. After being hit once, it started summoning mordy swords and gating in demons using them to search out my character. The lich cast area of effect spells on the mordy sword or other summons and would even leave the area as I was chasing him. The repeated protection from magical weapons was also a challenge but at the end of the day I could race around with boots of speed far enough away from the summons that the area of effect spells didn't hit me and just wait out the PfMW spells.

    Where this didn't work was in the gate district (too small an area to play that game) and against Kangaxx (the entire party has to be there for that one).
  • SpaceInvaderSpaceInvader Member Posts: 2,125
    Since I almost always play Sorcerers, beating Liches (with SCSII and Tactics) after a certain level becomes normal routine.
    There is always a spell to counter another one. With one exception: DON'T use the scroll of protection from undead, else the Lich will cast a teleport field + dispel magic vs which Spell Immunity: Abjuration is totally useless.
    As for Dragon Breath and Coment, they should't be a problem: raise your fire resistence to 100+ (ring of fire, fire shield, potion or scroll), use Spell Immunity: Abjuration (a must have to avoid being dispelled) and buy a Spell Shield scroll.
    At your level I would first enter with a mage, to tank the first Lich spells, then join the fight with your melee chars that were waiting outside (prebuffed with Haste and some protections) to deal with the Pit Fiend (when it is Near Death don't give it the chance to summon in a second Pit Fiend) and the Lich.
  • Aasimar069Aasimar069 Member Posts: 803
    That's where I'm happy not having ever played with this mod.

    Everything seems to be cheesy tactics, and "cheated" enemies.

    Yes, adding spells/feats/proficiencies that were not available to the lichs and other kind of enemies are plain cheese / cheat. It should be rather a matter of improving the AI (with no cheap tactics/overpowered features) instead or creating completely unfair battles.
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  • bbearbbear Member Posts: 1,180
    Getting over 100% MR or elemental resistance shouldnt be a problem. You can literally dance around the lich and it cant harm you.
  • DavidWDavidW Member Posts: 823
    emjay said:

    I love the difficulty as well, it just shits me that negative plane protection doesn't work against the level drain for no apparent reason other than "it's a dragon"

    If that happens in SCS and not in vanilla BG2, it's a bug (I think). I'm not actually sure how it could happen, though, to be honest - I think NPP is hardcoded to protect against level drain. Are you sure it wasn't dispelled/breached?
  • SpaceInvaderSpaceInvader Member Posts: 2,125
    edited February 2013

    That's where I'm happy not having ever played with this mod.

    Everything seems to be cheesy tactics, and "cheated" enemies.

    Yes, adding spells/feats/proficiencies that were not available to the lichs and other kind of enemies are plain cheese / cheat. It should be rather a matter of improving the AI (with no cheap tactics/overpowered features) instead or creating completely unfair battles.

    How can you say so without even trying it?..

    There are a lot of AI improvements.
    Talking about Liches, for example, they use both Spell Immunity: Abjuration and Divination on top of Improved Invisibility. Add their normal weapon immunity + PfMW.
    Now think about a way to hit or throw a single spell at them.
    The only AoE spell high enough to be able to damage them (ignoring the MR) is Dragon Breath but:
    A) we're talking about SOA
    B) they will probably have high res to Fire

    Do you think it's better to play vs a vanilla Lich that casts Gate and then tries to kill his own Pit Fiend? I do not.
  • Aasimar069Aasimar069 Member Posts: 803
    edited February 2013

    That's where I'm happy not having ever played with this mod.

    Everything seems to be cheesy tactics, and "cheated" enemies.

    Yes, adding spells/feats/proficiencies that were not available to the lichs and other kind of enemies are plain cheese / cheat. It should be rather a matter of improving the AI (with no cheap tactics/overpowered features) instead or creating completely unfair battles.

    How can you say so without even trying it?..

    There are a lot of AI improvements.
    Talking about Liches, for example, they use both Spell Immunity: Abjuration and Divination on top of Improved Invisibility. Add their normal weapon immunity + PfMW.
    Now think about a way to hit or throw a single spell at them.
    The only AoE spell high enough to be able to damage them (ignoring the MR) is Dragon Breath but:
    A) we're talking about SOA
    B) they will probably have high res to Fire

    Do you think it's better to play vs a vanilla Lich that casts Gate and then tries to kill his own Pit Fiend? I do not.

    Waiting for the spells to fade ? ;-)

    EDIt : I wasn't fund of the pitfiend attacking the lich either ;-)
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