Hide is shadows
billyjean
Member Posts: 18
hey guys. One of my favorite builds to play are stealth users but im having some frustrations at the moment with my characters REFUSING to hide in shadows. Just wondering if anyone else has experienced anything similar or can explain why this is happening or can explain why this was happening?
My Gnome fighter/thief:
60 hide in shadows
40 move silently
(havnt picked up stealth boots or shadow Armour yet)
Just failed to hide in shadows 15 times in a row. usually takes my approx 5-8 tries to hide in shadows once.
My elf fighter/mage/thief
80 hide in shows
80 move silently
over the course of 5-10 play hours consistently failed to hide is shadows success rate of about 33-50% success
my human stalker cleric
89 stealth
successfully hides in shadows about 3/4 of the time over approx 10 play hours using stealth non stop. Definanly not 89%
(an no im not hiding when enemies are in sight lol! ive been corner sneaking for over 10 years in basically even ADAD game)
My Gnome fighter/thief:
60 hide in shadows
40 move silently
(havnt picked up stealth boots or shadow Armour yet)
Just failed to hide in shadows 15 times in a row. usually takes my approx 5-8 tries to hide in shadows once.
My elf fighter/mage/thief
80 hide in shows
80 move silently
over the course of 5-10 play hours consistently failed to hide is shadows success rate of about 33-50% success
my human stalker cleric
89 stealth
successfully hides in shadows about 3/4 of the time over approx 10 play hours using stealth non stop. Definanly not 89%
(an no im not hiding when enemies are in sight lol! ive been corner sneaking for over 10 years in basically even ADAD game)
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Comments
Last I checked, you need well over 100% in each skill to consistently hide in broad daylight.
Might crank the skills up over 100 and see how things go
thanks people
A human assassin with 18 dex can start with 37/38, which is 325 points shy. At 15 points per level, you'll be level 22 before reaching the goal, with 5 points left over.
I wanted to determine this for myself, but I may as well leave it here for others.
I wish the bonuses/penalties for races and extra dex were in the manual, but they are not. (edit: I added them a few posts down)
If playing an assassin, do your hunting at night where the world is your shadow.
That is one of the things I always hated about HiPS. I get the concept and I admit that it is a mystic type thing. I just don't like the complete suspension of disbelief necessary to not see it as a free unlimited use invisibility spell.
A human assassin with 18 dex starts with:
MS: 10 from human base + 10 from 18 dex
HIS: 5 from human base + 10 from 18 dex
+ 40 points available at the start
So it's 75 points. But you'd better distribute them 60 MS/15 HIS than MS 37/ HIS 38 because the time you're unseen is based on MS and the chace of hiding is based on the sum of MS+HIS (so the latter is the same).
Also you will find Boots of Stealth +20 MS/+15 HIS, Shadow Armor + 15 HIS and the manyal of Dex + 5 MS/+5 HIS. All that brings +25 MS/ + 35 HIS.
265 points are left for you to distribute as you level up. It's 18 levels so you can be 19th (NOT 22th) level Assasin to have 205 MS/200 HIS and dual-class.
But from my point of view, 315 points is enough to feel comfortable. It's only 12 levels so you can be 13th level and dual-class (at 13th level you gain x5 backstab multiplier).
BTW 13th level for thieves requires only 660 000 EXP so it's not so far in BG2.
Of course, dual-classing an assassin can be debatable because he acquires x6 and x7 backstab multipliers at 17th and 21st levels respectively.
But what's the point to be a human if you don't want to dual-class? You'd better take a halfling, a gnome or an elf to be a pure assassin.
It was really just a hypothetical to get some idea of the levels required, nothing more. It's easier to add your racial bonuses to a human than to subtract this and add that.
Here are the stats from the BG2 manual. Sorry, the forum throws out table html tags:
Elf: +5 MS, +10 HiS
Gnome: +5 MS, +5 HiS
Half-Elf: +5 HiS
Halfling: +10 MS, +15 HiS
The Dexterity table only goes up to 19 Dex, but here are the rest of the stats from the wiki:
17: +5 to both
18: +10 to both
19: +15 to both
20: +18 to both
21: +20 to both
22: +23 to both
23: +25 to both
24: +30 to both
25: +35 to both
Oh, 2nd Edition. You can't just pick a simple formula and stick to it, can you?
The finer points of this bonus or that bonus are probably a moot point anyway, unless you intend to dual class.
Shadowdancers get the same amount of points. Dual classing from Shadowdancer simply for stealth in combat might be kind of cool. Like a Staff of the Magi with the invisibility fixed.
Plan away!
http://social.bioware.com/forum/Baldur039s-Gate-1-and-2/Baldur039s-Gate-General-Discussion-No-Spoilers-Allowed/Thesis-Hide-in-Shadows-12667733-1.html
I usually abandon dual-classing but this time I decided it's worth it. I'll finish BG1:EE with a Shadowdancer, reach level 13 and then will dual-class to a mage. It won't be far in the game yet.
The reason for my trying to dual-class while I'm usually not fond of it is really the ability to stealth in combat. As soon as I've tried it the very first time (without needing retreating from the sight of the enemy) I've realized: that's it! That's what I like the most.
And choosing a mage as the second class, not a fighter is caused by my wish to have more flexibility in the main character - just not to make it monotonous: this way there'll be a chance to kill by slitting the person's throat or by a powerful spell.
Maybe this combination is the only dual-class I accept, really.
I have to ask, why level 13? By my calculations, a human Shadowdancer with boosted Dexterity to 19 should reach 100 HiS and MS by level 9. Level 13 is the sweet-spot for warrior-types to get their second APR bonus, but a thief gets no such bonus. And while I suppose you could stack on a few more thief skills, you'll probably want another thief in the party for support skills anyway, and factoring in Boots of Stealth and the like I don't see your stealth needing much help past level 10 or 11.
If you've made deeper plans than this, ignore my advice. I'm just curious what your thought process is, because I've considered a similar build once the kit is un-bugged.
With Boots of Stealth and Shadow Armor, as well as with DEX 19 a human Shadowdancer will have 305 points at the 13th level. I take into account penalties the thieving skills get when hiding in the daylight or lighted areas inside buildings and think having 300 points is valid. 200 points is not enough in my opinion.
And I don't look further than the 13th level because it'll take much more EXP to get back. With 13 levels as a thief, he'll reach 16th level as a mage inside 3 mln EXP - the level a mage has access to the 8th level.
BTW, there'll be another thief in my party (Jan or a new NPC) specializing in OL, DT, ST and DI. Also I'll have Haerdalis who can PP.