The Developers have chosen to Gut the Quest Reputation point gains- why?
Beowulf
Member Posts: 236
There is no rep reward for killing the Ballsilick in the warehouse, for slaughtering all the zombies on the farm, for returning Josephs ring, for returning the body of the grand duke, for returning the body of the sick man to the Friendly Amn Inn... and others I think too....
Why did the developers want reputation points awarded for doing tasks that previously awarded them to no linger hike the character 20 levels of goodyness? I was short a few points after an errant arrow from Kivian happened to graze Drizzit- in fact the thieving elf just wanted his chain to thieve in really.... But it is hard to come by reputation points now... Why is the game changed like this; purposely or lack of coding?
Why did the developers want reputation points awarded for doing tasks that previously awarded them to no linger hike the character 20 levels of goodyness? I was short a few points after an errant arrow from Kivian happened to graze Drizzit- in fact the thieving elf just wanted his chain to thieve in really.... But it is hard to come by reputation points now... Why is the game changed like this; purposely or lack of coding?
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besides did you ever had trouble increasing your rep with a neutral/good party?
just go around and do quests and you'll hit rep 20 in no time
for instance currently i am playing lawful evil with viconia,dorn,kagain,montaron and edwin and my rep is 12 despite the fact that i did nothing out of altruism and my rep started at 5(9 base -4 for dorn+viconia),i even got rep for clearing the Nashkel mines(main quest)
I think @Kaigen is right, none of these ever gave reputation increases, except for bringing the injured guy to the FAI.
On topic: I didn't know they changed those, but if they did then it must have been purposely.
- Being good and getting less reward
- Being bad, but getting better reward and reputation drop
So then you would realy have some moral choices.
It doesn't really matter if I randomly kill a commoner or break into a random house. If it wasn't for rep management, I would do neither. There is no other gain but keeping your evil party members. The ratio of quests that ONLY give + rep (or no change) vs. quests that have the option to lose rep is off. If you simply do all quests, you end up with 20 rep, no matter what. Good/neutral parties aren't required to hug a stranger every few maps just to keep their party members either, so evil is more or less forced to metagame.
Seems like he has a quite peculiar bug or he did something to drop his rep maybe?
17 reputation points - 500 gold for one more
16 - 400
15 - 300
14 - 300
12 - 200
11 - 100
10 - 100
9 - 100
8 - 100
7 - 100
6 - 200
5 - 200
4 - 200
3 - 300
2 - 400
1 - 500
I wish they had, but I'm pretty sure they haven't