Increasing the level cap but reducing available experience
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- Increasing the level cap but reducing available experience74 votes
- Yes. Increase the level cap & reduce available experience16.22%
- No. Leave it as is.68.92%
- None of the above. Please explain.14.86%
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1) reducing the XP gained
2) increasing by the same amount in percentage (lets say by 10%) both the XP required to level up and the level cap
#1 is difficult to implement as you will have to change lots of scripts and dialogues
#2 is so easy to do that even I could do it. You just have to edit XPLEVEL.2DA (XP progression table), XPCAP.2DA (XP cap), STARTARE.2DA (XP cap for main campaign), STARTBP.2DA (XP cap for Black Pits).
Gaining xp and levelling up is a fairly important aspect of BG, or any other RPG, for me. It's actually kind of disappointing to reach the level cap (potentially a while before you beat the game) and realize that's as powerful as your character is going to get. In the past it's even caused to me to lose interest and not bother finishing my playthrough.
At the same time, simply raising or removing the current xp cap would make the game too easy, as it isn't balanced for higher level characters (many find it too easy as it is). So the OP's suggestion would mean that mean that you would still be gaining xp and levelling up for a longer portion of the game, but you wouldn't necessarily end up significantly more powerful than you would with the current system.
Now I actually wouldn't want to see the balance of the core game tampered with. But it might be really interesting if instead of JUST a difficulty slider, there was also a slider for the number of random encounters. I know I would enjoy playing different run throughs with different quantity and quality of monster populations.
The XP cap issue is a little different. I don't want to be 15th level in BG, that would totally break the game. But I've played a few times without a cap at all, and with a full party, and no grinding, the game has around 200K experience for each character. I think it's a little silly that the XP cap blocks us from those last 40K experience. That will not break the game or greatly upset balance in any way. So I wish the game would just let us keep earning it!
As example suppose we raise the XP cap in the main campaign from 161000 to 177100 (i.e. a 10% increase), but we also similarly raise the XP required to level up, so that for instance a Thief would require 176000 XP to reach level 10 instead of 160000 (again a 10% increase).
By the end of the game a pure thief will still reach level 10, it would just take him a little longer to reach max level.
If there's some point to doing this, it's not obvious to me either.
And just to be clear, by keeping base experience per kill the same (and removing the cap), the difference in the end game SHOULD NOT be huge. Maybe a +/- 1 to average party level. Just enough to make things a little different without totally breaking anything.
Once SCS:EE gets released I'll be playing with improved enemy AI so I plan on removing the cap, as I think removal of the cap won't then be unbalancing.
was that your CHARNAME progress up the level ladder at a slow pace
you realy felt you earned your level
BG2 and Tob you CHARNAME advanced a a much faeter pace
and the immersive feel of your characters progress felt phoney
if the developers can do this for BG2
Slow the level progress down a bit
That would make me happy
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Ideally I'd like to see cheats unlocked via corresponding in game accomplishments. For instance, most cheats could be tied to completing the game on a specific difficulty.
That should rather be done providing a modding tool for iPad, or if not possible, through DLCs or whatever they are called on iPad.
Then I decided to let a ghoul make me a basilisk and cheese fondu and suddenly the whole party was level 3... There's a reason so many solo runs head to that area to rapidly level up.
So overall I don't think the game xp as a whole needs nerfing, rather there are a few areas where the risk vs reward is way out of balance *coughbasiliskscough*
Reasons:
1) With a full party doing all areas completely, I tend to be capped out by the end of Chapter 5, which I think is a little too early. It'd be nice to have just a little more progression to work for in Chapter 6 to complete their development just in time for the final showdown in Chapter 7.
2) The most logical dualling-point for a Fighter->Cleric is level 7 (as Anomen is in BG2, in fact), but it takes 174K to hit Cleric 8 and thereby regain the Fighter levels, so you can almost-but-not-quite build such a character in BG1, which is frustrating because I'd enjoy that option.
Raising the cap to 175K would enable the useful F->C build which is currently unachievable, and I think that'd be a nice improvement. It'd also enable a F->T to reach 7/9 instead of the current 7/8 and enable a F/M/C to reach 6/6/7 instead of the current 6/6/6, but wouldn't affect the final levels of any other character, so the game-balance impact would be insignificant.
Slowing down everyone's progression slightly (the OP's suggestion of 10% sounds credible to me) would keep character-development going until closer to the end, and that's good.
So yes, I think it's an excellent idea. I don't think it'll happen, though.
The basilisk area is worth about 25,000 to 30,00 xp. So doing those 2 areas with a level 1 party of 6 should give every character at least 7,000 xp (level 3-5 depending on the class). Add in the Ankeg area now at 975 xp/ankheg at roughtly 20 ankhegs and the possibility of the rest/respawn option and theres another 18,000xp or 3,000xp/character.
Easy XP isn't really that hard to get, nor is gold (basilisks tend to drop gems worth up to 100 gold, greater basilisks can drop leral's tear necklaces worth a ton of gold, sirens drop pearls, that are only worth 50 gold/pearl and ankhegs are worth 500 per shell).
However, it is based on a party of six - a party of four or three characters , or even a solo , could get tremendously overpowered.
But at the end of the day, can't this already be done? I know that the level cap can be removed. As for the -10% XP (or whatever it ended up being), I bet that can be done as well.