Hypothetical question: one single class to go from BG:EE all the way to tob
Felspawn
Member Posts: 161
No dual class , no multiclass. I'm going to be lawful neutral. I like to group with imoen, dorn, neera, viconia with one spare slot in BG1, in BG2 I will hopefully roll with a similar crew devs willing. What class would you recommend? Something fun, that meshes well with the group and keeps cheesy tactics to the minimum
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The second criteria I use is the number of actions the main character does, I mean the number of times you need to use him while playing. He must be a central figure. From my point of view, he should be the most essential member of your party.
I find fun to play the following variants:
Sorcerer
Assasin
Bounty hunter
Archer
Avenger
It's worth to take into account that the original game didn't have a sorcerer NPC and now we can have him (although it's a question if he is available in BG2:EE), it's highly likely BG2:EE will have an Assasin as an NPC.
Also, I find Blades very appealing but there's Haerdalis in BG2 so you can have him in your party (but if you won't take him then a Blade is a good choice).
Monks and Wild mages can be fun and strong but now we have Rasaad and Neera.
Personally, I'd still take a multiclass character. I've tried many combinations, but after all I'm most satisfied when the main character has two classes in him that he can use as you wish and you're never tired. In one slot you have two characters. Illusionist/thief is my favourite.
Thief: covered.
Mage: covered.
Front-line: NAKED.
Your group would benefit from another tank (unless you plan on having Vicky tank, but I find her to be a more effective back-line caster & slinger).
If you're sure about LN, I'd recommend some kind of Fighter (either a plain-vanilla Fighter or a Berserker).
Alternatively, a fighter/cleric (dwarf or half orc) .
Well, that just leaves vanilla Fighter. Nooooooooooooo!
Actually, I'm drawn to the idea of seeing if there is some way to make a Wizard Slayer work out. Hitting ten times to result in total spell failure seems great. And as the WS hits acrue it's 10% failure for each one. So the target's ability to cast gets whittled down fast. (Use a non-magical weapon for enemies buffed with Protection from Magical Weapons; not sure what to do if the enemy also has Protection from Normal Weapons cast though.) However, many forum members here have pointed out that if a vanilla Fighter successfully hits a wizard tens times they're going to die anyway.
It's been so many years now since I played BG2* I can't remember specifics like this... but for a lot of arcane spellcasting enemies in SoA and ToB, don't they have buffs such a Stoneskin that absorb successful hits? I.e., you hit but you're not doing damage.
Also, let's say a WS does cause complete spell failure in the target. Will the target's buffs remain in place? Or do those collapse with the progressive spell failure?
* I'll play it again of course when BG2:EE is released.
best HLA in the game
A blackguard would make a useful tank skilled right - well, you have Dorn, but he's not really a tank. It's immunity against mindflawyers is great, so you can dump intelligence making him powerful in all needed stats.
A monk can be fun late game, but you will need your free slot for a real tank. Monks have high potential.
A bard, better a skald - not a tank, too - can be a very fun character. Like a clerik this tales-lover one would make sense according to your background in candlekeep.
A cavalier good agains demonic an draconic creatures can be very heavy end-game.
Swashbuckler.