I tend to use the Merchant rooms until I reach Chapter 3, then I start to use the best available. As for reason well, Price for the different rooms are laughable, even a peasant could afford the best rooms. The regen bonus from the better rooms are also quite minor.
@Freche I think you're overestimating the affluence of the peasantry. Most things the peasantry would buy like food, ale, and tools, are bought with silver and copper, not gold. 8 or 10 gold would be a big chunk out of whatever they typically make in a season.
I pretty much do it just because I can. The cost difference is so minor that even an hour into the game you could probably start resting in the best rooms and it wouldn't break the bank.
There was an essay somewhere on the internet which got real deep into the mechanics of peasants income in D&D, it came around to a general of 50-60gp of profit per year for a farmer's family, 120ish gp for a tradesman. So a Royal Room of 30gp would be half the family's yearly wealth and probably won't fit the entire family. And it's for one night.
On topic: Naturally, I always go for Royal when available. Whoever my main character is, spoiled snob is always part of the character description.
It doesn't really matter as long as you have a cleric in your party (better rooms do boost your natural healing); but just like I don't like staying in a cheap dump when I travel, I figure my characters don't really want to either. I used to start at merchant, and then switch to noble when I had more money. But as TJHOOKER mentioned above, they are all relatively cheap; so now I do noble right from the start, and get a royal when the whim strikes me.
There was an essay somewhere on the internet which got real deep into the mechanics of peasants income in D&D, it came around to a general of 50-60gp of profit per year for a farmer's family, 120ish gp for a tradesman. So a Royal Room of 30gp would be half the family's yearly wealth and probably won't fit the entire family. And it's for one night.
On topic: Naturally, I always go for Royal when available. Whoever my main character is, spoiled snob is always part of the character description.
Dang, no wonder so many people become adventurers.
There was an essay somewhere on the internet which got real deep into the mechanics of peasants income in D&D, it came around to a general of 50-60gp of profit per year for a farmer's family, 120ish gp for a tradesman. So a Royal Room of 30gp would be half the family's yearly wealth and probably won't fit the entire family. And it's for one night.
It's funny how you can just find 10gp in a barrel I wish I could find money so easy on the street in RL, just like in the games.
I never use the peasant room... In the beginning of the game I go for Merchant, since that one looks pretty decent compared to the peasant one. Then, once I get rolling in dough, I switch over entirely to royal. Because I can. :P
There was an essay somewhere on the internet which got real deep into the mechanics of peasants income in D&D, it came around to a general of 50-60gp of profit per year for a farmer's family, 120ish gp for a tradesman. So a Royal Room of 30gp would be half the family's yearly wealth and probably won't fit the entire family. And it's for one night.
On topic: Naturally, I always go for Royal when available. Whoever my main character is, spoiled snob is always part of the character description.
I have never played PnP D&D, but I'm sure that is correct for PnP. Not so much in the CRPG though. As Kirkor mentioned you can find 10g in a barrel, sure there is no banks so someone could have stashed it. Xvarts often run around with 5-15g, etc.
Lets take a look at the farmer in the most northern area, he pays you 150g to kill a few zombies, that would be 3 years of savings. If we look at the Ankheg Farm, Farmer Brun pays us 2 years (100g, maybe it's 3-4 for him considering his farm is kinda ruined) of savings. The fishermen in the same area gives you a flail +1 if you "resolve" their grudge with the priest, last time I sold a flail +1 I got 1000g (16cha ~15rep) that is about 20 years!! of income (6-7 years if divided by them 3). All drinks at the inns cost AT LEAST as much as a peasant room.
The economy in the CRPG is totally off the charts and would require an entire overhaul if it should be brought to some kind logic and realism. In the CPRG every peasant can afford the best rooms when they need to spend a night at the inn.
I frequently get the expensive rooms at low levels, because healing spells are at a premium (especially if you want your priests to memorize anything that ISN'T a healing spell. If I'm in Nashkel, and I have Xzar and Monty with me, an expensive room might be enough to keep me from having to cast a healing spell on Xzar (or anybody else that took 1 minor hit - at level 1, that can be 1/3 to 1/2 of your life).
Back when the game first came out, it was peasant rooms all the way, resting and re-casting until I was fully healed. Now I care much more about how much time has elapsed, and taking a week long vacation at an inn is immersion breaking.
Never anything but the royal suite for my adventurers! Seriously, you should never be so broke in these games that you can't afford the best rooms. I figure 10 gold a night works ~1.6 gold per party member. I can pony up for that, and if I don't after all I put those poor bastards through then I'm a terrible, terrible person. Terrible.
As for my characters; whenever I play an ranger, barbarian, druid or cleric of nature/elemental deites (especially Grumbar), I prohibit myself to rest at any inns through the whole playthrough. Camping is more fun anyway.
Always With all the trudging my character does through caves, mines, crypts and critter-infested-forests, no expense gets spared when there's opportunity for a proper rest.
I imagine she also forces everyone else to have a bath. Nothing worse to follow up a nice relaxing inn stay than hitting the road with smelly travelling companions
I usually stay in the best available. In games where I RP, I maintain the suite at Jovial Juggler, so I always pay for the expensive room when I'm there and only sleep there while in Beregost.
Comments
As for reason well,
Price for the different rooms are laughable, even a peasant could afford the best rooms.
The regen bonus from the better rooms are also quite minor.
So it's more of a RP reason then anything else.
I think you're overestimating the affluence of the peasantry. Most things the peasantry would buy like food, ale, and tools, are bought with silver and copper, not gold. 8 or 10 gold would be a big chunk out of whatever they typically make in a season.
So a Royal Room of 30gp would be half the family's yearly wealth and probably won't fit the entire family. And it's for one night.
On topic:
Naturally, I always go for Royal when available. Whoever my main character is, spoiled snob is always part of the character description.
Because I can!
I wish I could find money so easy on the street in RL, just like in the games.
Not so much in the CRPG though. As Kirkor mentioned you can find 10g in a barrel, sure there is no banks so someone could have stashed it. Xvarts often run around with 5-15g, etc.
Lets take a look at the farmer in the most northern area, he pays you 150g to kill a few zombies, that would be 3 years of savings.
If we look at the Ankheg Farm, Farmer Brun pays us 2 years (100g, maybe it's 3-4 for him considering his farm is kinda ruined) of savings. The fishermen in the same area gives you a flail +1 if you "resolve" their grudge with the priest, last time I sold a flail +1 I got 1000g (16cha ~15rep) that is about 20 years!! of income (6-7 years if divided by them 3).
All drinks at the inns cost AT LEAST as much as a peasant room.
The economy in the CRPG is totally off the charts and would require an entire overhaul if it should be brought to some kind logic and realism.
In the CPRG every peasant can afford the best rooms when they need to spend a night at the inn.
Back when the game first came out, it was peasant rooms all the way, resting and re-casting until I was fully healed. Now I care much more about how much time has elapsed, and taking a week long vacation at an inn is immersion breaking.
-Blue
As for my characters; whenever I play an ranger, barbarian, druid or cleric of nature/elemental deites (especially Grumbar), I prohibit myself to rest at any inns through the whole playthrough. Camping is more fun anyway.
Away with you and your peasant rooms, beggar!
I imagine she also forces everyone else to have a bath. Nothing worse to follow up a nice relaxing inn stay than hitting the road with smelly travelling companions