Archer grand mastery question
EnterHaerDalis
Member Posts: 813
The Archer kit says Grandmastery in Longbows, Shortbows and Crossbows is available.
The vanilla Ranger kit says you may not exceed specialization (2 slots) in any weapon class. Does this apply to the Archer kit because it's considered a ranger? I can only put 2 pts in any of the weapon classes listed above
The vanilla Ranger kit says you may not exceed specialization (2 slots) in any weapon class. Does this apply to the Archer kit because it's considered a ranger? I can only put 2 pts in any of the weapon classes listed above
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Note too, that you won't get all five in this game. You can put a third pip to a missile weapon at third level, and a fourth at sixth level. But you won't be able to get that fifth pip until ninth level, which exceeds the cap for this game. Ninth level won't be attainable until BG2.
If you're not level 1 but still cannot place more than 2 points in one of the appropriate missile proficiencies, the only cause I can think of is that you've Fallen as a ranger due to acts of evil. If that's the case, you should reload or restart, because being a Fallen Ranger or Paladin is terrible.
We were in Nashkel and the bounty hunter in the Inn attacked us, while we killed her, she cast some spell on Kagain and he killed a person in the inn.
Nothing happened, so I figured, "no harm, no foul", so we headed to the mines and met Dorn, now all the guard in Nashkel attack us and if we kill one, Imoen leaves. I thought it was because Dorn lowered our rep, maybe it was Kagain killing the person in the bar.
Anyway, its early in the game and I can do a few rep quests (I think we are 4 rep currently).
Thanks for the response Jalily.
Could probably edit but think I'll just re-roll.
Thanks again
Anyway, from now on my characters will be evil, so it wont be a problem in future
Thanks for the replies
your probably still better off than playing a 75 roll Charname which is all I do from now on
If you did decide to roleplay it, I'd at least edit the character into a fighter. That way the character isn't a completely underpowered warrior, and perhaps gets the ability to dual-class. Fallen paladin -> Cleric of Talos could be interesting...
Thanks for the replies
Yet another reason this game is awesome.
Meh. I'm all for difficulty and realism, but I don't see why your god should abandon you simply because your party member was magically compelled to kill an innocent, especially in an irreversible way.
Of course, in @Fiach's example, his god might punish him the second he recruited an evil bastard like Kagain in the first place, but I'm sure you can understand where I'm coming from.
Is the innocent still not dead?
I love morality discussions.
God bless you BG EE.
Edit: I know what you're saying though Madhax.
It's a crime, and should be atoned for. It sure as hell isn't an unforgivable crime, though. Since BG1 has no means for a paladin or ranger to amend this mistake, I view it as a flaw in the game.
I figured if they made it possible to become "fallen", they would have a way for a character to repent.
Good point.