Gold Rebalancing
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- Gold Rebalancing35 votes
- Reduce the overall amount of gold available in the game (not considering grinding)  8.57%
- Rebalance the gold. Reduce gold on common mobs and increase the amount carried by a boss.11.43%
- Leave it as it is.42.86%
- Did you know Minsc is a space pirate!?!37.14%
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But as far as I can remember my first playthrough, I was very happy, when I had enough cash to buy plate armor for my Charname. And it wasn't easy to find gold for equipment, you could see at Taerum.
You have to remember, that new players don't know where to look for gold and they usualy don't wander around too much - so they don't have our "first world problem - too much money"
But to spice things up, I would change minor things:
- You should pay for a night in an inn for each person. So if you want to rent a rooms worth 8gp for 6-man party, you would have to pay 48g for a night.
- You should pay MUCH more at the temples to get reputation bonus.
The inn, however, is perhaps imbalanced. It's not imbalanced for the benefit provided, a royal room is better than a peasant room for health recovery but not THAT much better. But for RP reasons, since it's labeled "royal," it seems rather cheap.
In other words, I'd rather buy more than earn less.
Re-balancing/better following rules/etc, is probably better left off for a sequel.
Those changes are very easily done using NearInfinity. There's a row for every item that determines its base price, which will allow you to set values that way.
http://readme.spellholdstudios.net/aurora-english.html#compon
-Change quest gold rewards
-Change creature gold carried
Also you have your choice of reduction or increase - i.e. by 50%, 25% etc. However, it is not yet BG:EE compatible...