Playing a cleric to make up for a lack of quality clerics?
PugPug
Member Posts: 560
It seems like it might not be a bad idea. Across the whole series, pure-class clerics are pretty rare, and stats aren't that great on even the multi- and dual-class ones. And Viconia is evil, which makes her Turn Undead ability not nearly as much fun. Nothing like popping a lich in TOB with Turn Undead.
It's a very stat-intensive class, and CHARNAME has great stats unless you choose not to.
Not to mention being able to carry the benefit from all of those tomes of wisdom into the next game.
But how much fun are they to play? I would imagine that being able to do so many different things -- tank, heal, buff, some offensive magic -- would be entertaining.
It's a very stat-intensive class, and CHARNAME has great stats unless you choose not to.
Not to mention being able to carry the benefit from all of those tomes of wisdom into the next game.
But how much fun are they to play? I would imagine that being able to do so many different things -- tank, heal, buff, some offensive magic -- would be entertaining.
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But that said, Clerics can cause significant mayhem too. From Command, to Holy Smiting, to Holy Word, to Turn Undead, clerics can tip the odds when needed. I think of them as a subtle character class, but subtle does not have to mean boring!
Flail
Of
The
Ages.
Crom
Faeyr
forget
Mace
of
Disruption
are
we
writing
like
this
?
For that reason, I'm going to start the game as a Beastmaster and dual to a cleric ASAP to get ALL divine spells. My RP concept is that the armor and weapon restrictions make CHARNAME feel like an exceptionally gifted druid that draws power from both nature and a deity. Plus, I get a familiar!
It'd be viable to take Viconia as well if you want, but generally you don't need two Clerics in one party, so you'd probably be better off taking someone else instead. For example, a second Mage is generally more useful than a second Cleric. Xan or Neera will work with an Evil party (they're Neutral), or for all-Evil you could take Xzar & Montaron (instead of Imoen, since Monty is a Fighter/Thief).
I agree with the other posters above: the Flail of Ages and the Mace of Disruption are outstanding Cleric weapons. Again, though, both are even better if you can strike at more than 1 APR. In general, Fighter/Clerics (dual or multi) have a pretty considerable combat advantage over pureclass Clerics.
Ranger 3 gives you your 3rd pip in TWF.
I basically plan all my Dual-class characters around it, so it would crump my style a bit.