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Bug or Intended effect? Fighter/druid and weapons

So i make a Fighter/Druid, i put proficiency in Scimitar/Wakizashi/Ninja-to and when i walk into the inn i can buy a Scimitar and a Wakizashi but a Ninja-to is un-equipable. Seems odd, is this working as intended?

Comments

  • TJ_HookerTJ_Hooker Member Posts: 2,438
    I'm not sure, but I think it's working as intended. As a fighter/druid, you're limited to weapons usable by a druid. I guess druids are allowed to use scimitars and wakizashis, but not ninja-tos.
  • GallowglassGallowglass Member Posts: 3,356
    Oh. I thought druids were scimitar-only, both wakizashi and ninjato forbidden. I hadn't noticed that they could use a wakizashi. Well, you learn something new every day! (Am I mis-remembering, or is this rule in BGee a change from the rule in original BG2?)

    But yes, it's certainly intended behaviour that druids can't use all of the scimitar/wakizashi/ninjato category.
  • NifftNifft Member Posts: 1,065
    I can't remember a whole lot of decently powered wakazishii* nor ninja-toes** in BG2, so I pretty much ignored them both as weapon types.

    *) used by samuraii

    **) used by ninja, but requires a feet
  • FelspawnFelspawn Member Posts: 161
    i can understand that they cant use all of the items in the group, it just seemed odd to be able to use Wakizashis but for some reason not ninja tos, you figure it would be scimitars only. oh well
  • MadhaxMadhax Member Posts: 1,416
    It's supposed to be scimitars only. Wakizashi's are an oversight.

    Of course, the whole thing is a somewhat goofy interpretation of PnP druids wielding sickles for ritual purposes... so who's to say what exactly the druids are supposed to be able to use.
  • helmo1977helmo1977 Member Posts: 366
    edited February 2013
    It is always been a bit controversial. IN the PnP rulebooks of 2nd Edition it said that druids can only wear non metal armor and shields (and it didnt matter whether you dual/multi classed or not), but in BG they can wear any armor (as long as they are multi or dual class). Regarding weapons, in PnP they were far more extrict, as they could only use slings, clubs, spears, staves and sickles, IIRC (yes, not even scimitars, that was added later, not sure of it was in UA or in 3rd Edition).

    All in all, weapons and armours for druids have always been a bit of a mess, as they have been given weapons which developers of the PnP game felt that fit into a druid. But they had a lot of inconsistencies. For example, they say that druids cant use anything not living or that it has not lived (because druids take care of nature, of living things) but, are stones (used for the sling) living objects? Of course, not. Same goes for studded leather, which has metalic bands. Or sickles or spears, which have metal components. And all this doesnt explain why druids arent proficient with bows, for example. Bows fit perfectly into a druid type, as it is a very old, nature weapon (used to hunt) and made all of living or things which have lived (except for arrow heads, bute ven then you can make them out of hardened Wood)

    All in all, a bit of a mess.
  • ReadingRamboReadingRambo Member Posts: 598
    I always wished Druids could use bows in bg. Years later when I learned how to edit items I modded a few bows and ammo to be able to be used by my various Druid characters
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  • bigdogchrisbigdogchris Member Posts: 1,336
    edited February 2013
    Madhax said:

    It's supposed to be scimitars only. Wakizashi's are an oversight.

    Of course, the whole thing is a somewhat goofy interpretation of PnP druids wielding sickles for ritual purposes... so who's to say what exactly the druids are supposed to be able to use.

    Wielding, and fighting with, are totally separate things.

  • helmo1977helmo1977 Member Posts: 366

    Can anyone explain the rationale behind druids using scimitars?? Seems ridiculous on its face - they are every bit as artificially manufactured as swords, axes, hammers etc., but it's okay because they're curved?

    Frankly the whole system is a bit silly. Clerics can't use piercing weapons, but they can used spiked smashing weapons (not to mention maces and staves, which can cause all sorts of gashes, lacerations and other nasty bleeding injuries). I prefer to set the usability flags fairly liberally, saving them for bright-line restrictions like druids and metal weapons, kensai and missile weapons, etc., and applying the more 'thematic' restrictions like thieves and clerics by just restricting proficiencies.

    Well, the rationales behind the clerics was that they couldnt use BLADED, so basically, slashing, or piercing weapons. But dont try to look for too mich rarionale. I guess they gave clerics those limots because of historically SOME warrior clerics used blunt weapons, as they seem less deathly, afaik. Anyway, the whole things with weapons is something 3rd editoon got better
  • mlnevesemlnevese Member, Moderator Posts: 10,214
    Actually I never accepted that crushing was less bloody than smashing...
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