@pecca and @Aranthys are probably looking at the cloth closer to her armpits (more like her "major" color) and you're probably looking at the trimming (more like the "minor" color).
I agree that the older vanilla colors were more accurate. It's not a big deal, we can easily change it back. Giving us more options ain't too bad - considering how some people hated her vanilla colors.
Exactly. Note that we weren't given more options. We were given "inaccurate default value" and the same options.
People that disliked her default colors have always been able to change that as soon as they did recruit her. They don't have more options now.
@pecca and @Aranthys are probably looking at the cloth closer to her armpits (more like her "major" color) and you're probably looking at the trimming (more like the "minor" color).
I agree that the older vanilla colors were more accurate. It's not a big deal, we can easily change it back. Giving us more options ain't too bad - considering how some people hated her vanilla colors.
Exactly. Note that we weren't given more options. We were given "inaccurate default value" and the same options.
People that disliked her default colors have always been able to change that as soon as they did recruit her. They don't have more options now.
Yeah, but isn't this new color only available if you use Shadowkeeper or some such? That's what i meant by more options. I still wish we had an extended ingame access to more colors though like 1PP...
When I started playing BG:EE and the party arrived in Beregost, Imoen went out - she didn't say where or why - but on her return to the tavern, she was wearing an all black, tight fitting outfit showing off all her soft curves.
As she stood by the table adjusting her new outfit, her eyes caught my gaze lingering upon her. She smiled and said, "Heya", and I fell in love right then and there.
When I started playing BG:EE and the party arrived in Beregost, Imoen went out - she didn't say where or why - but on her return to the tavern, she was wearing an all black, tight fitting outfit showing off all her soft curves.
As she stood by the table adjusting her new outfit, her eyes caught my gaze lingering upon her. She smiled and said, "Heya", and I fell in love right then and there.
When I started playing BG:EE and the party arrived in Beregost, Imoen went out - she didn't say where or why - but on her return to the tavern, she was wearing an all black, tight fitting outfit showing off all her soft curves.
As she stood by the table adjusting her new outfit, her eyes caught my gaze lingering upon her. She smiled and said, "Heya", and I fell in love right then and there.
@pecca and @Aranthys are probably looking at the cloth closer to her armpits (more like her "major" color) and you're probably looking at the trimming (more like the "minor" color).
I agree that the older vanilla colors were more accurate. It's not a big deal, we can easily change it back. Giving us more options ain't too bad - considering how some people hated her vanilla colors.
Exactly. Note that we weren't given more options. We were given "inaccurate default value" and the same options.
People that disliked her default colors have always been able to change that as soon as they did recruit her. They don't have more options now.
Yeah, but isn't this new color only available if you use Shadowkeeper or some such? That's what i meant by more options. I still wish we had an extended ingame access to more colors though like 1PP...
Aye, I know what you meant, I was just beeing sarcastic about a change that I dispise:p
When I started playing BG:EE and the party arrived in Beregost, Imoen went out - she didn't say where or why - but on her return to the tavern, she was wearing an all black, tight fitting outfit showing off all her soft curves.
As she stood by the table adjusting her new outfit, her eyes caught my gaze lingering upon her. She smiled and said, "Heya", and I fell in love right then and there.
usually i always change my colors so my first person is red, second orange, third yellow, fourth green, fifth blue and sixth purple, so then my party is a pretty rainbow for my circles, plus at those higher res' its easier to know who is where if you have 2 mages for example wearing the same robe or 3 fighters all using shields and swords in platemail
It has the added benifit of adding uniquely coloured adorners to the feet of most npcs. Also, if you dont like these colors, you can switch them back under customisation, but you cant switch to them in the first place because those colours dont exist on the palette
Then a real enhancement would have been to grant additional colors available by enhancing the color picking UI, rather than change the base colors. I mean, come on, why change what doesn't need to be changed ? Why even make a change that doesn't even make sense considering her portrait color ?
For the sake of it ?
Completely agree. The claim that these colors are more true to her portrait is very questionable, I'd personally say that they aren't. What annoys me more though is the fact, at least in my opinion, Overhaul should be rather conservative in what they change if it's not a bug. This just feels like change for the sake of change (and probably the personal preference of whoever changed this).
has anyone else noticed that there is now off-hand THAC0 in the character screen? I don't think the colors Imoen is wearing atm warrants this much attention.
Or did I miss the THAC0 talk earlier in this thread?
has anyone else noticed that there is now off-hand THAC0 in the character screen? I don't think the colors Imoen is wearing atm warrants this much attention.
Or did I miss the THAC0 talk earlier in this thread?
Everyone knows that undocumented changes are far more excited than documented ones ;p
People, is Imoen's new primary color really *that* big of a deal? I'm not saying that you have to like the change (like I do) but you can change it back to pink in like, what, ten seconds after she joins your party?
People, is Imoen's new primary color really *that* big of a deal? I'm not saying that you have to like the change (like I do) but you can change it back to pink in like, what, ten seconds after she joins your party?
Quite, there are rather more serious issues with the current patch...
A really big thing that doesn't seem to have been mentioned, which I think is great, though not everyone will like it:
All the Familiars have been rebalanced - they only have 12 HP (9 HP in the case of the Imp) and only give the character 6 HP (maybe less for the Imp, though I haven't tested it) and have had their abilities scaled back (usually removing one of their spells or reducing the effectiveness of their main abilities).
Your existing familiar is stored in the save file, so it won't change with the patch. However, any new familiars you summon in that game will use the updated stats.
There's a table which shows the new and old familiars available, but I'm not sure if I'm allowed to post it here, but I've asked if I can.
I think this is a great change, as using the existing familiars was OP in BGEE and felt cheesy, now I can use familiars without feeling guilty, though I suspect some won't like the changes!
I have mixed views on it. On the one hand I don't think they should change, for good or bad, spells or items from their original state. I'd like them to remain "pure". But then, this particular spell was never in the game in the first place and it was indeed very powerful on early levels. Come BGII:EE the new version of the spell will most likely still be as it is now however and thus changed, which I am somewhat opposed to.
As I stated in one of the "nerf Sleep!" threads, I would very much like for patch notes to make us aware of any nerfs so we can avoid getting said patches if we dislike them along with the ability to download the patches individually. Granted this particular patch has so many things I'd want regardless, and the change to said spell doesn't bother me, I can see it happening in the future and would prefer having the option to opt out of nerfs by not patching or reverting to earlier versions if something nasty is discovered in hindsight.
People, is Imoen's new primary color really *that* big of a deal? I'm not saying that you have to like the change (like I do) but you can change it back to pink in like, what, ten seconds after she joins your party?
Quite, there are rather more serious issues with the current patch...
I think part of the outrage is that it was done while things like changing Rasaad to a new class that actually fits his story were overlooked. Sure, it made sense for Rasaad to previously be a monk as that's all there was... but the entire story for Rasaas revolves around him being a member of the Sun Soul Order, he even introduces himself as such! So why? What, POSSIBLE reason in any remotely sensible realm wouldn't you change him to being a Sun Soul Monk?
People, is Imoen's new primary color really *that* big of a deal? I'm not saying that you have to like the change (like I do) but you can change it back to pink in like, what, ten seconds after she joins your party?
Quite, there are rather more serious issues with the current patch...
I think part of the outrage is that it was done while things like changing Rasaad to a new class that actually fits his story were overlooked. Sure, it made sense for Rasaad to previously be a monk as that's all there was... but the entire story for Rasaas revolves around him being a member of the Sun Soul Order, he even introduces himself as such! So why? What, POSSIBLE reason in any remotely sensible realm wouldn't you change him to being a Sun Soul Monk?
I'm guessing that there wasn't time between signing off on the kit and releasing the new patch to change Rasaad's kit to the new kit and then bug test this.
People, is Imoen's new primary color really *that* big of a deal? I'm not saying that you have to like the change (like I do) but you can change it back to pink in like, what, ten seconds after she joins your party?
Quite, there are rather more serious issues with the current patch...
I think part of the outrage is that it was done while things like changing Rasaad to a new class that actually fits his story were overlooked. Sure, it made sense for Rasaad to previously be a monk as that's all there was... but the entire story for Rasaas revolves around him being a member of the Sun Soul Order, he even introduces himself as such! So why? What, POSSIBLE reason in any remotely sensible realm wouldn't you change him to being a Sun Soul Monk?
I'm guessing that there wasn't time between signing off on the kit and releasing the new patch to change Rasaad's kit to the new kit and then bug test this.
And if this patch was held back for 'simultaneous updating' with the new Mac OSX release? After all they basically said it would be released with the Mac OSX release.
A really big thing that doesn't seem to have been mentioned, which I think is great, though not everyone will like it:
All the Familiars have been rebalanced - they only have 12 HP (9 HP in the case of the Imp) and only give the character 6 HP (maybe less for the Imp, though I haven't tested it) and have had their abilities scaled back (usually removing one of their spells or reducing the effectiveness of their main abilities).
Your existing familiar is stored in the save file, so it won't change with the patch. However, any new familiars you summon in that game will use the updated stats.
There's a table which shows the new and old familiars available, but I'm not sure if I'm allowed to post it here, but I've asked if I can.
I think this is a great change, as using the existing familiars was OP in BGEE and felt cheesy, now I can use familiars without feeling guilty, though I suspect some won't like the changes!
I have mixed views on it. On the one hand I don't think they should change, for good or bad, spells or items from their original state. I'd like them to remain "pure". But then, this particular spell was never in the game in the first place and it was indeed very powerful on early levels. Come BGII:EE the new version of the spell will most likely still be as it is now however and thus changed, which I am somewhat opposed to.
No, it won't be - in BG2EE you'll start of with the SoA versions, then upgrade to the ToB versions as normal, @CamDawg has more or less confirmed this. I think this makes sense.
No, it won't be - in BG2EE you'll start of with the SoA versions, then upgrade to the ToB versions as normal, @CamDawg has more or less confirmed this. I think this makes sense.
I really don't understand the big deal about Imoen's colors. From what I've seen, others had their colors also changed a bit (i.e. Xzar has a different green now, Monty looks like before). It's a matter of 2 clicks to change any NPC back to the vanilla colors. It would have been awesome if some more colors - especially for hair - were made available, so I wouldn't have to shadowkeeper that. (Charname being a redhead and having the options to be sorta-brownish-orange, textmarker and glow-in-the-dark; one single shade of brown while that's a natural hair color for all playable races...) But as it is, I still shadowkeeper most NPCs and charname right away, same as did when they had vanilla colors.
Changing Rasaad's class to the Sun Soul Monk kit would have been a way bigger deal and made more sense. Testing that, why? He's a rather weak NPC as it is; even if he got a bugged kit, it wouldn't have hurt him. He'd still be standing in Nashkel, screaming about justice, in most games. Only differences: The kit would match his backstory and more people would take him along to try it, which is arguably better than very few people taking him along. Weak class or bugged-yet-potentially-still-stronger kit? I'd pick the latter because it at least has potential.
I really don't understand the big deal about Imoen's colors. From what I've seen, others had their colors also changed a bit (i.e. Xzar has a different green now, Monty looks like before). It's a matter of 2 clicks to change any NPC back to the vanilla colors. It would have been awesome if some more colors - especially for hair - were made available, so I wouldn't have to shadowkeeper that.
Completely agree. Changing Imoen back to her original colour is easy if it for some reason bugs you. And more hair colours to choose from would be nice. I hate the white in my brown hair, gimme just plain brown-brown.
Comments
Note that we weren't given more options.
We were given "inaccurate default value" and the same options.
People that disliked her default colors have always been able to change that as soon as they did recruit her. They don't have more options now.
Sorry for that
Shoot me an email; I may have a better solution for you.
Or did I miss the THAC0 talk earlier in this thread?
As I stated in one of the "nerf Sleep!" threads, I would very much like for patch notes to make us aware of any nerfs so we can avoid getting said patches if we dislike them along with the ability to download the patches individually. Granted this particular patch has so many things I'd want regardless, and the change to said spell doesn't bother me, I can see it happening in the future and would prefer having the option to opt out of nerfs by not patching or reverting to earlier versions if something nasty is discovered in hindsight.
Changing Rasaad's class to the Sun Soul Monk kit would have been a way bigger deal and made more sense. Testing that, why? He's a rather weak NPC as it is; even if he got a bugged kit, it wouldn't have hurt him. He'd still be standing in Nashkel, screaming about justice, in most games. Only differences: The kit would match his backstory and more people would take him along to try it, which is arguably better than very few people taking him along. Weak class or bugged-yet-potentially-still-stronger kit? I'd pick the latter because it at least has potential.