Achievements
Xasil
Member Posts: 47
Would be nice to have achievements in BG1 that could be used either in BG1 or BG2 to add new quests.
If you complete X quest + Y quest it can unlock Z quest. If you complete Z quest in BG1, you could then import your achievements in BG2 and unlock more stuff. I know there's a lot more possibilities but this is a just a quick example.
This way it would be rewarding to complete all the quest possible even if you're at max level and a way to introduce new content.
If you complete X quest + Y quest it can unlock Z quest. If you complete Z quest in BG1, you could then import your achievements in BG2 and unlock more stuff. I know there's a lot more possibilities but this is a just a quick example.
This way it would be rewarding to complete all the quest possible even if you're at max level and a way to introduce new content.
8
Comments
In the above form (an achievement as requirement for a quest) I think it might be an immersion killer, too.
You've earned the Thrifty Shopper achievement for purchasing your second arrow!
You've earned your Mastery badge for putting two pips into long swords!
For example, nobody wants to see the "Survived your 5th assassination attempt" or "Solved the problem in the Nashkel Mine" achievements because they're mandatory parts of the game. However, I'll say that I never would have known you could plant mines and grenades on people while pickpocketing them in Fallout 3 if there weren't an associated achievement, and I'd have missed out on a lot of Portal 2's ambiance if I hadn't been encouraged to explore by the rat-man and portrait achievements.
Furthermore, I think that a good achievement leads the player to something, rather than giving it away. Instead of getting an achievement for rescuing Haer'Dalis or visiting the Planar Prison, maybe the achievement could simply be for "Watching a play in Amn." Or, as another example, instead of getting an achievement for saving Viconia or letting her die, the achievement could be for "Attending a public execution" or "Witnessing mob justice."
My only real problem with incorporating achievements is that some of the more obvious/mundane ones (ie: Have something special forged by Cromwell) seem unavoidable, even if the designers avoid the trap of handing out an achievement after every quest and boss battle.
EDIT: I don't know... I just think it would be kinda cool to encourage people to do certain things, or let them know some things are possible. Like I only recently heard that you could get Minsc, Edwin, and Dynaheir to coexist in the same party. I wish I'd known that years ago.
And besides, what's so special about achievements that they're almost everywhere? I'm afraid to open my own fridge, because I could find new achievement there...
However games shouldn't have achievments, it has no reward value, I liked the good times of doing certain things to unlock bonus items Metal gear solid 3: stealth camo, revolver, infinity face pain and the bosses camo's.
Of course it would be great if Minsc where dead in the start of BG2 if you killed him in BG1, but do you realy need something anyoying as an popup saying "Minsc is STILL dead, due to your murder of him earlyer ;-p"
I totaly agree whit the thought of for.eks. "If a NPC have a quest to kill a demi-lich etc..." but I would hate to see atchivments poping up. I have never cared for doing achivments and prob. never will, but this idea is good, but not as achivments, but as an normal development of the game...
I realy hope that they take their extra time to do this as it is alot of possibilities to play on from bg1 to continue in BG2, small quests and happenings I mean.
"This may be a bit unlady like, but im gonna slipp your throat I am" ;-)
Hey!
Plot immersion is totally the point of Football Manager!
Sorry...No more derailing. And no more achievements in Baldur's Gate, either. Continuity between BG 1 and 2, as the original poster suggested, is definitely a welcome addition, however unlikely I see it being, however.
Shudders.