Incorrect spells per day for Dragon Disciple
PGoeran
Member Posts: 11
On PC.
Current behaviour: Level 1 Dragon Disciple can cast a maximum of two spells per day.
Expected behaviour: Level 1 Dragon Disciple should be able to cast three spells per day.
The kit description of the Disciple states that its disadvantage should be one less known spell for each spell level, but nothing about less spells per day.
Edit:This is with update 7 / game version 1.0.2014
Current behaviour: Level 1 Dragon Disciple can cast a maximum of two spells per day.
Expected behaviour: Level 1 Dragon Disciple should be able to cast three spells per day.
The kit description of the Disciple states that its disadvantage should be one less known spell for each spell level, but nothing about less spells per day.
Edit:This is with update 7 / game version 1.0.2014
Post edited by PGoeran on
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Comments
I agree that it doesn't coincide with what the kit description is saying. I'm also curious if this is intended and the tool-tip is just wrong/misleading.
To "cap" a spell level, a Sorceror can learn a maximum of six spells and cast six spells per level per day.
I.e., Level 1 will progress until there are six spells in the spellbook, each castable six times. Due to constraints, this is obviously not possible in BG:EE for level (2?) 3 and 4 spells.
Edit: So we're actually losing two spells per level, not that it makes a difference. Dragon Breath eliminates the need for Fireball, Melf's Acid Arrow, Flame Arrow and Chromatic Orb to deal with regenerating creatures.
@mlnevese
The discrepancy is with the kit description wording. If the kit description calls for a Dragon Disciple to LEARN up to four spells per level, then we should only have access to 4 spells per level, castable 6 times per level per day.
If the kit description calls for a Dragon Disciple to MEMORIZE up to four spells per level, then we should have access to 6 spells per level, castable 4 times per level per day.
IIRC Sorceror lore states that Sorcerors cast from raw magic, i.e., they don't have to memorize spells and just "get tired" after casting a certain amount. Correct me if I'm wrong, but if that's the case, then the idea of losing spells to cast per level makes no sense in any respect of the game since a Dragon Disciple could merely choose not to use their fire breath. The idea of learning less would, of course, make sense since they devote more time to dragon arts than arcane arts.
Actually, while a plain Sorcerer can cast a (maximum) of six spells per spell level, they never learn more then five different spells for each spell level.
As for what is more disadvantageous, I would argue that having access to only four known spells would hamper more than five casts instead of six. That's just my very subjective opinion.
Dragon disciple:
x.... 1 2 3 4 5
1.... 1 0 0 0 0
2.... 2 0 0 0 0
3.... 3 0 0 0 0
4.... 4 1 0 0 0
5.... 4 2 0 0 0
6.... 4 3 1 0 0
7.... 4 4 2 0 0
8.... 4 4 3 1 0
9.... 4 4 4 2 0
10... 4 4 4 3 1
Sorcerer:
x.... 1 2 3 4 5
1.... 3 0 0 0 0
2.... 4 0 0 0 0
3.... 5 0 0 0 0
4.... 6 3 0 0 0
5.... 6 4 0 0 0
6.... 6 5 3 0 0
7.... 6 6 4 0 0
8.... 6 6 5 3 0
9.... 6 6 6 4 0
10... 6 6 6 5 3
At any rate, I'm also able to cast 5 per level.
I don't think the current issue is a discrepancy between "knowing" spells and "preparing" spells, but rather an issue of a disconnect between different versions of the Dragon Disciple. Either we have an earlier version of the Disciple and they meant to release the one that knew fewer spells, or we have a newer version of the Disciple and were given an older kit description.
2 fewer spells per day: Why be a Dragon Disciple?
@PugPug
Eh, this seems like the best possible drawback. 2 less spells per day would cripple the class, but 2 fewer known spells per level likely wouldn't affect experienced players at all, particularly with regular mage support. Sorcerers will still probably be the superior class late in the game.
It's intended to be reduced by 1? Then I don't understand why the table show reduction by 2.
At level 20 you have -5 AC, +2 CON, +10 HP (from d6, +20 if you play with maxhp per lvlup), 100% fire resistance. So basically you'll last few more hits. Of course when Sorcerer is played correctly, you never have to take those hits, you are immune to damage with pfmw, spell trap, time stop etc.. Plus losing one ninth level spell cast per day does hurt.
+1 spell per level per day is much better than:
+2 CON (I don't need it, 15 CON + Manual of Bodily Health, and Sorcerers don't need INT)
100% fire resistence: It is redundant with many spells and objets. My sorcerer easily has 127% (maximum) fire, cold, electrical and magic damage resistance and 75% acid resistance.
-5CA and +20HP: A good Sorcerer never gets hurt.
I would love a good sorcerer kit. What a pity
Either that or come up with some bonuses that aren't useless when you 1) can allocate your own stats 2) have easy access to protection magic and 3) always know what's coming up and when to prepare for it.
Don't worry. Spells per day for Dragon Disciple are correct.
http://forum.baldursgate.com/discussion/comment/270971/#Comment_270971