Bug or intended: Shadowdancer's primary stats to dual-class
JuliusBorisov
Member, Administrator, Moderator, Developer Posts: 22,754
In the current version, a human Shadowdancer needs 15 STR, 15 DEX, 15 CHA to be able to dual-class. He's a kitted thief and any thief who wants to dual-class needs only 15 in DEX. The rule to have 15 in three abilities is strange. It seems wrong to me. I'd like to hear an official answer.
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No other class which is Dual-able from Thief needs a high Charisma, so the Shadowdancer's extra stat actually hurts, while the Ranger's generally goes unnoticed.
If Rangers could dual-class to Mage, I'm sure everyone would be more understanding about this issue.
EDIT: technical correction for @TJ_Hooker
In addition to what @Nifft said, while the idea of a class possessing multiple primary attributes isn't without precedent, I believe that a specific kit possessing primary attributes not held by the parent class is unprecedented. Unless it's a disadvantage of the kit not properly detailed in the kit's description, there's no reason why a Shadowdancer should have dual-classing requirements that an ordinary thief or other thief kit doesn't.
Sorry for the plethora of double-negatives in the above paragraph, but I'm sure you can get the gist of what I'm saying.
From an RP perspective, I'm not exactly sure why you need such a high Cha to be a Shadowdancer...
@Madmax I think you're right about all of the old kits (I'm too lazy to check them all), but most, if not all, of the new BGEE kits changed a lot of their primary stats (or at least the minimum req) in comparison to their vanilla class. Blackguards, Dragon Disciples, Dwarven Defenders, Shadowdancers, and both monk kits (they need an extra 2 con) all have different minimum stat requirements compared to their vanilla class. On the other hand, I think the SD is the only kit that can dual-class out of these.
I think it's a logical step for restricting kits in ways other than alignment, equipment options, etc.
Let me make a Shadowdancer > Druid, and I'll concede that a high Charisma requirement might hurt as little as the Ranger's 15 Wisdom requirement.
In BG the rule reads this way: You need 15 in your base stat for your CLASS (15 str for fighters, 15 str AND 15 con for rangers, 15 dexterity for rogues, etc.) and 17 in the class you want to jump into (17 WIS for cleric, 17 INT for mage, both 17 WIS and 17 CHA for druids, etc.) to have the option to dual-class.
So, we talk about classes, not kits. One rule is implemented for the class without exceptions for particular kits of this class.
Yes, there're multiple requirements for dual-classing rangers but there're not special requirements for dual-classing ranger kits. They relate to each other as narrow and wide.
A shadowdancer is a kit and therefore must obey the rules for all rogues.
ALL of the new kits including Blackguard have stat requirements that differ from their base class. (e.g. the new monks require 11 Con instead of 9).
But nonetheless I would appreciate to get an official point of view on this subject.
For example, PnP rules alow a mage to dual class to ranger. If BGEE ever fixes dual classing, they would need to have 17 strength, Dex and Wisdom, and 15 int. I woudn't expect to see that stated in the game, because dual class requirements never are.
But I'll second that it'd be nice having some way to check dual-class requirements within the game (or manual).