Are the boots of speed overpowered?
vorpal_chicken
Member Posts: 5
Well met and all that.
The boots of speed are a nice pair of shoes, possibly the best item in the game, but they're a little too shiny if you ask me. They overshadow and deminish the monk and barbarian increased movement class abilities.
I think a ballance could be achieved by giving the item a once a day charge and limited duration, similar to how the cloak of algernon was adjusted.
The boots of speed are a nice pair of shoes, possibly the best item in the game, but they're a little too shiny if you ask me. They overshadow and deminish the monk and barbarian increased movement class abilities.
I think a ballance could be achieved by giving the item a once a day charge and limited duration, similar to how the cloak of algernon was adjusted.
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Unless you're talking about getting bonus attacks per round from wearing the boots (they are still doing that, right?), in which case I think that's been confirmed as a bug, and will probably get fixed eventually.
Edit: I forgot, there is one particular use that makes them arguably overpowered. If you're a thief they pretty much allow you unlimited backstabs if you use the boots to backstab, run away, re-stealth and repeat, as long as you're in an area with sufficient space. But I think that if this bothers someone, they should restrain themselves from abusing it so.
Especially if you are using backstab. Pretty sure it still increases APR so that's a definite yes from me.
Just take the boots off when you feel you've overplayed with them and pretend they have charges
I do wish it were easier to purchase four pairs of them, so my whole little party could keep up with CHARNAME.
I keep them in Charname's backpack to equip in towns, to speed up going between stores and temples. I don't always lead the entire party around the town and through every doorway (when I am sure of what is inside). When it is time to adventure once more, they are placed in the backpack again.
Last playthroughs I gave first pair to Kagain and second pair to fighter/ill charname and it worked well.
Rasaad's personal pair was a nice addition though. More of that please.
Sometimes I cheat in 6 pairs just cuz I'm too OCD to not explore anything, but too impatient to put up with the slow walk speeds... XD
Requests of nerfing, not fixing, things should not make it to official release (IMHO), but you can usually mod them fairly easily to what you want (and in this case very easily).
If you don't like them - don't use them.
In answer to your question @vorpal_chicken No.
You can cast haste on your team many times as a wizard when you find them anyway, you will also probably have lots of potions of speed that are much better than the boots.. I believe they just double movement speed now... Even though I believe if you gave them to a monk THEY should give extra attacks as you can obviously kick ass twice as fast...
Leave my boots alone. If you think they're overpowered, don't use them. If you'd like to use them once a day for a limited duration, use them once a day for a limited duration. You don't need them to change the game for the rest of us just so that you can play the game the way you want to play it.
The APR bug makes them overpowered.
Unless you're changing something to mirror the actual way it IS in the REAL paper and dice game. I'm SICK of SLEEP spell haivng a saving throw attached. It certainly didn't in the real game.
I liked the original BG and enjoy this EE version even more on an iPad. It's amazing a twenty year old computer game can continue to delight new players.
My point is that rate of movement is a huge tactical advantage in any game.
In BG an archer, or any ranged character, wearing the boots of speed, can plunk away, retreat, and never risk a melee attack. Nice, but as Spike says "It's gotta be the shoes".
In EE Monks and Barbarians have been added which is great. Enhanced movement is key to their balance at low levels. The boots give this advantage, with no tactical downside, to the other classes. If you're going to add to the game you have to make sure it all balances out. Hard task but they're doing a great job with it.
I like how most of the new items have built in negative aspects to help preserve the balance in this classic.
I used to put them on Imoen, for scouting purposes. But this run I'm doing things a little differently and I have them on Yeslick, for high-speed healbot purposes. "Dwarves are natural sprinters!"